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49 Commits 3 Branches 0 Tags
e03cec1c388da349e31af8a4f323c0715f54379c
Commit Graph

12 Commits

Author SHA1 Message Date
Andrew Kesterson
e3edd5b855 Add a method that automatically opens gamepads so they will send events 2026-05-21 21:43:51 -04:00
Andrew Kesterson
b8dee456ca Add keyboard enumeration function. Make image layers work. 2026-05-13 08:02:59 -04:00
Andrew Kesterson
a0b2dda4cf Rename library to AKGL (AKLabs Game Library) 2026-05-07 22:20:10 -04:00
Andrew Kesterson
359ae23414 Unify the library on an akgl_ namespace 2026-05-07 22:01:27 -04:00
Andrew Kesterson
f416cb5dee Fix bad pointer reference in SDL3G_controller_default 2026-05-06 23:05:17 -04:00
Andrew Kesterson
87a5b1da21 Add ability to push controls to a control map without having to manually track controlmap index IDs 2026-05-06 12:02:36 -04:00
Andrew Kesterson
6763b5629f Got the suite rebuilding, most tests pass, actor and sprite are failing 2026-05-03 23:57:55 -04:00
Andrew Kesterson
f475dfb6ee Move from 'libsdlerror' to 'libakerror' 2026-01-05 08:58:06 -05:00
Andrew Kesterson
4b901886a2 Add GameControllerDB support 2025-08-09 13:53:37 -04:00
Andrew Kesterson
e20752a97e Improved control map handling 2025-08-08 22:39:48 -04:00
Andrew Kesterson
9ecfc7dc42 Add charviewer utility for viewing character / sprite files 2025-08-04 21:37:36 -04:00
Andrew Kesterson
fb3ff6f2b3 Refactor gamepad to controller, introduce control maps and control map handling of actor states 2025-08-03 21:42:12 -04:00
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