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e03cec1c38
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Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets.
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2026-05-24 09:51:58 -04:00 |
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e3edd5b855
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Add a method that automatically opens gamepads so they will send events
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2026-05-21 21:43:51 -04:00 |
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f695a035c8
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Add a low FPS callback to aid in debugging, and fix a huge memory leak in akgl_text_rendertextat
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2026-05-15 11:07:31 -04:00 |
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73b1a4cab0
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Make perspective scale work more explicitly from properties
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2026-05-13 23:36:49 -04:00 |
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aad196d84e
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akgl_heap_release* should not cascade into dependent objects (releasing actors should not release characters, sprites, and spritesheets)
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2026-05-13 22:45:52 -04:00 |
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9443fa8532
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Fix bug in akgl_heap_release_actor preventing it from being cleared out of the registry
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2026-05-13 19:28:38 -04:00 |
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dc2e88b72f
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Fix a scale bug (default should be 1.0), add tilemap release function
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2026-05-13 16:56:24 -04:00 |
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53e4f5c14f
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Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
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2026-05-13 09:57:24 -04:00 |
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b8dee456ca
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Add keyboard enumeration function. Make image layers work.
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2026-05-13 08:02:59 -04:00 |
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36dfd47a06
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Fixed a bug in akgl_heap_next_string, made screen width and height load from properties, not on the game object
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2026-05-13 04:55:19 -04:00 |
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23dbc7d985
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Make mkcontrollers script work when building as a submodule
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2026-05-12 21:40:31 -04:00 |
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c79d93dd58
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Wrap subdirectory compilation in conditional
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2026-05-12 21:01:47 -04:00 |
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ccd26494d9
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Import all dependencies as submodules, make cmake do the right thing
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2026-05-12 16:45:42 -04:00 |
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5439b8004b
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Move some of the sprite math out of the actor into the sprite
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2026-05-12 15:21:36 -04:00 |
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0f01126bad
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More akstdlib conversion
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2026-05-11 20:58:36 -04:00 |
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4a02f0364f
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Start moving away from wrapping libc stuff in akerror, and move towards akstdlib that does this for me
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2026-05-10 00:03:45 -04:00 |
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cc0916cd1f
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Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
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2026-05-09 14:45:37 -04:00 |
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4c771227f5
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Encode library version and game version into savegame files and check them both
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2026-05-08 23:48:35 -04:00 |
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ff6b282112
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Added basic game save function, doesn't save much yet, but implements version comparison of binary saves for compatibility
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2026-05-08 23:15:11 -04:00 |
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0bd1ae1df8
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Move music tracks out of akgl_Game to make it more suitable for serialization
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2026-05-08 22:16:43 -04:00 |
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e0a59e2447
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Add types.h, standardize integer types on stdint
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2026-05-08 22:01:56 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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