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d87c5d2c20
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More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user
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2026-05-25 21:29:18 -04:00 |
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e3edd5b855
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Add a method that automatically opens gamepads so they will send events
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2026-05-21 21:43:51 -04:00 |
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aad196d84e
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akgl_heap_release* should not cascade into dependent objects (releasing actors should not release characters, sprites, and spritesheets)
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2026-05-13 22:45:52 -04:00 |
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9443fa8532
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Fix bug in akgl_heap_release_actor preventing it from being cleared out of the registry
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2026-05-13 19:28:38 -04:00 |
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36dfd47a06
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Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
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2026-05-13 04:55:19 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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