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e03cec1c38
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Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets.
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2026-05-24 09:51:58 -04:00 |
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73b1a4cab0
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Make perspective scale work more explicitly from properties
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2026-05-13 23:36:49 -04:00 |
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dc2e88b72f
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Fix a scale bug (default should be 1.0), add tilemap release function
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2026-05-13 16:56:24 -04:00 |
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53e4f5c14f
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Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
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2026-05-13 09:57:24 -04:00 |
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b8dee456ca
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Add keyboard enumeration function. Make image layers work.
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2026-05-13 08:02:59 -04:00 |
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5dda86d887
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Add properties registry. Start bounding defines with conditionals so users can change library allocation size.
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2026-05-08 10:16:33 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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