Commit Graph

14 Commits

Author SHA1 Message Date
cf9ebb206f Repair embedded dependency build and test setup
Isolate vendored test registration, namespace project error codes, and update dependency revisions. Fix mutable sprite path handling, out-of-tree fixtures, and charviewer initialization while documenting the outstanding character-to-sprite refcount bug.

Co-authored-by: Codex (GPT-5) <noreply@openai.com>
2026-07-29 18:17:08 -04:00
d87c5d2c20 More rendering subsystem breakout, added a physics subsystem, everything now fires from akgl_game_update() for the user 2026-05-25 21:29:18 -04:00
e3edd5b855 Add a method that automatically opens gamepads so they will send events 2026-05-21 21:43:51 -04:00
b8dee456ca Add keyboard enumeration function. Make image layers work. 2026-05-13 08:02:59 -04:00
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
f416cb5dee Fix bad pointer reference in SDL3G_controller_default 2026-05-06 23:05:17 -04:00
87a5b1da21 Add ability to push controls to a control map without having to manually track controlmap index IDs 2026-05-06 12:02:36 -04:00
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
4b901886a2 Add GameControllerDB support 2025-08-09 13:53:37 -04:00
e20752a97e Improved control map handling 2025-08-08 22:39:48 -04:00
9ecfc7dc42 Add charviewer utility for viewing character / sprite files 2025-08-04 21:37:36 -04:00
fb3ff6f2b3 Refactor gamepad to controller, introduce control maps and control map handling of actor states 2025-08-03 21:42:12 -04:00