Logo
Explore Help
Sign In
andrew/libakgl
1
0
Fork 0
You've already forked libakgl
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
43 Commits 2 Branches 0 Tags
dc2e88b72f1757fb98036413bea53f3b5d7b1963
Commit Graph

5 Commits

Author SHA1 Message Date
Andrew Kesterson
36dfd47a06 Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object 2026-05-13 04:55:19 -04:00
Andrew Kesterson
cc0916cd1f Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset 2026-05-09 14:45:37 -04:00
Andrew Kesterson
e0a59e2447 Add types.h, standardize integer types on stdint 2026-05-08 22:01:56 -04:00
Andrew Kesterson
5dda86d887 Add properties registry. Start bounding defines with conditionals so users can change library allocation size. 2026-05-08 10:16:33 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
Powered by Gitea Version: 1.25.3 Page: 144ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API