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49 Commits 3 Branches 0 Tags
e03cec1c388da349e31af8a4f323c0715f54379c
Commit Graph

7 Commits

Author SHA1 Message Date
Andrew Kesterson
e03cec1c38 Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets. 2026-05-24 09:51:58 -04:00
Andrew Kesterson
73b1a4cab0 Make perspective scale work more explicitly from properties 2026-05-13 23:36:49 -04:00
Andrew Kesterson
dc2e88b72f Fix a scale bug (default should be 1.0), add tilemap release function 2026-05-13 16:56:24 -04:00
Andrew Kesterson
53e4f5c14f Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen 2026-05-13 09:57:24 -04:00
Andrew Kesterson
b8dee456ca Add keyboard enumeration function. Make image layers work. 2026-05-13 08:02:59 -04:00
Andrew Kesterson
5dda86d887 Add properties registry. Start bounding defines with conditionals so users can change library allocation size. 2026-05-08 10:16:33 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
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