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54 Commits 3 Branches 0 Tags
941eeb2493939fad2793c0c8a499509a2bcbe914
Commit Graph

10 Commits

Author SHA1 Message Date
Andrew Kesterson
6314ad7f26 Start abstracting the rendering backend away to make it easier to switch to GPU rendering later 2026-05-24 21:59:29 -04:00
Andrew Kesterson
8f613397d6 Loading sprites and tiles both work correctly with relative paths, now using akgl_path_relative* helpers 2026-05-24 19:57:57 -04:00
Andrew Kesterson
980bbc56fb Fixed loading of tilesets and images from tilemaps to correctly use relative paths. 2026-05-24 10:28:35 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
Andrew Kesterson
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
Andrew Kesterson
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
Andrew Kesterson
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
Andrew Kesterson
e20752a97e Improved control map handling 2025-08-08 22:39:48 -04:00
Andrew Kesterson
ae697a178c Moved include files to a proper sdl3game include directory 2025-08-03 10:41:09 -04:00
Andrew Kesterson
5bd7803051 Exported libsdl3game from the sdl3-gametest demo project 2025-08-03 10:07:35 -04:00
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