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e03cec1c388da349e31af8a4f323c0715f54379c
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2 Commits

Author SHA1 Message Date
Andrew Kesterson
e03cec1c38 Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets. 2026-05-24 09:51:58 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
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