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e03cec1c38
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Fixed loading of tilesets and images from tilemaps to correctly use relative paths. FPS has dropped dramatically on tilemap rendering - impact as much as 75% - and I think it has something to do with the string limits that had to be increased to make this work. Probably has to do with SDL string property hashing in the registry methods related to tilesets.
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2026-05-24 09:51:58 -04:00 |
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73b1a4cab0
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Make perspective scale work more explicitly from properties
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2026-05-13 23:36:49 -04:00 |
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dc2e88b72f
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Fix a scale bug (default should be 1.0), add tilemap release function
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2026-05-13 16:56:24 -04:00 |
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53e4f5c14f
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Tilemaps can have two objects placed on it, 'p_foreground' and 'p_vanishing' whose placement form a virtual perspective plane, which causes sprites to scale as they move up and down the screen between them, creating the illusion of depth on the screen
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2026-05-13 09:57:24 -04:00 |
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b8dee456ca
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Add keyboard enumeration function. Make image layers work.
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2026-05-13 08:02:59 -04:00 |
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a0b2dda4cf
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Rename library to AKGL (AKLabs Game Library)
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2026-05-07 22:20:10 -04:00 |
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359ae23414
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Unify the library on an akgl_ namespace
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2026-05-07 22:01:27 -04:00 |
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6763b5629f
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Got the suite rebuilding, most tests pass, actor and sprite are failing
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2026-05-03 23:57:55 -04:00 |
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f475dfb6ee
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Move from 'libsdlerror' to 'libakerror'
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2026-01-05 08:58:06 -05:00 |
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93bc3addfe
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actor_logic_changeframe was allowing frame counters to increment out of control leading to unpredictable behavior when changing state, animations would be outside their frame range
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2025-08-09 08:59:52 -04:00 |
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ae697a178c
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Moved include files to a proper sdl3game include directory
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2025-08-03 10:41:09 -04:00 |
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5bd7803051
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Exported libsdl3game from the sdl3-gametest demo project
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2025-08-03 10:07:35 -04:00 |
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