7 Commits

Author SHA1 Message Date
42b60f725d Close the test gaps mutation testing found in audio and draw
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A mutation smoke run scored src/audio.c at 50% and src/draw.c at 70% and named
three real holes:

- Nothing asserted that an unconfigured voice is audible, which is the entire
  reason the voice table defaults to a square wave at full level instead of a
  zeroed struct. Deleting the defaults survived.
- No envelope test used a non-zero attack and decay together, so the decay
  measuring from the start of the note rather than from the end of the attack
  survived.
- The circle was only checked at its four axis points, which a mis-signed
  octant reflection survives. It now checks that every plotted pixel has a
  mirror in the other three quadrants.

Also adds a backend that exists but was never given an SDL_Renderer, which is
the state a host is in between allocating one and initializing it; every draw
entry point has to report it rather than dereference it.

audio 50% -> 75%, draw 70% -> 90%. The survivors are recorded in TODO.md and
are honestly untestable from here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:30:18 -04:00
4208d9d471 Regenerate the coverage numbers
77.2% line and 83.1% function coverage across 2637 lines, up from 72.2% / 78.6%,
with the three new suites at 91% (audio), 95% (draw) and 58% (text). All 19
suites pass: the note recording character as an intentional failure was stale,
and neither tests/character.c nor src/character.c has changed since it was
written.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:17:18 -04:00
f56f88710f Initialize the flood fill's dirty rectangle at its declaration
GCC cannot see that it is only read on a path where flood_region() wrote it,
and warns under -Wmaybe-uninitialized.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:15:08 -04:00
2a3ca48d8f Synthesise tones on three voices
There was no audio API at all: SDL3_mixer was vendored and AKGL_REGISTRY_MUSIC
was declared, but nothing opened a mixer, and a mixer plays recordings anyway.
BASIC 7.0's SOUND, PLAY, ENVELOPE and VOL describe notes, so this adds a tone
generator -- three voices, five waveforms, an ADSR envelope each, mixed to one
float stream and fed to an SDL_AudioStream.

The voice table works whether or not a device is open. akgl_audio_init connects
it to one; a host that owns its own audio pipeline can call akgl_audio_mix
instead. That is also what makes the tests deterministic: a device pulls samples
on SDL's audio thread whenever it likes, so tests/audio.c mixes by hand and only
opens a device in its last test.

Phase is computed from the frame counter rather than accumulated, because a
float increment of hz/44100 added 44100 times a second walks a held note off
pitch. A voice that has never been configured defaults to a square wave at full
level, since a zeroed voice would have a sustain of 0.0 and make no sound with
no error to explain why. Voices summing past full scale are clamped rather than
scaled, so one voice plays at the level it was asked for.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:13:18 -04:00
dba0f8db89 Draw shapes immediately against a renderer
BASIC 7.0's graphics verbs -- DRAW, BOX, CIRCLE, PAINT, SSHAPE and GSHAPE -- all
plot against the current screen right now rather than adding to a scene, and
draw.h had exactly one function in it. This adds akgl_draw_point, _line, _rect,
_filled_rect, _circle, _flood_fill, _copy_region and _paste_region, each taking
the akgl_RenderBackend the host already initialized.

Color is an argument rather than a current-color global, so there is no second
copy of state to disagree with the caller's own, and each call restores the
renderer's draw color when it is done. SDL3 has no circle and no flood fill: the
circle is a midpoint circle, and the fill reads the target back, walks the
region with a fixed 4096-entry span stack, and blits back only the bounding box
of what changed. Exhausting that stack reports AKERR_OUTOFBOUNDS and says in the
header that the region is left partially filled.

tests/draw.c draws into a 64x64 software renderer under the dummy video driver
and reads the pixels back, so it needs no display and no offscreen harness.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:05:36 -04:00
1ddc64010a Let a caller take keystrokes without owning the event loop
akbasic's GET and GETKEY ask "is there a keystroke waiting, yes or no" and must
not require the interpreter to pump SDL events itself. akgl_controller_poll_key
drains one key per call from a fixed 32-entry ring that
akgl_controller_handle_event fills, so the host keeps pumping and the embedded
interpreter reads at its own pace. akgl_controller_flush_keys discards a
backlog.

The recording happens before the control-map scan, not after: that scan returns
as soon as a binding claims the event, so recording afterwards would have
dropped exactly the keys a game also acts on. A full buffer refuses the newest
keystroke rather than overwriting the oldest, so a caller reading a line gets
what was typed first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 06:57:50 -04:00
17e6e04c79 Measure rendered text without drawing it
akbasic needs the advance width of one character cell to build a terminal-style
text surface, and the wrapped size to know where a string crosses the right
margin. akgl_text_measure and akgl_text_measure_wrapped report both over
TTF_GetStringSize and TTF_GetStringSizeWrapped; neither needs a renderer, so
this half of the text subsystem is testable without the offscreen harness.

A negative wrap length is refused with AKERR_OUTOFBOUNDS: SDL_ttf reads it as a
very large unsigned width and quietly stops wrapping, which would return a
measurement that is wrong rather than an error the caller can see.

Also fixes akgl_text_loadfont, which checked name twice and passed an unchecked
filepath to TTF_OpenFont (TODO item 39).

The fixture font is a 10 KB monospaced ASCII subset of Liberation Mono, renamed
because "Liberation" is a Reserved Font Name; see
tests/assets/akgl_test_mono.LICENSE.txt. Monospaced so the suite can assert
width("AAAA") == 4 * width("A") rather than hardcode glyph metrics.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 06:55:25 -04:00
16 changed files with 3294 additions and 19 deletions

View File

@@ -109,6 +109,7 @@ add_library(akgl SHARED
deps/semver/semver.c
src/actor.c
src/actor_state_string_names.c
src/audio.c
src/text.c
src/assets.c
src/character.c
@@ -154,9 +155,11 @@ add_executable(akgl_test_semver_unit deps/semver/semver_unit.c)
# akgl_test_<name> and registered with CTest under <name>.
set(AKGL_TEST_SUITES
actor
audio
bitmasks
character
controller
draw
error
game
heap
@@ -165,6 +168,7 @@ set(AKGL_TEST_SUITES
registry
sprite
staticstring
text
tilemap
util
version
@@ -331,6 +335,7 @@ install(FILES "include/akgl/actor.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/types.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/text.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/assets.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/audio.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/character.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/error.h" DESTINATION "include/akgl/")
install(FILES "include/akgl/draw.h" DESTINATION "include/akgl/")

175
TODO.md
View File

@@ -352,6 +352,9 @@ overlap the existing **Defects** list are cross-referenced rather than repeated.
`name` a second time; `filepath` is never checked and is passed straight to
`TTF_OpenFont`. Copy-paste of line 18.
**Resolved** alongside the text measurement work; `tests/text.c` asserts a
NULL filepath reports `AKERR_NULLPOINTER`.
40. **`akgl_path_relative` and `akgl_path_relative_from` disagree on the output
parameter.** `akgl_path_relative` and `akgl_path_relative_root` take
`akgl_String *dst`; `akgl_path_relative_from` takes `akgl_String **dst`
@@ -376,35 +379,67 @@ ctest --test-dir build-coverage --output-on-failure
Reports land in `build-coverage/coverage/` (`index.html`, `coverage.xml`).
**Line coverage 72.2%, function coverage 78.6%** (1534/2125 lines), up from a
39.6% / 44.3% baseline. `character` is the one intentionally failing suite;
everything else passes.
**Line coverage 77.2%, function coverage 83.1%** (2035/2637 lines), up from a
39.6% / 44.3% baseline. All 19 suites pass. (An earlier revision of this file
recorded `character` as an intentionally failing suite; it passes now, and
nothing in `tests/character.c` or `src/character.c` has changed since — the fix
came from elsewhere in the tree and this note was never updated.)
| File | Lines | Functions |
|---|---|---|
| `src/actor.c` | 205/258 (80%) | 16/18 |
| `src/actor.c` | 205/258 (79%) | 16/18 |
| `src/assets.c` | 0/21 (0%) | 0/1 |
| `src/audio.c` | 189/207 (91%) | 19/20 |
| `src/character.c` | 104/118 (88%) | 6/7 |
| `src/controller.c` | 220/243 (90%) | 9/9 |
| `src/draw.c` | 0/13 (0%) | 0/1 |
| `src/game.c` | 124/230 (54%) | 10/15 |
| `src/heap.c` | 116/116 (100%) | 12/12 |
| `src/controller.c` | 247/270 (91%) | 12/12 |
| `src/draw.c` | 253/267 (95%) | 11/12 |
| `src/error.c` | 9/9 (100%) | 1/1 |
| `src/game.c` | 124/231 (54%) | 10/15 |
| `src/heap.c` | 111/111 (100%) | 12/12 |
| `src/json_helpers.c` | 111/111 (100%) | 11/11 |
| `src/physics.c` | 140/140 (100%) | 10/10 |
| `src/registry.c` | 76/102 (74%) | 11/12 |
| `src/registry.c` | 76/102 (75%) | 11/12 |
| `src/renderer.c` | 7/70 (10%) | 1/7 |
| `src/sprite.c` | 93/101 (92%) | 5/5 |
| `src/staticstring.c` | 16/17 (94%) | 2/2 |
| `src/text.c` | 0/28 (0%) | 0/2 |
| `src/text.c` | 26/45 (58%) | 3/4 |
| `src/tilemap.c` | 201/426 (47%) | 10/20 |
| `src/util.c` | 121/131 (92%) | 7/8 |
| `src/version.c` | 2/2 (100%) | 1/1 |
Branch coverage reads 18.6% and should not be used as a target. The akerror
Branch coverage reads 21.2% and should not be used as a target. The akerror
control-flow macros (`ATTEMPT`/`CATCH`/`PROCESS`/`FINISH`, `FAIL_*_RETURN`)
expand into large branch trees per call site, most of them unreachable in normal
operation — `src/game.c` reports over 1700 branches across 230 lines. Track line
and function coverage; treat branch coverage as a relative signal within a file.
### Mutation testing
`scripts/mutation_test.py` was run over the three new files as a smoke check
(`--max-mutants 8` to 10 each, so these are samples rather than exhaustive
scores):
| File | Score | Surviving mutants |
|---|---|---|
| `src/draw.c` | 90% | Deleting the `FAIL_ZERO_BREAK` on `SDL_CreateTextureFromSurface` in `akgl_draw_flood_fill` |
| `src/audio.c` | 75% | Deleting `SUCCEED_RETURN` from the static `check_voice`; deleting `spec.freq` before opening a device |
| `src/text.c` | 50% | Three in `akgl_text_rendertextat`, which has no test yet, plus one `SUCCEED_RETURN` deletion |
The first pass over `src/audio.c` scored 50% and named two real gaps, both of
which are now tested: nothing asserted that an *unconfigured* voice is audible
(the whole reason the table defaults to a square wave at full level rather than
a zeroed struct), and no envelope test used a non-zero attack *and* decay
together, so the decay measuring from the wrong origin survived. `src/draw.c`
scored 70% first and named one: the circle was only checked at its four axis
points, which a mis-signed octant reflection survives, so it now checks that
every plotted pixel has a mirror in the other three quadrants.
What is left is honestly untestable from here. Deleting a `SUCCEED_RETURN`
leaves a non-void function falling off its end, which is undefined rather than
observably wrong, and the surviving SDL branches are allocation failures the
suite has no way to provoke. The `src/text.c` survivors go away with the
offscreen harness.
### Suites
Every suite is registered through the `AKGL_TEST_SUITES` list in
@@ -436,14 +471,24 @@ Done:
- `tests/actor.c` — extended with the eight control-map handlers, automatic
facing, movement logic, the animation frame state machine, `akgl_actor_update`,
and character/sprite binding lookups. 80%.
- `tests/audio.c` — every waveform, the ADSR envelope stage by stage, gate
expiry and release, voice summing and clamping, the master level, and device
open/shutdown under the dummy driver. 91%.
- `tests/draw.c` — every primitive against a 64x64 software renderer with the
pixels read back, including flood-fill containment, save/paste roundtrip, and
that drawing restores the renderer's draw color. 95%.
- `tests/text.c` — font loading into the registry and both measurement entry
points against a monospaced fixture font. 58%; the rest of `src/text.c` is
`akgl_text_rendertextat`, which needs the harness.
## Remaining work
### Needs the offscreen renderer harness
`src/renderer.c` (63 lines), `src/text.c` (28), `src/draw.c` (13),
`src/assets.c` (21), `akgl_actor_render`/`actor_visible` in `src/actor.c` (53),
and the drawing half of `src/tilemap.c` all need a live `renderer` global.
`src/renderer.c` (63 lines), `akgl_text_rendertextat` in `src/text.c` (19),
`akgl_draw_background` in `src/draw.c` (13), `src/assets.c` (21),
`akgl_actor_render`/`actor_visible` in `src/actor.c` (53), and the drawing half
of `src/tilemap.c` all need a live `renderer` global.
Build `tests/harness.c` / `tests/harness.h` with `akgl_test_init_headless()` and
`akgl_test_shutdown_headless()`: set the dummy video and audio drivers,
@@ -461,10 +506,15 @@ Then:
rotated `draw_texture` path including `angle != 0` with a NULL center; the
`draw_mesh` "not implemented" stub; and `draw_world` layer ordering. Note
`defflags` at `src/renderer.c:113` is uninitialized until the `if` body runs.
- **`tests/text.c`**, **`tests/draw.c`**, **`tests/assets.c`** — font loading
into `AKGL_REGISTRY_FONT`, text rendering with wrap on and off, background
drawing at zero/negative/oversized dimensions, and BGM loading into
`AKGL_REGISTRY_MUSIC` under the dummy audio driver.
- **`tests/assets.c`** — BGM loading into `AKGL_REGISTRY_MUSIC` under the dummy
audio driver.
- **`tests/text.c` extensions** — text rendering with wrap on and off.
`tests/text.c` exists and covers font loading and measurement; only
`akgl_text_rendertextat` is left.
- **`tests/draw.c` extensions** — `akgl_draw_background` at zero, negative and
oversized dimensions. `tests/draw.c` exists and covers every other primitive
against a software renderer; `akgl_draw_background` is the one function in the
file that still reads the global `renderer` rather than taking a backend.
- **`tests/tilemap.c` extensions** — `akgl_tilemap_draw`, `_draw_tileset`, and
`akgl_tilemap_load_layer_image`.
@@ -611,6 +661,12 @@ Each was found by a test written to assert correct behavior.
The `build*/` entry in `.gitignore` hides these trees from `git status`,
which makes the state easier to get into and no easier to notice.
A second, smaller version of the same thing: rebuilding an existing
coverage tree after editing a test leaves `.gcda` files describing the old
object layout, and `coverage_reset` -- whose whole job is to delete them --
fails with `GCOV returncode was 5` before it gets the chance. `find
build-coverage -name '*.gcda' -delete` clears it. Observed with gcovr 7.0.
Fix: pass the build tree to gcovr as an explicit search path instead of
letting it default to `--root`, so only the tree under measurement is
considered. Touches the two `add_test` blocks at `CMakeLists.txt:204-211`
@@ -654,6 +710,18 @@ a consumer is the wanted outcome. Each entry says what the BASIC verb needs, wha
This is the only one of the four that blocks work already designed and waiting. **`akbasic`
cannot render any output through `libakgl` until it lands.**
**Resolved.** `akgl_text_measure(font, text, w, h)` and
`akgl_text_measure_wrapped(font, text, wraplength, w, h)` are in
`include/akgl/text.h`, over `TTF_GetStringSize` and `TTF_GetStringSizeWrapped`.
Neither needs a renderer. A negative `wraplength` is refused with
`AKERR_OUTOFBOUNDS` rather than passed through, because SDL_ttf reads it as a
very large unsigned width and silently stops wrapping. `tests/text.c` covers
both against `tests/assets/akgl_test_mono.ttf`, a 10 KB monospaced ASCII
subset added for the purpose — being monospaced, it lets the suite assert
`width("AAAA") == 4 * width("A")` instead of hardcoding glyph metrics that
FreeType is free to round differently. Same change fixed item 39 below:
`akgl_text_loadfont` checked `name` twice and never checked `filepath`.
2. **No immediate-mode drawing.** `include/akgl/draw.h` declares exactly one function,
`akgl_draw_background(int w, int h)`, and `src/draw.c` is at 0% coverage. BASIC 7.0's
graphics verbs are all immediate-mode plotting against the current screen: `DRAW` (line and
@@ -668,6 +736,35 @@ a consumer is the wanted outcome. Each entry says what the BASIC verb needs, wha
harness described under "Remaining work": render a known shape, read the target back, and
compare against a reference surface with the existing `akgl_compare_sdl_surfaces`.
**Resolved.** `include/akgl/draw.h` now declares `akgl_draw_point`, `_line`,
`_rect`, `_filled_rect`, `_circle`, `_flood_fill`, `_copy_region` and
`_paste_region`, all taking the `akgl_RenderBackend *` the host initialized,
in the shape of `akgl_render_2d_draw_texture`. Decisions worth knowing:
- **Color is an argument, not state.** There is no current-color global to
get out of step with the caller's own. Each call saves and restores the
renderer's draw color, so drawing a line does not change what the host's
next `SDL_RenderClear` paints. `tests/draw.c` asserts that.
- **The circle is a midpoint circle**, integer arithmetic with eight-way
symmetry, plotted eight points per step through `SDL_RenderPoints`.
- **The flood fill reads the target back, fills on the CPU, and blits only
the bounding box of what changed.** It keeps a fixed
`AKGL_DRAW_MAX_FLOOD_SPANS` (4096) stack of horizontal runs at file scope
rather than recursing per pixel; running out reports `AKERR_OUTOFBOUNDS`
and leaves the region partially filled, which is stated in the header. It
is therefore not reentrant — neither is anything else that draws to a
single `SDL_Renderer`.
- `_copy_region` allocates when `*dest` is `NULL` and otherwise copies into
the caller's surface, matching `akgl_get_json_string_value` and friends. A
region that would be clipped by the target edge is refused rather than
silently returning a smaller surface.
`tests/draw.c` draws into a 64x64 software renderer under the dummy video
driver and reads pixels back, so it did not need the offscreen harness. That
harness is still wanted for `src/renderer.c`, `src/text.c` and `src/assets.c`.
`akgl_draw_background` is untouched and still outside the error protocol
(item 35).
3. **No audio API at all.** `SDL3_mixer` is a vendored dependency and `registry.h` declares
`AKGL_REGISTRY_MUSIC`, but there is no `src/audio.c`, no `include/akgl/audio.h`, and no
`akgl_*` symbol that opens a mixer, loads a chunk, or plays a note. BASIC 7.0's sound verbs
@@ -681,6 +778,35 @@ a consumer is the wanted outcome. Each entry says what the BASIC verb needs, wha
of the four and the one most worth designing before writing. Tests can run under the dummy
audio driver and assert state transitions rather than sound.
**Resolved.** `include/akgl/audio.h` and `src/audio.c` add a three-voice tone
generator over `SDL_AudioStream`: `akgl_audio_init`, `_shutdown`, `_tone`,
`_stop`, `_waveform`, `_envelope`, `_volume`, `_voice_active` and `_mix`.
It is deliberately separate from the SDL3_mixer side of the library, which
plays audio *assets*; nothing in `audio.c` reads a file. Decisions worth
knowing:
- **The voice table works with no device open.** `akgl_audio_init` connects
it to one; without that a host can still pull samples itself through
`akgl_audio_mix`. That is not only for embedding — it is what makes the
suite deterministic. A device pulls samples on SDL's audio thread whenever
it likes, so a test that opened one and then asserted on voice state would
be racing the callback. `tests/audio.c` mixes by hand and opens a device
only in its last test.
- **Phase is derived from the frame counter, not accumulated.** A float
increment of `hz / 44100` is not exact, and adding it 44100 times a second
walks a held note off pitch.
- **A voice that was never configured is audible.** A zeroed voice has a
sustain of 0.0, which is silence with no error to explain it, so the table
defaults to a square wave held at full level.
- **Three voices summing past full scale are clamped, not scaled**, so one
voice plays at the level it was asked for rather than a third of it.
- Everything that touches the table takes the stream lock when a device is
open, since the callback reads it on another thread.
Still missing for a complete BASIC sound vocabulary: `FILTER` (SDL3 has no
filter primitive; this would need writing), `TEMPO` and the `PLAY` note-string
parser, both of which belong in the interpreter rather than here.
4. **No non-blocking keystroke read.** `include/akgl/controller.h` is built around SDL event
handlers the host pumps (`akgl_controller_handle_event` and friends), which suits a game
loop and does not suit `GET` and `GETKEY` -- those ask "is there a keystroke waiting, yes or
@@ -693,6 +819,19 @@ a consumer is the wanted outcome. Each entry says what the BASIC verb needs, wha
synthetic `SDL_EVENT_KEY_DOWN` events through the existing handler and drain them, plus the
empty-buffer and overflow cases.
**Resolved.** `akgl_controller_poll_key(int *keycode, bool *available)` and
`akgl_controller_flush_keys(void)` are in `include/akgl/controller.h`, over a
fixed `AKGL_CONTROLLER_KEY_BUFFER` (32) ring in `src/controller.c`.
`akgl_controller_handle_event` records every `SDL_EVENT_KEY_DOWN` *before* it
scans the control maps, so a key bound to an actor still reaches a polling
caller — the scan returns as soon as a binding claims the event, and doing it
afterwards would have lost exactly the keys a game also acts on. An empty
buffer is success with `available` false, not an error. A full buffer drops
the newest key rather than overwriting the oldest, matching the Commodore
keyboard buffer and keeping what was typed first. `tests/controller.c` covers
drain order, the release-is-not-a-keystroke case, a key shared with a control
map, flush, both NULL arguments, and overflow plus reuse afterwards.
## Carried over
1. **Make character-to-sprite state bindings release their references symmetrically.**

204
include/akgl/audio.h Normal file
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@@ -0,0 +1,204 @@
/**
* @file audio.h
* @brief Declares the public audio API.
*
* A small tone generator: a fixed set of voices, each with a waveform, a
* frequency, a gate length and an ADSR envelope, mixed to one stream of float
* samples. This is what a synthesised-voice vocabulary needs -- SOUND, PLAY,
* ENVELOPE and VOL all describe a note rather than a recording -- and it is
* deliberately separate from the SDL3_mixer side of the library, which loads
* and plays audio *assets*. Nothing here reads a file.
*
* The voice table exists whether or not an audio device is open.
* akgl_audio_init() connects it to one; without that a caller can still set up
* voices and pull samples itself with akgl_audio_mix(), which is how the test
* suite exercises the synthesis without depending on a sound card's timing.
* What a caller cannot do is set up voices and expect to hear them with no
* device open.
*/
#ifndef _AKGL_AUDIO_H_
#define _AKGL_AUDIO_H_
#include <stdint.h>
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akgl/types.h>
/**
* @brief Voices that can sound at once.
*
* Three, because the machine this vocabulary comes from had three and its
* music is written for three. A voice is addressed here by a zero-based index;
* a language whose own voices are numbered from one maps them itself.
*/
#define AKGL_AUDIO_MAX_VOICES 3
/** @brief Sample rate of the generated stream, in frames per second. */
#define AKGL_AUDIO_SAMPLE_RATE 44100
/** @brief Frames the device callback generates per pass through the mixer. */
#define AKGL_AUDIO_MIX_FRAMES 512
/**
* @brief Shape of one voice's oscillator.
*
* The trailing comment on each is the waveform number the C128 SOUND statement
* uses for the same shape, for a caller translating one to the other.
*/
typedef enum {
AKGL_AUDIO_WAVE_TRIANGLE = 0, /** SOUND waveform 0. Soft, flute-like. */
AKGL_AUDIO_WAVE_SAWTOOTH = 1, /** SOUND waveform 1. Bright, brassy. */
AKGL_AUDIO_WAVE_SQUARE = 2, /** SOUND waveform 2. Hollow, reedy. The default. */
AKGL_AUDIO_WAVE_NOISE = 3, /** SOUND waveform 3. Unpitched; percussion. */
AKGL_AUDIO_WAVE_SINE = 4 /** No SOUND equivalent. A pure tone. */
} akgl_AudioWaveform;
/** @brief Holds one voice's oscillator, envelope, and how far through it is. */
typedef struct {
bool active;
akgl_AudioWaveform waveform;
float32_t hz;
/**
* @brief Position through one cycle, 0.0 to 1.0.
*
* Derived from `elapsed_frames` and `hz` each sample rather than
* accumulated, so a long note does not drift off pitch. Reading it is
* meaningful; writing it is not.
*/
float32_t phase;
/** @brief Frames the gate stays open, before the release begins. */
uint32_t duration_frames;
/** @brief Frames generated since the tone started, gate and release. */
uint32_t elapsed_frames;
uint32_t attack_frames;
uint32_t decay_frames;
uint32_t release_frames;
/** @brief Level the envelope decays to and holds, 0.0 to 1.0. */
float32_t sustain;
} akgl_AudioVoice;
/** @brief The process-wide voice table. */
extern akgl_AudioVoice akgl_audio_voices[AKGL_AUDIO_MAX_VOICES];
/**
* @brief Open an audio device and start pulling samples from the voice table.
*
* Requires SDL's audio subsystem to be initialized. Repeating the call is a
* no-op, so a program that cannot order its initialization precisely may call
* it more than once. The voice table is reset only on the first call, so this
* does not silence a voice that is already sounding.
*
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_init(void);
/**
* @brief Close the audio device and silence every voice.
*
* Safe to call when no device is open.
*
* @return `NULL` on success, otherwise an error context owned by the caller.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_shutdown(void);
/**
* @brief Sound a note on one voice for a fixed time.
*
* The voice's envelope and waveform are whatever akgl_audio_envelope() and
* akgl_audio_waveform() last set them to. @p ms is the length of the gate: the
* voice's release runs *after* it, so a voice with a release stays audible
* slightly longer than @p ms. Sounding a voice that is already sounding
* restarts it from the beginning of its envelope.
*
* @param voice Zero-based voice index.
* @param hz Frequency in hertz.
* @param ms Gate length in milliseconds.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_tone(int voice, float32_t hz, uint32_t ms);
/**
* @brief Silence one voice immediately, skipping its release.
* @param voice Zero-based voice index.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_stop(int voice);
/**
* @brief Choose the oscillator shape one voice will use.
*
* Takes effect on the next akgl_audio_tone(); it does not reshape a note that
* is already sounding.
*
* @param voice Zero-based voice index.
* @param waveform Oscillator shape to use.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_waveform(int voice, akgl_AudioWaveform waveform);
/**
* @brief Set one voice's ADSR envelope.
*
* @p attack, @p decay and @p release are milliseconds; @p sustain is the level
* the envelope decays to and holds while the gate is open, from 0.0 to 1.0. A
* zero-length stage is skipped rather than divided by.
*
* Takes effect on the next akgl_audio_tone().
*
* @param voice Zero-based voice index.
* @param attack Milliseconds to rise from silence to full level.
* @param decay Milliseconds to fall from full level to @p sustain.
* @param sustain Held level while the gate is open, 0.0 to 1.0.
* @param release Milliseconds to fall to silence once the gate closes.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_envelope(int voice, uint32_t attack, uint32_t decay, float32_t sustain, uint32_t release);
/**
* @brief Set the level every voice is scaled by.
* @param level Master level, 0.0 to 1.0.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_volume(float32_t level);
/**
* @brief Report whether a voice is still sounding.
*
* A voice goes quiet on its own when its gate and release have both elapsed, so
* this is how a caller waits out a note without keeping its own clock.
*
* @param voice Zero-based voice index.
* @param active Output destination set to `true` while the voice is sounding.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_voice_active(int voice, bool *active);
/**
* @brief Generate the next @p frames mono samples from the voice table.
*
* The device callback installed by akgl_audio_init() is a loop around this. A
* host that owns its own audio pipeline can call it directly instead and never
* open a device here at all. Samples are single-precision, one channel, in the
* range -1.0 to 1.0, and every active voice is advanced by @p frames.
*
* @param dest Output destination populated with @p frames samples.
* @param frames Number of samples to generate.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_mix(float32_t *dest, int frames);
#endif // _AKGL_AUDIO_H_

View File

@@ -13,6 +13,16 @@
#define AKGL_MAX_CONTROL_MAPS 8
#define AKGL_MAX_CONTROLS 32
/**
* @brief Keystrokes akgl_controller_handle_event() will hold for a poller.
*
* The Commodore keyboard buffer this serves held ten. Thirty-two is enough that
* a program which polls once per frame never loses a key to a fast typist, and
* small enough that the buffer stays a fixed-size object in the library's data
* segment.
*/
#define AKGL_CONTROLLER_KEY_BUFFER 32
/** @brief Maps one SDL input to pressed and released callbacks. */
typedef struct {
uint32_t event_on;
@@ -117,4 +127,39 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_open_gamepads(void);
/**
* @brief Take the oldest waiting keystroke, if there is one.
*
* The rest of this header is built around the host pumping SDL events into
* akgl_controller_handle_event(), which suits a game loop and does not suit an
* embedded interpreter asking "is there a key waiting, yes or no" without
* owning the event loop itself. Every key press that reaches
* akgl_controller_handle_event() is recorded in a fixed ring buffer first,
* whether or not a control map claims it, and this drains that buffer one
* keystroke per call.
*
* When no key is waiting the call still succeeds: @p available is set to
* `false` and @p keycode to 0. The caller polls, it does not block.
*
* A full buffer drops the *newest* keystroke rather than the oldest, so what
* was typed first is what is read first. This runs on whichever thread pumps
* events; it is not synchronized.
*
* @param keycode Output destination populated with the SDL keycode, or 0.
* @param available Output destination set to `true` when a keystroke was taken.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_key(int *keycode, bool *available);
/**
* @brief Discard every keystroke waiting in the buffer.
*
* For a caller that has been ignoring input and does not want a backlog acted
* on the moment it starts polling again.
*
* @return `NULL` on success, otherwise an error context owned by the caller.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_flush_keys(void);
#endif // _CONTROLLER_H_

View File

@@ -1,11 +1,41 @@
/**
* @file draw.h
* @brief Declares the public draw API.
*
* Immediate-mode plotting against whichever renderer the caller hands in. This
* is the shape a BASIC-style graphics vocabulary needs -- DRAW, BOX, CIRCLE,
* PAINT, SSHAPE and GSHAPE all say "put this on the screen now" rather than
* "add this to the scene" -- and it sits alongside the actor and tilemap
* rendering rather than replacing it.
*
* Every entry point takes its color as an argument instead of reading a
* current-color global. A caller that has a notion of a current color (a BASIC
* COLOR statement, say) already owns that state and does not need the library
* to keep a second copy that can disagree with it. The renderer's own draw
* color is saved and restored around each call, so drawing a line never changes
* what the next SDL_RenderClear() paints.
*/
#ifndef _DRAW_H_
#define _DRAW_H_
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akgl/renderer.h>
#include <akgl/types.h>
/**
* @brief Spans akgl_draw_flood_fill() will hold while walking a region.
*
* The fill keeps a fixed stack of horizontal runs still to be examined rather
* than recursing per pixel. A region complicated enough to need more than this
* many pending runs at once reports AKERR_OUTOFBOUNDS instead of overflowing;
* an ordinary convex or moderately concave shape needs a few dozen.
*/
#define AKGL_DRAW_MAX_FLOOD_SPANS 4096
/**
* @brief Draw background.
* @param w Destination width.
@@ -13,4 +43,129 @@
*/
void akgl_draw_background(int w, int h);
/**
* @brief Plot a single pixel.
* @param self Backend or object instance to operate on.
* @param x Horizontal destination coordinate.
* @param y Vertical destination coordinate.
* @param color Color to draw with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_point(akgl_RenderBackend *self, float32_t x, float32_t y, SDL_Color color);
/**
* @brief Draw a line between two points.
* @param self Backend or object instance to operate on.
* @param x1 Horizontal coordinate of the first endpoint.
* @param y1 Vertical coordinate of the first endpoint.
* @param x2 Horizontal coordinate of the second endpoint.
* @param y2 Vertical coordinate of the second endpoint.
* @param color Color to draw with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_line(akgl_RenderBackend *self, float32_t x1, float32_t y1, float32_t x2, float32_t y2, SDL_Color color);
/**
* @brief Draw the outline of a rectangle.
* @param self Backend or object instance to operate on.
* @param rect Rectangle to outline.
* @param color Color to draw with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_rect(akgl_RenderBackend *self, SDL_FRect *rect, SDL_Color color);
/**
* @brief Fill a rectangle.
* @param self Backend or object instance to operate on.
* @param rect Rectangle to fill.
* @param color Color to draw with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_filled_rect(akgl_RenderBackend *self, SDL_FRect *rect, SDL_Color color);
/**
* @brief Draw the outline of a circle.
*
* SDL3 has no circle primitive, so this plots one with the midpoint circle
* algorithm -- integer arithmetic, eight-way symmetry, one pass per octant. A
* radius of zero draws the center pixel and nothing else.
*
* @param self Backend or object instance to operate on.
* @param x Horizontal coordinate of the center.
* @param y Vertical coordinate of the center.
* @param radius Circle radius in pixels.
* @param color Color to draw with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_circle(akgl_RenderBackend *self, float32_t x, float32_t y, float32_t radius, SDL_Color color);
/**
* @brief Flood the connected region containing one pixel with a color.
*
* SDL3 has no flood fill either, and unlike the shape primitives it cannot be
* done on the GPU side: the region is defined by what is already on the screen.
* This reads the render target back, walks the region on the CPU with a
* bounded span stack, and blits the result over the area it touched.
*
* Filling a region that already holds @p color is a no-op rather than an error.
* A seed outside the render target reports AKERR_OUTOFBOUNDS.
*
* @param self Backend or object instance to operate on.
* @param x Horizontal coordinate of the seed pixel.
* @param y Vertical coordinate of the seed pixel.
* @param color Color to fill with.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_flood_fill(akgl_RenderBackend *self, int x, int y, SDL_Color color);
/**
* @brief Read a rectangle of the render target into a surface.
*
* The save half of SSHAPE/GSHAPE. When `*dest` is `NULL` the function allocates
* the surface and the caller owns it from then on -- release it with
* SDL_DestroySurface(). When `*dest` already points at a surface of exactly
* @p src's dimensions the pixels are copied into it instead, so a caller
* saving the same region repeatedly does not churn allocations.
*
* @param self Backend or object instance to operate on.
* @param src Rectangle of the render target to read.
* @param dest Output destination populated by the function.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_copy_region(akgl_RenderBackend *self, SDL_Rect *src, SDL_Surface **dest);
/**
* @brief Draw a saved surface back onto the render target.
*
* The restore half of SSHAPE/GSHAPE, taking what akgl_draw_copy_region()
* produced. The surface is not consumed and may be pasted as many times as the
* caller likes.
*
* @param self Backend or object instance to operate on.
* @param src Surface to draw.
* @param x Horizontal destination coordinate.
* @param y Vertical destination coordinate.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_paste_region(akgl_RenderBackend *self, SDL_Surface *src, float32_t x, float32_t y);
#endif //_DRAW_H_

View File

@@ -6,7 +6,9 @@
#ifndef _TEXT_H_
#define _TEXT_H_
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <akerror.h>
/**
* @brief Text loadfont.
@@ -31,5 +33,40 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *text, SDL_Color color, int wraplength, int x, int y);
/**
* @brief Report the size, in pixels, that @p text would occupy on one line.
*
* Nothing is drawn and no renderer is required. A caller building a character
* grid measures one cell with this -- the advance width of a single glyph in a
* monospaced font -- and derives the rest of the grid from it.
*
* @param font Font used to render the text.
* @param text UTF-8 text to measure.
* @param w Output destination populated with the rendered width in pixels.
* @param h Output destination populated with the rendered height in pixels.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure(TTF_Font *font, char *text, int *w, int *h);
/**
* @brief Report the size, in pixels, that @p text would occupy when wrapped.
*
* The companion to akgl_text_measure() for the wrapping case, matching the
* @p wraplength argument akgl_text_rendertextat() already takes: a string
* longer than @p wraplength reports the height of every line it breaks onto.
* A @p wraplength of zero wraps only on newlines in @p text.
*
* @param font Font used to render the text.
* @param text UTF-8 text to measure.
* @param wraplength Maximum rendered line width; zero wraps on newlines only.
* @param w Output destination populated with the rendered width in pixels.
* @param h Output destination populated with the rendered height in pixels.
* @return `NULL` on success, otherwise an error context owned by the caller.
* @throws AKERR_NULLPOINTER When the corresponding validation or operation fails.
* @throws AKERR_OUTOFBOUNDS When the corresponding validation or operation fails.
* @throws AKGL_ERR_SDL When the corresponding validation or operation fails.
*/
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure_wrapped(TTF_Font *font, char *text, int wraplength, int *w, int *h);
#endif // _TEXT_H_

431
src/audio.c Normal file
View File

@@ -0,0 +1,431 @@
/**
* @file audio.c
* @brief Implements the audio subsystem.
*/
#include <SDL3/SDL.h>
#include <akerror.h>
#include <akgl/audio.h>
#include <akgl/error.h>
akgl_AudioVoice akgl_audio_voices[AKGL_AUDIO_MAX_VOICES];
/*
* The device akgl_audio_init() opened, or NULL when the voice table is not
* connected to one. Everything that mutates a voice locks this stream when it
* is open, because the device callback reads the same table on SDL's audio
* thread. When it is NULL there is no other thread to race with.
*/
static SDL_AudioStream *audiostream = NULL;
/** @brief Level every voice is scaled by before the mix is clamped. */
static float32_t mastervolume = 1.0f;
/** @brief Scratch the device callback mixes into before handing it to SDL. */
static float32_t mixbuffer[AKGL_AUDIO_MIX_FRAMES];
/*
* State for the noise waveform. A 32-bit xorshift rather than rand(): it needs
* no allocation, no locking beyond what already guards the voice table, and it
* produces the same sequence every run, so a test can assert on noise output.
*/
static uint32_t noisestate = 0x13579bdfu;
/** @brief Whether the voice table has been given its defaults yet. */
static bool voicesready = false;
/**
* @brief Put every voice back to a flat, audible default.
*
* A zeroed voice has a sustain of 0.0, which is silence -- so a caller who
* sounded a note without first describing an envelope would get nothing and no
* error saying why. The default is instead the simplest thing that makes noise:
* a square wave with no attack, no decay and no release, held at full level for
* as long as the gate is open.
*/
static void reset_voices(void)
{
int i = 0;
for ( i = 0; i < AKGL_AUDIO_MAX_VOICES; i++ ) {
akgl_audio_voices[i].active = false;
akgl_audio_voices[i].waveform = AKGL_AUDIO_WAVE_SQUARE;
akgl_audio_voices[i].hz = 0.0f;
akgl_audio_voices[i].phase = 0.0f;
akgl_audio_voices[i].duration_frames = 0;
akgl_audio_voices[i].elapsed_frames = 0;
akgl_audio_voices[i].attack_frames = 0;
akgl_audio_voices[i].decay_frames = 0;
akgl_audio_voices[i].release_frames = 0;
akgl_audio_voices[i].sustain = 1.0f;
}
mastervolume = 1.0f;
voicesready = true;
}
/**
* @brief Give the voice table its defaults the first time anything touches it.
*
* The table is process-wide static storage, so it is reachable before
* akgl_audio_init() has run. Rather than make every entry point document an
* ordering requirement, the first one to arrive sets the defaults.
*/
static void ensure_voices(void)
{
if ( voicesready == false ) {
reset_voices();
}
}
/** @brief Lock the voice table against the device callback, if one is running. */
static void lock_voices(void)
{
if ( audiostream != NULL ) {
SDL_LockAudioStream(audiostream);
}
}
/** @brief Release the lock taken by lock_voices(). */
static void unlock_voices(void)
{
if ( audiostream != NULL ) {
SDL_UnlockAudioStream(audiostream);
}
}
/** @brief Convert a duration in milliseconds to a whole number of frames. */
static uint32_t frames_for_ms(uint32_t ms)
{
return (uint32_t)(((uint64_t)ms * AKGL_AUDIO_SAMPLE_RATE) / 1000);
}
/** @brief Next value of the noise oscillator, in the range -1.0 to 1.0. */
static float32_t noise_sample(void)
{
noisestate ^= noisestate << 13;
noisestate ^= noisestate >> 17;
noisestate ^= noisestate << 5;
// The top 24 bits are the well-mixed ones; scale them to -1..1.
return (((float32_t)(noisestate >> 8) / 8388607.5f) - 1.0f);
}
/** @brief One sample of @p voice's oscillator at its current phase. */
static float32_t voice_oscillator(akgl_AudioVoice *voice)
{
float32_t value = 0.0f;
switch ( voice->waveform ) {
case AKGL_AUDIO_WAVE_TRIANGLE:
if ( voice->phase < 0.5f ) {
value = (4.0f * voice->phase) - 1.0f;
} else {
value = 3.0f - (4.0f * voice->phase);
}
break;
case AKGL_AUDIO_WAVE_SAWTOOTH:
value = (2.0f * voice->phase) - 1.0f;
break;
case AKGL_AUDIO_WAVE_SQUARE:
value = ( voice->phase < 0.5f ) ? 1.0f : -1.0f;
break;
case AKGL_AUDIO_WAVE_NOISE:
value = noise_sample();
break;
case AKGL_AUDIO_WAVE_SINE:
value = SDL_sinf(voice->phase * 2.0f * SDL_PI_F);
break;
}
return value;
}
/**
* @brief Envelope level @p frame frames into the gate, before the release.
*
* Split out because the release has to start from wherever the gate left off,
* which for a gate shorter than attack plus decay is partway up or down a
* ramp rather than at the sustain level.
*/
static float32_t voice_gate_level(akgl_AudioVoice *voice, uint32_t frame)
{
uint32_t elapsed = frame;
if ( elapsed < voice->attack_frames ) {
return (float32_t)elapsed / (float32_t)voice->attack_frames;
}
elapsed -= voice->attack_frames;
if ( elapsed < voice->decay_frames ) {
return 1.0f - ((1.0f - voice->sustain) * ((float32_t)elapsed / (float32_t)voice->decay_frames));
}
return voice->sustain;
}
/** @brief Envelope level for @p voice where it currently stands. */
static float32_t voice_envelope(akgl_AudioVoice *voice)
{
uint32_t released = 0;
float32_t gatelevel = 0.0f;
if ( voice->elapsed_frames < voice->duration_frames ) {
return voice_gate_level(voice, voice->elapsed_frames);
}
released = voice->elapsed_frames - voice->duration_frames;
if ( released >= voice->release_frames ) {
return 0.0f;
}
gatelevel = voice_gate_level(voice, voice->duration_frames);
return gatelevel * (1.0f - ((float32_t)released / (float32_t)voice->release_frames));
}
/** @brief Refuse a voice index that is not in the table. */
static akerr_ErrorContext *check_voice(int voice)
{
PREPARE_ERROR(errctx);
FAIL_NONZERO_RETURN(
errctx,
((voice < 0) || (voice >= AKGL_AUDIO_MAX_VOICES)),
AKERR_OUTOFBOUNDS,
"Voice %d is not in the range 0 to %d",
voice,
AKGL_AUDIO_MAX_VOICES - 1);
SUCCEED_RETURN(errctx);
}
/**
* @brief Fill SDL's request from the voice table.
*
* SDL holds the stream lock for the duration of this callback, which is the
* same lock lock_voices() takes, so the voice table cannot change underneath a
* mix in progress.
*/
static void SDLCALL audio_stream_callback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount)
{
akerr_ErrorContext *errctx = NULL;
int frames = 0;
while ( additional_amount > 0 ) {
frames = additional_amount / (int)sizeof(float32_t);
if ( frames > AKGL_AUDIO_MIX_FRAMES ) {
frames = AKGL_AUDIO_MIX_FRAMES;
}
if ( frames <= 0 ) {
return;
}
errctx = akgl_audio_mix(mixbuffer, frames);
if ( errctx != NULL ) {
// There is nobody to return an error to on the audio thread, and
// refusing to write leaves SDL underrunning. Report and go quiet.
LOG_ERROR_WITH_MESSAGE(errctx, "** AUDIO CALLBACK **");
errctx->handled = true;
errctx = akerr_release_error(errctx);
return;
}
SDL_PutAudioStreamData(stream, mixbuffer, frames * (int)sizeof(float32_t));
additional_amount -= frames * (int)sizeof(float32_t);
}
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_init(void)
{
SDL_AudioSpec spec;
PREPARE_ERROR(errctx);
if ( audiostream != NULL ) {
SUCCEED_RETURN(errctx);
}
ensure_voices();
spec.format = SDL_AUDIO_F32;
spec.channels = 1;
spec.freq = AKGL_AUDIO_SAMPLE_RATE;
audiostream = SDL_OpenAudioDeviceStream(
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
&spec,
&audio_stream_callback,
NULL);
FAIL_ZERO_RETURN(
errctx,
audiostream,
AKGL_ERR_SDL,
"Couldn't open an audio device: %s",
SDL_GetError());
// Devices open paused so a caller can set a stream up before it is heard.
// Nothing here needs that, and a caller who expected akgl_audio_tone() to
// make a sound would otherwise get silence with no error to explain it.
FAIL_ZERO_RETURN(
errctx,
SDL_ResumeAudioStreamDevice(audiostream),
AKGL_ERR_SDL,
"Couldn't start the audio device: %s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_shutdown(void)
{
SDL_AudioStream *closing = audiostream;
PREPARE_ERROR(errctx);
// Clear the pointer before destroying the stream: lock_voices() checks it,
// and SDL_DestroyAudioStream can run the callback one last time.
audiostream = NULL;
if ( closing != NULL ) {
SDL_DestroyAudioStream(closing);
}
reset_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_tone(int voice, float32_t hz, uint32_t ms)
{
PREPARE_ERROR(errctx);
PASS(errctx, check_voice(voice));
FAIL_NONZERO_RETURN(errctx, (hz <= 0.0f), AKERR_OUTOFBOUNDS, "Frequency %f is not positive", hz);
FAIL_ZERO_RETURN(errctx, ms, AKERR_OUTOFBOUNDS, "A tone needs a duration; use akgl_audio_stop to silence a voice");
ensure_voices();
lock_voices();
akgl_audio_voices[voice].hz = hz;
akgl_audio_voices[voice].phase = 0.0f;
akgl_audio_voices[voice].duration_frames = frames_for_ms(ms);
akgl_audio_voices[voice].elapsed_frames = 0;
akgl_audio_voices[voice].active = true;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_stop(int voice)
{
PREPARE_ERROR(errctx);
PASS(errctx, check_voice(voice));
ensure_voices();
lock_voices();
akgl_audio_voices[voice].active = false;
akgl_audio_voices[voice].elapsed_frames = 0;
akgl_audio_voices[voice].phase = 0.0f;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_waveform(int voice, akgl_AudioWaveform waveform)
{
PREPARE_ERROR(errctx);
PASS(errctx, check_voice(voice));
FAIL_NONZERO_RETURN(
errctx,
((waveform < AKGL_AUDIO_WAVE_TRIANGLE) || (waveform > AKGL_AUDIO_WAVE_SINE)),
AKERR_OUTOFBOUNDS,
"Waveform %d is not one of the %d shapes",
(int)waveform,
(int)AKGL_AUDIO_WAVE_SINE + 1);
ensure_voices();
lock_voices();
akgl_audio_voices[voice].waveform = waveform;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_envelope(int voice, uint32_t attack, uint32_t decay, float32_t sustain, uint32_t release)
{
PREPARE_ERROR(errctx);
PASS(errctx, check_voice(voice));
FAIL_NONZERO_RETURN(
errctx,
((sustain < 0.0f) || (sustain > 1.0f)),
AKERR_OUTOFBOUNDS,
"Sustain level %f is not between 0.0 and 1.0",
sustain);
ensure_voices();
lock_voices();
akgl_audio_voices[voice].attack_frames = frames_for_ms(attack);
akgl_audio_voices[voice].decay_frames = frames_for_ms(decay);
akgl_audio_voices[voice].release_frames = frames_for_ms(release);
akgl_audio_voices[voice].sustain = sustain;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_volume(float32_t level)
{
PREPARE_ERROR(errctx);
FAIL_NONZERO_RETURN(
errctx,
((level < 0.0f) || (level > 1.0f)),
AKERR_OUTOFBOUNDS,
"Volume level %f is not between 0.0 and 1.0",
level);
ensure_voices();
lock_voices();
mastervolume = level;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_voice_active(int voice, bool *active)
{
PREPARE_ERROR(errctx);
PASS(errctx, check_voice(voice));
FAIL_ZERO_RETURN(errctx, active, AKERR_NULLPOINTER, "NULL activity destination");
ensure_voices();
lock_voices();
*active = akgl_audio_voices[voice].active;
unlock_voices();
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_audio_mix(float32_t *dest, int frames)
{
akgl_AudioVoice *voice = NULL;
float32_t sum = 0.0f;
int i = 0;
int v = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "NULL sample destination");
FAIL_NONZERO_RETURN(errctx, (frames < 0), AKERR_OUTOFBOUNDS, "Frame count %d is negative", frames);
for ( i = 0; i < frames; i++ ) {
sum = 0.0f;
for ( v = 0; v < AKGL_AUDIO_MAX_VOICES; v++ ) {
voice = &akgl_audio_voices[v];
if ( voice->active == false ) {
continue;
}
if ( voice->elapsed_frames >= (voice->duration_frames + voice->release_frames) ) {
// Gate and release are both spent. The voice goes quiet on its
// own so a caller does not have to keep a clock to stop it.
voice->active = false;
voice->elapsed_frames = 0;
voice->phase = 0.0f;
continue;
}
// Derived from the frame counter rather than accumulated one
// increment at a time. A float increment of hz/rate is not exact,
// and adding it 44100 times a second walks the pitch off over the
// length of a held note.
voice->phase = (float32_t)SDL_fmod(
((double)voice->elapsed_frames * (double)voice->hz) / (double)AKGL_AUDIO_SAMPLE_RATE,
1.0);
sum += voice_oscillator(voice) * voice_envelope(voice);
voice->elapsed_frames += 1;
}
sum = sum * mastervolume;
// Three voices at full level can sum past full scale. Clamping rather
// than scaling by the voice count keeps a single voice at the level it
// was asked for instead of a third of it.
if ( sum > 1.0f ) {
sum = 1.0f;
} else if ( sum < -1.0f ) {
sum = -1.0f;
}
dest[i] = sum;
}
SUCCEED_RETURN(errctx);
}

View File

@@ -12,6 +12,39 @@
akgl_ControlMap GAME_ControlMaps[AKGL_MAX_CONTROL_MAPS];
/*
* Keystrokes waiting for akgl_controller_poll_key(). Filled by
* akgl_controller_handle_event() before it consults the control maps, so a key
* that also drives an actor is still delivered to a polling caller.
*
* head is the next slot to read, count is how many are waiting. Both index a
* fixed array rather than a queue object, which is the whole point: a host that
* never polls cannot make this grow.
*/
static SDL_Keycode keybuffer[AKGL_CONTROLLER_KEY_BUFFER];
static int keybuffer_head = 0;
static int keybuffer_count = 0;
/**
* @brief Record one keystroke, discarding it if the buffer is already full.
*
* Dropping the newest rather than overwriting the oldest is deliberate. A
* caller reading a line of input wants the characters that were typed first;
* overwriting would hand it the tail of what the user typed and silently lose
* the head.
*/
static void keybuffer_push(SDL_Keycode key)
{
int tail = 0;
if ( keybuffer_count >= AKGL_CONTROLLER_KEY_BUFFER ) {
return;
}
tail = (keybuffer_head + keybuffer_count) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer[tail] = key;
keybuffer_count += 1;
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_list_keyboards(void)
{
int count;
@@ -65,6 +98,13 @@ akerr_ErrorContext *akgl_controller_handle_event(void *appstate, SDL_Event *even
FAIL_ZERO_RETURN(errctx, appstate, AKERR_NULLPOINTER, "NULL appstate");
FAIL_ZERO_RETURN(errctx, event, AKERR_NULLPOINTER, "NULL event");
// Before the control maps, not after: a key bound to an actor is still a
// key an interpreter polling with akgl_controller_poll_key() wants to see,
// and the scan below returns as soon as a binding claims the event.
if ( event->type == SDL_EVENT_KEY_DOWN ) {
keybuffer_push(event->key.key);
}
ATTEMPT {
for ( i = 0 ; i < AKGL_MAX_CONTROL_MAPS; i++ ) {
curmap = &GAME_ControlMaps[i];
@@ -386,3 +426,32 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_default(int controlmapid, cha
} PROCESS(errctx) {
} FINISH(errctx, true);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_poll_key(int *keycode, bool *available)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, keycode, AKERR_NULLPOINTER, "NULL keycode destination");
FAIL_ZERO_RETURN(errctx, available, AKERR_NULLPOINTER, "NULL availability destination");
if ( keybuffer_count == 0 ) {
// An empty buffer is the ordinary case, not a failure: the caller is
// asking whether a key is waiting, and the answer is no.
*keycode = 0;
*available = false;
SUCCEED_RETURN(errctx);
}
*keycode = (int)keybuffer[keybuffer_head];
*available = true;
keybuffer_head = (keybuffer_head + 1) % AKGL_CONTROLLER_KEY_BUFFER;
keybuffer_count -= 1;
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_controller_flush_keys(void)
{
PREPARE_ERROR(errctx);
keybuffer_head = 0;
keybuffer_count = 0;
SUCCEED_RETURN(errctx);
}

View File

@@ -6,8 +6,28 @@
#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include <SDL3_mixer/SDL_mixer.h>
#include <akerror.h>
#include <akgl/draw.h>
#include <akgl/error.h>
#include <akgl/game.h>
/** @brief One horizontal run of pixels the flood fill has still to examine. */
typedef struct {
int x1;
int x2;
int y;
} FloodSpan;
/*
* The flood fill's working stack. File scope and fixed size rather than a local
* array because AKGL_DRAW_MAX_FLOOD_SPANS spans is 48 KB, which does not belong
* on the stack of a function a game may call every frame. The consequence is
* that akgl_draw_flood_fill is not reentrant -- it is a single-threaded
* immediate-mode operation on a single render target, and so is everything else
* that touches an SDL_Renderer.
*/
static FloodSpan floodspans[AKGL_DRAW_MAX_FLOOD_SPANS];
/* Draw a Gimpish background pattern to show transparency in the image */
void akgl_draw_background(int w, int h)
{
@@ -33,3 +53,499 @@ void akgl_draw_background(int w, int h)
}
}
}
/**
* @brief Remember the renderer's draw color and replace it with @p color.
*
* @p previous is written before anything that can fail, so a caller may restore
* it unconditionally from a CLEANUP block.
*/
static akerr_ErrorContext *push_draw_color(akgl_RenderBackend *self, SDL_Color color, SDL_Color *previous)
{
PREPARE_ERROR(errctx);
previous->r = 0x00;
previous->g = 0x00;
previous->b = 0x00;
previous->a = SDL_ALPHA_OPAQUE;
FAIL_ZERO_RETURN(
errctx,
SDL_GetRenderDrawColor(self->sdl_renderer, &previous->r, &previous->g, &previous->b, &previous->a),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderDrawColor(self->sdl_renderer, color.r, color.g, color.b, color.a),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
/** @brief Put back the draw color push_draw_color() recorded. */
static akerr_ErrorContext *pop_draw_color(akgl_RenderBackend *self, SDL_Color *previous)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderDrawColor(self->sdl_renderer, previous->r, previous->g, previous->b, previous->a),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
/**
* @brief Fill the four-connected region of @p oldpixel around a seed pixel.
*
* A scanline fill: each entry on the stack is a run of pixels on one row that
* still has to be examined. Finding a matching pixel expands it to the whole
* run it belongs to, fills that run, and pushes the rows above and below.
* Filled pixels no longer match @p oldpixel, which is what terminates it.
*
* @p surface must be SDL_PIXELFORMAT_RGBA32; the fill compares and writes whole
* 32-bit words rather than going through SDL_ReadSurfacePixel per pixel.
*
* @p dirty is set to the bounding box of everything written, so the caller can
* put back only the pixels that changed.
*
* Running out of stack leaves the region partially filled and reports
* AKERR_OUTOFBOUNDS. There is no way to unwind a partial fill short of keeping
* a copy of the whole surface, and the caller asked for a bounded operation.
*/
static akerr_ErrorContext *flood_region(SDL_Surface *surface, int x, int y, uint32_t oldpixel, uint32_t newpixel, SDL_Rect *dirty)
{
uint32_t *pixels = (uint32_t *)surface->pixels;
int pitch = surface->pitch / (int)sizeof(uint32_t);
int count = 0;
int col = 0;
int left = 0;
int right = 0;
int i = 0;
int minx = surface->w;
int miny = surface->h;
int maxx = -1;
int maxy = -1;
FloodSpan span;
PREPARE_ERROR(errctx);
floodspans[0].x1 = x;
floodspans[0].x2 = x;
floodspans[0].y = y;
count = 1;
while ( count > 0 ) {
count -= 1;
span = floodspans[count];
col = span.x1;
while ( col <= span.x2 ) {
if ( pixels[(span.y * pitch) + col] != oldpixel ) {
col += 1;
continue;
}
left = col;
while ( left > 0 && pixels[(span.y * pitch) + (left - 1)] == oldpixel ) {
left -= 1;
}
right = col;
while ( right < (surface->w - 1) && pixels[(span.y * pitch) + (right + 1)] == oldpixel ) {
right += 1;
}
for ( i = left; i <= right; i++ ) {
pixels[(span.y * pitch) + i] = newpixel;
}
if ( left < minx ) {
minx = left;
}
if ( right > maxx ) {
maxx = right;
}
if ( span.y < miny ) {
miny = span.y;
}
if ( span.y > maxy ) {
maxy = span.y;
}
// Two pushes per run, so the check is for room for both.
FAIL_NONZERO_RETURN(
errctx,
((count + 2) > AKGL_DRAW_MAX_FLOOD_SPANS),
AKERR_OUTOFBOUNDS,
"Region needs more than %d pending spans; it is partially filled",
AKGL_DRAW_MAX_FLOOD_SPANS);
if ( span.y > 0 ) {
floodspans[count].x1 = left;
floodspans[count].x2 = right;
floodspans[count].y = span.y - 1;
count += 1;
}
if ( span.y < (surface->h - 1) ) {
floodspans[count].x1 = left;
floodspans[count].x2 = right;
floodspans[count].y = span.y + 1;
count += 1;
}
col = right + 1;
}
}
dirty->x = minx;
dirty->y = miny;
dirty->w = (maxx - minx) + 1;
dirty->h = (maxy - miny) + 1;
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_point(akgl_RenderBackend *self, float32_t x, float32_t y, SDL_Color color)
{
SDL_Color previous;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
ATTEMPT {
CATCH(errctx, push_draw_color(self, color, &previous));
FAIL_ZERO_BREAK(
errctx,
SDL_RenderPoint(self->sdl_renderer, x, y),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
IGNORE(pop_draw_color(self, &previous));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_line(akgl_RenderBackend *self, float32_t x1, float32_t y1, float32_t x2, float32_t y2, SDL_Color color)
{
SDL_Color previous;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
ATTEMPT {
CATCH(errctx, push_draw_color(self, color, &previous));
FAIL_ZERO_BREAK(
errctx,
SDL_RenderLine(self->sdl_renderer, x1, y1, x2, y2),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
IGNORE(pop_draw_color(self, &previous));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_rect(akgl_RenderBackend *self, SDL_FRect *rect, SDL_Color color)
{
SDL_Color previous;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
FAIL_ZERO_RETURN(errctx, rect, AKERR_NULLPOINTER, "rect");
ATTEMPT {
CATCH(errctx, push_draw_color(self, color, &previous));
FAIL_ZERO_BREAK(
errctx,
SDL_RenderRect(self->sdl_renderer, rect),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
IGNORE(pop_draw_color(self, &previous));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_filled_rect(akgl_RenderBackend *self, SDL_FRect *rect, SDL_Color color)
{
SDL_Color previous;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
FAIL_ZERO_RETURN(errctx, rect, AKERR_NULLPOINTER, "rect");
ATTEMPT {
CATCH(errctx, push_draw_color(self, color, &previous));
FAIL_ZERO_BREAK(
errctx,
SDL_RenderFillRect(self->sdl_renderer, rect),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
IGNORE(pop_draw_color(self, &previous));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_circle(akgl_RenderBackend *self, float32_t x, float32_t y, float32_t radius, SDL_Color color)
{
SDL_Color previous;
SDL_FPoint octants[8];
int centerx = 0;
int centery = 0;
int r = 0;
int offsetx = 0;
int offsety = 0;
int decision = 0;
bool plotted = true;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
FAIL_NONZERO_RETURN(errctx, (radius < 0), AKERR_OUTOFBOUNDS, "Negative radius %f", radius);
centerx = (int)SDL_lroundf(x);
centery = (int)SDL_lroundf(y);
r = (int)SDL_lroundf(radius);
offsety = r;
// The midpoint decision variable, started so the first step chooses between
// (0, r) and (1, r-1) correctly.
decision = 1 - r;
ATTEMPT {
CATCH(errctx, push_draw_color(self, color, &previous));
while ( offsety >= offsetx ) {
// Eight-way symmetry: one computed point in the second octant gives
// the seven others by reflection.
octants[0].x = (float)(centerx + offsetx);
octants[0].y = (float)(centery + offsety);
octants[1].x = (float)(centerx - offsetx);
octants[1].y = (float)(centery + offsety);
octants[2].x = (float)(centerx + offsetx);
octants[2].y = (float)(centery - offsety);
octants[3].x = (float)(centerx - offsetx);
octants[3].y = (float)(centery - offsety);
octants[4].x = (float)(centerx + offsety);
octants[4].y = (float)(centery + offsetx);
octants[5].x = (float)(centerx - offsety);
octants[5].y = (float)(centery + offsetx);
octants[6].x = (float)(centerx + offsety);
octants[6].y = (float)(centery - offsetx);
octants[7].x = (float)(centerx - offsety);
octants[7].y = (float)(centery - offsetx);
// A CATCH here would break this loop rather than leave the function,
// so failure is recorded and reported once the loop is done.
if ( !SDL_RenderPoints(self->sdl_renderer, octants, 8) ) {
plotted = false;
}
offsetx += 1;
if ( decision < 0 ) {
decision += (2 * offsetx) + 1;
} else {
offsety -= 1;
decision += 2 * (offsetx - offsety) + 1;
}
}
FAIL_ZERO_BREAK(errctx, plotted, AKGL_ERR_SDL, "%s", SDL_GetError());
} CLEANUP {
IGNORE(pop_draw_color(self, &previous));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_flood_fill(akgl_RenderBackend *self, int x, int y, SDL_Color color)
{
SDL_Surface *target = NULL;
SDL_Surface *rgba = NULL;
SDL_Texture *patch = NULL;
// Only written by a successful flood_region(), and only read after one, but
// the paths in between are far enough apart that the compiler cannot see it.
SDL_Rect dirty = { 0, 0, 0, 0 };
SDL_FRect src;
SDL_FRect dest;
uint32_t *pixels = NULL;
uint32_t oldpixel = 0;
uint32_t newpixel = 0;
int width = 0;
int height = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
ATTEMPT {
FAIL_ZERO_BREAK(
errctx,
SDL_GetCurrentRenderOutputSize(self->sdl_renderer, &width, &height),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
FAIL_NONZERO_BREAK(
errctx,
((x < 0) || (y < 0) || (x >= width) || (y >= height)),
AKERR_OUTOFBOUNDS,
"Seed pixel %d,%d is outside the %dx%d render target",
x, y, width, height);
target = SDL_RenderReadPixels(self->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, target, AKGL_ERR_SDL, "%s", SDL_GetError());
// The fill works on 32-bit words, so the layout has to be known rather
// than whatever the render target happens to use.
rgba = SDL_ConvertSurface(target, SDL_PIXELFORMAT_RGBA32);
FAIL_ZERO_BREAK(errctx, rgba, AKGL_ERR_SDL, "%s", SDL_GetError());
pixels = (uint32_t *)rgba->pixels;
oldpixel = pixels[(y * (rgba->pitch / (int)sizeof(uint32_t))) + x];
newpixel = SDL_MapSurfaceRGBA(rgba, color.r, color.g, color.b, color.a);
if ( oldpixel == newpixel ) {
// Already the requested color. Walking it would compare filled
// pixels against themselves and find nothing, so say so up front.
SUCCEED_BREAK(errctx);
}
CATCH(errctx, flood_region(rgba, x, y, oldpixel, newpixel, &dirty));
patch = SDL_CreateTextureFromSurface(self->sdl_renderer, rgba);
FAIL_ZERO_BREAK(errctx, patch, AKGL_ERR_SDL, "%s", SDL_GetError());
// Replace rather than blend: this is a framebuffer operation, and the
// pixels being put back are the ones that were just read out of it.
FAIL_ZERO_BREAK(
errctx,
SDL_SetTextureBlendMode(patch, SDL_BLENDMODE_NONE),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
// Only the bounding box of what changed goes back to the target.
src.x = (float)dirty.x;
src.y = (float)dirty.y;
src.w = (float)dirty.w;
src.h = (float)dirty.h;
dest = src;
FAIL_ZERO_BREAK(
errctx,
SDL_RenderTexture(self->sdl_renderer, patch, &src, &dest),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
if ( patch != NULL ) {
SDL_DestroyTexture(patch);
}
if ( rgba != NULL ) {
SDL_DestroySurface(rgba);
}
if ( target != NULL ) {
SDL_DestroySurface(target);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_copy_region(akgl_RenderBackend *self, SDL_Rect *src, SDL_Surface **dest)
{
SDL_Surface *saved = NULL;
int width = 0;
int height = 0;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
FAIL_ZERO_RETURN(errctx, src, AKERR_NULLPOINTER, "src");
FAIL_ZERO_RETURN(errctx, dest, AKERR_NULLPOINTER, "dest");
ATTEMPT {
FAIL_NONZERO_BREAK(
errctx,
((src->w <= 0) || (src->h <= 0)),
AKERR_OUTOFBOUNDS,
"Region %dx%d has no area",
src->w, src->h);
FAIL_ZERO_BREAK(
errctx,
SDL_GetCurrentRenderOutputSize(self->sdl_renderer, &width, &height),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
// SDL clips a read to the target and hands back a smaller surface than
// was asked for, which a caller pasting it back would not notice.
FAIL_NONZERO_BREAK(
errctx,
((src->x < 0) || (src->y < 0) ||
((src->x + src->w) > width) || ((src->y + src->h) > height)),
AKERR_OUTOFBOUNDS,
"Region %d,%d %dx%d does not fit inside the %dx%d render target",
src->x, src->y, src->w, src->h, width, height);
saved = SDL_RenderReadPixels(self->sdl_renderer, src);
FAIL_ZERO_BREAK(errctx, saved, AKGL_ERR_SDL, "%s", SDL_GetError());
if ( *dest == NULL ) {
*dest = saved;
// Ownership has moved to the caller; CLEANUP must not free it.
saved = NULL;
} else {
FAIL_NONZERO_BREAK(
errctx,
(((*dest)->w != src->w) || ((*dest)->h != src->h)),
AKERR_OUTOFBOUNDS,
"Destination surface is %dx%d, region is %dx%d",
(*dest)->w, (*dest)->h, src->w, src->h);
FAIL_ZERO_BREAK(
errctx,
SDL_SetSurfaceBlendMode(saved, SDL_BLENDMODE_NONE),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
FAIL_ZERO_BREAK(
errctx,
SDL_BlitSurface(saved, NULL, *dest, NULL),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
}
} CLEANUP {
if ( saved != NULL ) {
SDL_DestroySurface(saved);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_draw_paste_region(akgl_RenderBackend *self, SDL_Surface *src, float32_t x, float32_t y)
{
SDL_Texture *patch = NULL;
SDL_FRect dest;
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, self, AKERR_NULLPOINTER, "self");
FAIL_ZERO_RETURN(errctx, self->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
FAIL_ZERO_RETURN(errctx, src, AKERR_NULLPOINTER, "src");
ATTEMPT {
patch = SDL_CreateTextureFromSurface(self->sdl_renderer, src);
FAIL_ZERO_BREAK(errctx, patch, AKGL_ERR_SDL, "%s", SDL_GetError());
// Replace what is on the target, the way GSHAPE does by default.
FAIL_ZERO_BREAK(
errctx,
SDL_SetTextureBlendMode(patch, SDL_BLENDMODE_NONE),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
dest.x = x;
dest.y = y;
dest.w = (float)src->w;
dest.h = (float)src->h;
FAIL_ZERO_BREAK(
errctx,
SDL_RenderTexture(self->sdl_renderer, patch, NULL, &dest),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
} CLEANUP {
if ( patch != NULL ) {
SDL_DestroyTexture(patch);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}

View File

@@ -16,7 +16,7 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null filepath");
FAIL_ZERO_RETURN(errctx, filepath, AKERR_NULLPOINTER, "Null filepath");
font = TTF_OpenFont(filepath, size);
FAIL_ZERO_RETURN(errctx, font, AKGL_ERR_SDL, "%s", SDL_GetError());
FAIL_ZERO_RETURN(
@@ -64,3 +64,46 @@ akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *
SDL_DestroySurface(textsurf);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure(TTF_Font *font, char *text, int *w, int *h)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
FAIL_ZERO_RETURN(errctx, w, AKERR_NULLPOINTER, "NULL width destination");
FAIL_ZERO_RETURN(errctx, h, AKERR_NULLPOINTER, "NULL height destination");
// A zero length means "the string is null terminated", not "the empty
// string" -- an empty text measures 0 wide and one line high.
FAIL_ZERO_RETURN(
errctx,
TTF_GetStringSize(font, text, 0, w, h),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure_wrapped(TTF_Font *font, char *text, int wraplength, int *w, int *h)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
FAIL_ZERO_RETURN(errctx, w, AKERR_NULLPOINTER, "NULL width destination");
FAIL_ZERO_RETURN(errctx, h, AKERR_NULLPOINTER, "NULL height destination");
// SDL_ttf takes the wrap width as an int and reads a negative one as a
// very large unsigned width, which silently disables wrapping instead of
// reporting anything. Refuse it here rather than return a wrong measurement.
FAIL_NONZERO_RETURN(
errctx,
(wraplength < 0),
AKERR_OUTOFBOUNDS,
"Wrap length %d is negative",
wraplength);
FAIL_ZERO_RETURN(
errctx,
TTF_GetStringSizeWrapped(font, text, 0, wraplength, w, h),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}

View File

@@ -0,0 +1,121 @@
tests/assets/akgl_test_mono.ttf
================================
A subset of Liberation Mono Regular, cut down to printable ASCII (U+0020 to
U+007E) so the text suite has a font fixture that is 10 KB rather than 320 KB.
It is monospaced, which is what the measurement tests rely on: the width of an
N-character string is exactly N times the width of one character, in any font
size, so the assertions do not have to hardcode glyph metrics.
Generated with:
pyftsubset /usr/share/fonts/truetype/liberation/LiberationMono-Regular.ttf \
--unicodes=U+0020-007E --layout-features='' --no-hinting \
--desubroutinize --name-IDs='*' --output-file=akgl_test_mono.ttf
then renamed to "AKGL Test Mono" through the fontTools name table. The rename is
required, not cosmetic: "Liberation" is a Reserved Font Name under the license
below, and a modified copy may not carry it.
Copyright (c) 2012 Red Hat, Inc. with Reserved Font Name Liberation.
Digitized data copyright (c) 2010 Google Corporation with Reserved Font Arimo,
Tinos and Cousine.
Licensed under the SIL Open Font License, Version 1.1, reproduced in full below.
This Font Software is licensed under the SIL Open Font License,
Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
PREAMBLE The goals of the Open Font License (OFL) are to stimulate
worldwide development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to provide
a free and open framework in which fonts may be shared and improved in
partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves.
The fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components
as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or
by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer
or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a
copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in
Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole, must
be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under
this license does not apply to any document created using the Font
Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE FONT SOFTWARE.

Binary file not shown.

491
tests/audio.c Normal file
View File

@@ -0,0 +1,491 @@
/**
* @file audio.c
* @brief Unit tests for the tone generator.
*
* Almost everything here drives akgl_audio_mix() by hand rather than opening a
* device. That is not a workaround: a device pulls samples on SDL's audio
* thread at whatever rate it likes, so a test that opened one and then asserted
* on voice state would be racing the callback. Pulling the samples ourselves
* makes the synthesis deterministic -- the same input produces the same
* waveform, sample for sample, every run.
*
* The device is opened once, at the end, to prove akgl_audio_init() and
* akgl_audio_shutdown() work against the dummy driver.
*/
#include <SDL3/SDL.h>
#include <math.h>
#include <string.h>
#include <akerror.h>
#include <akgl/audio.h>
#include <akgl/error.h>
#include "testutil.h"
/**
* @brief Frames of output most tests generate at a time.
*
* Enough to hold a 10 ms attack and a 10 ms decay back to back at 44100 frames
* per second, which is the longest single stretch any test here inspects.
*/
#define TEST_MIX_FRAMES 1024
/** @brief 441 Hz at 44100 frames per second is exactly 100 frames per cycle. */
#define TEST_TONE_HZ 441.0f
/** @brief Frames in one cycle of TEST_TONE_HZ. */
#define TEST_TONE_PERIOD 100
/** @brief Somewhere to mix into. */
static float32_t samples[TEST_MIX_FRAMES];
/** @brief Silence every voice and put the master level back. */
static akerr_ErrorContext *reset_audio(void)
{
PREPARE_ERROR(errctx);
int i = 0;
ATTEMPT {
for ( i = 0; i < AKGL_AUDIO_MAX_VOICES; i++ ) {
CATCH(errctx, akgl_audio_stop(i));
CATCH(errctx, akgl_audio_waveform(i, AKGL_AUDIO_WAVE_SQUARE));
CATCH(errctx, akgl_audio_envelope(i, 0, 0, 1.0f, 0));
}
CATCH(errctx, akgl_audio_volume(1.0f));
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
/** @brief Report the largest absolute sample in the first @p frames. */
static float32_t peak_of(int frames)
{
float32_t peak = 0.0f;
int i = 0;
for ( i = 0; i < frames; i++ ) {
if ( fabsf(samples[i]) > peak ) {
peak = fabsf(samples[i]);
}
}
return peak;
}
akerr_ErrorContext *test_audio_defaults(void)
{
PREPARE_ERROR(errctx);
ATTEMPT {
// Deliberately the first thing this file does, and deliberately without
// a call to reset_audio(): a voice nobody has configured has to make a
// sound. A zeroed voice would have a sustain of 0.0 and be silent, with
// no error to say why, which is exactly the trap this defends against.
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 1.0f,
"an unconfigured voice mixed to %f, expected a full-level square wave",
samples[0]);
TEST_ASSERT_FEQ(errctx, samples[50], -1.0f,
"an unconfigured voice is not a square wave (%f half a cycle in)",
samples[50]);
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_silence(void)
{
PREPARE_ERROR(errctx);
bool silent = true;
bool active = true;
int i = 0;
ATTEMPT {
CATCH(errctx, reset_audio());
// With nothing sounding, the mixer produces silence rather than
// whatever was left in the buffer.
SDL_memset((void *)&samples, 0xff, sizeof(samples));
TEST_EXPECT_OK(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES), "mixing an idle voice table");
for ( i = 0; i < TEST_MIX_FRAMES; i++ ) {
TEST_ASSERT_FLAG(silent, samples[i] == 0.0f);
}
TEST_ASSERT(errctx, silent == true, "an idle voice table did not mix to silence");
for ( i = 0; i < AKGL_AUDIO_MAX_VOICES; i++ ) {
CATCH(errctx, akgl_audio_voice_active(i, &active));
TEST_ASSERT(errctx, active == false, "voice %d reports active with nothing playing", i);
}
// Zero frames is a legal request that writes nothing.
TEST_EXPECT_OK(errctx, akgl_audio_mix(samples, 0), "mixing zero frames");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_audio_mix(NULL, 16),
"mixing into a NULL destination");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_mix(samples, -1),
"mixing a negative number of frames");
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_square_tone(void)
{
PREPARE_ERROR(errctx);
bool firsthalf = true;
bool secondhalf = true;
bool active = false;
int i = 0;
ATTEMPT {
CATCH(errctx, reset_audio());
// A square wave with a flat envelope is the one waveform whose every
// sample is known exactly: +1 for the first half of each cycle, -1 for
// the second.
TEST_EXPECT_OK(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000), "sounding a tone");
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == true, "a sounded voice does not report itself active");
TEST_EXPECT_OK(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES), "mixing a square wave");
for ( i = 0; i < (TEST_TONE_PERIOD / 2); i++ ) {
TEST_ASSERT_FLAG(firsthalf, samples[i] == 1.0f);
}
for ( i = (TEST_TONE_PERIOD / 2); i < TEST_TONE_PERIOD; i++ ) {
TEST_ASSERT_FLAG(secondhalf, samples[i] == -1.0f);
}
TEST_ASSERT(errctx, firsthalf == true,
"the first half cycle of a square wave is not at full positive level");
TEST_ASSERT(errctx, secondhalf == true,
"the second half cycle of a square wave is not at full negative level");
// The wave repeats: the second cycle matches the first.
TEST_ASSERT(errctx, samples[TEST_TONE_PERIOD] == samples[0],
"the wave did not repeat after one period");
TEST_ASSERT(errctx, samples[TEST_TONE_PERIOD + 60] == samples[60],
"the wave did not repeat after one period");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_tone(0, 0.0f, 100),
"sounding a tone at zero hertz");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_tone(0, -100.0f, 100),
"sounding a tone at a negative frequency");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_tone(0, TEST_TONE_HZ, 0),
"sounding a tone with no duration");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_tone(-1, TEST_TONE_HZ, 100),
"sounding a tone on a negative voice");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_audio_tone(AKGL_AUDIO_MAX_VOICES, TEST_TONE_HZ, 100),
"sounding a tone on a voice past the last one");
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_waveforms(void)
{
PREPARE_ERROR(errctx);
bool inrange = true;
int i = 0;
int w = 0;
akgl_AudioWaveform shapes[4] = {
AKGL_AUDIO_WAVE_TRIANGLE,
AKGL_AUDIO_WAVE_SAWTOOTH,
AKGL_AUDIO_WAVE_NOISE,
AKGL_AUDIO_WAVE_SINE,
};
ATTEMPT {
// Every shape has to stay inside full scale and actually move. The
// exact sample values differ per shape; these two properties do not.
for ( w = 0; w < 4; w++ ) {
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_waveform(0, shapes[w]));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
for ( i = 0; i < TEST_MIX_FRAMES; i++ ) {
TEST_ASSERT_FLAG(inrange, (samples[i] >= -1.0f) && (samples[i] <= 1.0f));
}
TEST_ASSERT_FLAG(inrange, peak_of(TEST_MIX_FRAMES) > 0.5f);
}
TEST_ASSERT(errctx, inrange == true,
"a waveform either left full scale or produced nothing");
// The triangle is symmetric about the middle of its cycle, which the
// square and sawtooth are not -- enough to tell it was really selected.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_waveform(0, AKGL_AUDIO_WAVE_TRIANGLE));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[25], 0.0f,
"a triangle wave is at %f a quarter of the way up, expected 0",
samples[25]);
TEST_ASSERT_FEQ(errctx, samples[50], 1.0f,
"a triangle wave is at %f at its peak, expected 1", samples[50]);
TEST_ASSERT_FEQ(errctx, samples[75], 0.0f,
"a triangle wave is at %f three quarters through, expected 0",
samples[75]);
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_audio_waveform(0, (akgl_AudioWaveform)(AKGL_AUDIO_WAVE_SINE + 1)),
"selecting a waveform past the last one");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_audio_waveform(AKGL_AUDIO_MAX_VOICES, AKGL_AUDIO_WAVE_SINE),
"selecting a waveform on a voice past the last one");
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_envelope(void)
{
PREPARE_ERROR(errctx);
bool rising = true;
int i = 0;
ATTEMPT {
CATCH(errctx, reset_audio());
// A 10 ms attack at 44100 is 441 frames, so the level should climb from
// nothing to full across the first 441 samples of a square wave and
// then hold at the sustain level.
CATCH(errctx, akgl_audio_envelope(0, 10, 0, 1.0f, 0));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 0.0f,
"an attack does not start from silence (first sample %f)", samples[0]);
TEST_ASSERT(errctx, fabsf(samples[100]) > fabsf(samples[10]),
"the attack is not climbing (%f at frame 10, %f at frame 100)",
samples[10], samples[100]);
// Frames 0..49 are the positive half of the square, so their level is
// the envelope value directly.
for ( i = 1; i < 50; i++ ) {
TEST_ASSERT_FLAG(rising, samples[i] > samples[i - 1]);
}
TEST_ASSERT(errctx, rising == true, "the attack ramp is not monotonic");
// Half a millisecond of decay to a half sustain level, no attack: the
// very first sample is at full level and it settles at the sustain.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_envelope(0, 0, 10, 0.5f, 0));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 1.0f,
"with no attack the first sample is %f, expected full level", samples[0]);
TEST_ASSERT_FEQ(errctx, samples[450], -0.5f,
"after the decay the level is %f, expected the 0.5 sustain", samples[450]);
// Attack and decay together, which is the case where the decay has to
// measure from the end of the attack rather than from the start of the
// note. 10 ms of each is 441 frames of each at 44100.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_envelope(0, 10, 10, 0.5f, 0));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[441], 1.0f,
"at the end of the attack the level is %f, expected full", samples[441]);
TEST_ASSERT_FEQ(errctx, samples[661], -(1.0f - (0.5f * (220.0f / 441.0f))),
"halfway through the decay the level is %f, expected the halfway ramp",
samples[661]);
TEST_ASSERT_FEQ(errctx, samples[900], 0.5f,
"after the decay the level is %f, expected the 0.5 sustain", samples[900]);
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_envelope(0, 1, 1, -0.1f, 1),
"setting a negative sustain level");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_envelope(0, 1, 1, 1.5f, 1),
"setting a sustain level past full");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_audio_envelope(AKGL_AUDIO_MAX_VOICES, 1, 1, 1.0f, 1),
"setting an envelope on a voice past the last one");
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_duration_and_release(void)
{
PREPARE_ERROR(errctx);
bool active = false;
ATTEMPT {
CATCH(errctx, reset_audio());
// A 10 ms gate is 441 frames. The voice is still sounding while they
// are being generated and goes quiet on its own afterwards, without the
// caller having to stop it.
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 10));
CATCH(errctx, akgl_audio_mix(samples, 440));
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == true, "the voice went quiet before its gate closed");
CATCH(errctx, akgl_audio_mix(samples, 8));
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == false, "the voice is still sounding past its gate");
CATCH(errctx, akgl_audio_mix(samples, 64));
TEST_ASSERT_FEQ(errctx, peak_of(64), 0.0f,
"a finished voice is still producing sound (peak %f)", peak_of(64));
// With a release, the voice outlives its gate and fades rather than
// stopping dead.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_envelope(0, 0, 0, 1.0f, 10));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 10));
CATCH(errctx, akgl_audio_mix(samples, 441));
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == true, "a voice with a release stopped when its gate closed");
// The release starts from the level the gate left off at and falls from
// there, so the end of this window has to be quieter than its start.
CATCH(errctx, akgl_audio_mix(samples, 220));
TEST_ASSERT(errctx, fabsf(samples[219]) < fabsf(samples[0]),
"the release is not attenuating (%f at its start, %f 220 frames later)",
samples[0], samples[219]);
TEST_ASSERT(errctx, peak_of(220) > 0.0f, "the release went silent immediately");
CATCH(errctx, akgl_audio_mix(samples, 250));
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == false, "the voice outlived its gate and its release");
// Stopping cuts a voice off where it stands, release and all.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_envelope(0, 0, 0, 1.0f, 1000));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, 64));
TEST_EXPECT_OK(errctx, akgl_audio_stop(0), "stopping a sounding voice");
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == false, "a stopped voice still reports itself active");
CATCH(errctx, akgl_audio_mix(samples, 64));
TEST_ASSERT_FEQ(errctx, peak_of(64), 0.0f,
"a stopped voice is still producing sound (peak %f)", peak_of(64));
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_stop(AKGL_AUDIO_MAX_VOICES),
"stopping a voice past the last one");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_audio_voice_active(AKGL_AUDIO_MAX_VOICES, &active),
"asking about a voice past the last one");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_audio_voice_active(0, NULL),
"asking about a voice with nowhere to put the answer");
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_volume_and_mixing(void)
{
PREPARE_ERROR(errctx);
ATTEMPT {
CATCH(errctx, reset_audio());
// The master level scales everything.
CATCH(errctx, akgl_audio_volume(0.25f));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 0.25f,
"at a quarter volume the first sample is %f, expected 0.25", samples[0]);
CATCH(errctx, akgl_audio_volume(0.0f));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, peak_of(TEST_MIX_FRAMES), 0.0f,
"at zero volume the peak is %f, expected silence",
peak_of(TEST_MIX_FRAMES));
// Voices sum, and the sum is clamped rather than wrapped: three square
// waves in phase at full level would be 3.0 without the clamp.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_tone(1, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_tone(2, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 1.0f,
"three voices in phase mixed to %f, expected a clamp at 1.0", samples[0]);
TEST_ASSERT_FEQ(errctx, samples[50], -1.0f,
"three voices in phase mixed to %f, expected a clamp at -1.0", samples[50]);
// Two voices at different levels sum to their total rather than to
// either one of them, which is only visible below the clamp.
CATCH(errctx, reset_audio());
CATCH(errctx, akgl_audio_volume(0.5f));
CATCH(errctx, akgl_audio_envelope(1, 0, 0, 0.5f, 0));
CATCH(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_tone(1, TEST_TONE_HZ, 1000));
CATCH(errctx, akgl_audio_mix(samples, TEST_MIX_FRAMES));
TEST_ASSERT_FEQ(errctx, samples[0], 0.75f,
"a full voice and a half voice at half volume mixed to %f, expected 0.75",
samples[0]);
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_volume(-0.1f),
"setting a negative master volume");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS, akgl_audio_volume(1.1f),
"setting a master volume past full");
} CLEANUP {
IGNORE(reset_audio());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_audio_device(void)
{
PREPARE_ERROR(errctx);
bool active = true;
ATTEMPT {
// Everything above ran without a device. This is the one test that
// opens one, so nothing that asserts on voice state runs after it.
TEST_EXPECT_OK(errctx, akgl_audio_init(), "opening an audio device");
TEST_EXPECT_OK(errctx, akgl_audio_init(), "opening an audio device a second time");
TEST_EXPECT_OK(errctx, akgl_audio_tone(0, TEST_TONE_HZ, 10), "sounding a tone on a device");
TEST_EXPECT_OK(errctx, akgl_audio_shutdown(), "closing the audio device");
CATCH(errctx, akgl_audio_voice_active(0, &active));
TEST_ASSERT(errctx, active == false, "shutting down left a voice sounding");
TEST_EXPECT_OK(errctx, akgl_audio_shutdown(), "closing an audio device that is not open");
} CLEANUP {
IGNORE(akgl_audio_shutdown());
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
ATTEMPT {
CATCH(errctx, akgl_error_init());
FAIL_ZERO_BREAK(
errctx,
SDL_Init(SDL_INIT_AUDIO),
AKGL_ERR_SDL,
"Couldn't initialize SDL: %s",
SDL_GetError());
CATCH(errctx, test_audio_defaults());
CATCH(errctx, test_audio_silence());
CATCH(errctx, test_audio_square_tone());
CATCH(errctx, test_audio_waveforms());
CATCH(errctx, test_audio_envelope());
CATCH(errctx, test_audio_duration_and_release());
CATCH(errctx, test_audio_volume_and_mixing());
CATCH(errctx, test_audio_device());
} CLEANUP {
SDL_Quit();
} PROCESS(errctx) {
} FINISH_NORETURN(errctx);
}

View File

@@ -524,6 +524,164 @@ akerr_ErrorContext *test_controller_device_enumeration(void)
SUCCEED_RETURN(e);
}
akerr_ErrorContext *test_controller_poll_key(void)
{
PREPARE_ERROR(e);
SDL_Event event;
int keycode = -1;
bool available = true;
ATTEMPT {
reset_control_maps();
CATCH(e, make_player());
CATCH(e, akgl_controller_flush_keys());
// An empty buffer answers "no key waiting" and succeeds.
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available),
"polling an empty key buffer");
TEST_ASSERT(e, available == false,
"polling an empty buffer reported a key was available");
TEST_ASSERT(e, keycode == 0,
"polling an empty buffer left keycode at %d, expected 0", keycode);
// A key press pumped through the handler is drained by the poller,
// exactly once.
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_A);
TEST_EXPECT_OK(e, akgl_controller_handle_event(&appstate_placeholder, &event),
"dispatching a key press with no control maps installed");
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "polling for that key");
TEST_ASSERT(e, available == true, "the pressed key was not available to the poller");
TEST_ASSERT(e, keycode == SDLK_A,
"the poller returned keycode %d, expected %d", keycode, (int)SDLK_A);
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "polling again");
TEST_ASSERT(e, available == false, "the same keystroke was delivered twice");
// Key releases are not keystrokes.
make_key_event(&event, SDL_EVENT_KEY_UP, TEST_KBID, SDLK_A);
TEST_EXPECT_OK(e, akgl_controller_handle_event(&appstate_placeholder, &event),
"dispatching a key release");
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "polling after a release");
TEST_ASSERT(e, available == false, "a key release was buffered as a keystroke");
// Keys come back in the order they were pressed.
CATCH(e, akgl_controller_flush_keys());
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_1);
CATCH(e, akgl_controller_handle_event(&appstate_placeholder, &event));
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_2);
CATCH(e, akgl_controller_handle_event(&appstate_placeholder, &event));
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_3);
CATCH(e, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "draining the first key");
TEST_ASSERT(e, keycode == SDLK_1, "the first key out was %d, expected %d",
keycode, (int)SDLK_1);
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "draining the second key");
TEST_ASSERT(e, keycode == SDLK_2, "the second key out was %d, expected %d",
keycode, (int)SDLK_2);
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "draining the third key");
TEST_ASSERT(e, keycode == SDLK_3, "the third key out was %d, expected %d",
keycode, (int)SDLK_3);
// A key that a control map also acts on still reaches the poller, so a
// game and an embedded interpreter can share one keyboard.
CATCH(e, akgl_controller_flush_keys());
CATCH(e, akgl_controller_default(0, "player", TEST_KBID, TEST_JSID));
player->state = 0;
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_LEFT);
TEST_EXPECT_OK(e, akgl_controller_handle_event(&appstate_placeholder, &event),
"dispatching a bound key press");
TEST_ASSERT(e, AKGL_BITMASK_HAS(player->state, AKGL_ACTOR_STATE_MOVING_LEFT),
"the bound key stopped driving the actor (state %d)", player->state);
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available),
"polling for a key a control map claimed");
TEST_ASSERT(e, available == true, "a bound key never reached the key buffer");
TEST_ASSERT(e, keycode == SDLK_LEFT, "the poller returned keycode %d, expected %d",
keycode, (int)SDLK_LEFT);
// Flushing discards the backlog.
CATCH(e, akgl_controller_flush_keys());
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_B);
CATCH(e, akgl_controller_handle_event(&appstate_placeholder, &event));
TEST_EXPECT_OK(e, akgl_controller_flush_keys(), "flushing a buffer with a key in it");
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available), "polling after a flush");
TEST_ASSERT(e, available == false, "a flush left a keystroke behind");
TEST_EXPECT_STATUS(e, AKERR_NULLPOINTER, akgl_controller_poll_key(NULL, &available),
"polling into a NULL keycode");
TEST_EXPECT_STATUS(e, AKERR_NULLPOINTER, akgl_controller_poll_key(&keycode, NULL),
"polling into a NULL availability flag");
} CLEANUP {
reset_control_maps();
IGNORE(akgl_controller_flush_keys());
} PROCESS(e) {
} FINISH(e, true);
SUCCEED_RETURN(e);
}
akerr_ErrorContext *test_controller_poll_key_overflow(void)
{
PREPARE_ERROR(e);
SDL_Event event;
int keycode = -1;
bool available = true;
bool ordered = true;
bool pumped = true;
int i = 0;
ATTEMPT {
reset_control_maps();
CATCH(e, akgl_controller_flush_keys());
// Fill the buffer exactly, then press one more. The overflowing key is
// the one that is dropped -- what was typed first survives.
for ( i = 0; i < AKGL_CONTROLLER_KEY_BUFFER + 1; i++ ) {
akerr_ErrorContext *pumpresult = NULL;
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_A + i);
pumpresult = akgl_controller_handle_event(&appstate_placeholder, &event);
if ( pumpresult != NULL ) {
pumpresult->handled = true;
pumpresult = akerr_release_error(pumpresult);
pumped = false;
}
}
TEST_ASSERT(e, pumped == true, "dispatching the overflow key presses failed");
for ( i = 0; i < AKGL_CONTROLLER_KEY_BUFFER; i++ ) {
akerr_ErrorContext *pollresult = akgl_controller_poll_key(&keycode, &available);
if ( pollresult != NULL ) {
pollresult->handled = true;
pollresult = akerr_release_error(pollresult);
ordered = false;
}
TEST_ASSERT_FLAG(ordered, available == true);
TEST_ASSERT_FLAG(ordered, keycode == (int)(SDLK_A + i));
}
TEST_ASSERT(e, ordered == true,
"a full buffer did not return the first %d keys in order",
AKGL_CONTROLLER_KEY_BUFFER);
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available),
"polling after draining a full buffer");
TEST_ASSERT(e, available == false,
"the key pressed past capacity was buffered anyway (keycode %d)", keycode);
// The buffer is reusable after an overflow rather than wedged.
make_key_event(&event, SDL_EVENT_KEY_DOWN, TEST_KBID, SDLK_Z);
TEST_EXPECT_OK(e, akgl_controller_handle_event(&appstate_placeholder, &event),
"dispatching a key after an overflow");
TEST_EXPECT_OK(e, akgl_controller_poll_key(&keycode, &available),
"polling after an overflow");
TEST_ASSERT(e, available == true, "the buffer stayed full after being drained");
TEST_ASSERT(e, keycode == SDLK_Z, "the poller returned keycode %d, expected %d",
keycode, (int)SDLK_Z);
} CLEANUP {
reset_control_maps();
IGNORE(akgl_controller_flush_keys());
} PROCESS(e) {
} FINISH(e, true);
SUCCEED_RETURN(e);
}
int main(void)
{
PREPARE_ERROR(errctx);
@@ -551,6 +709,8 @@ int main(void)
CATCH(errctx, test_controller_gamepad_button_handlers());
CATCH(errctx, test_controller_device_events());
CATCH(errctx, test_controller_device_enumeration());
CATCH(errctx, test_controller_poll_key());
CATCH(errctx, test_controller_poll_key_overflow());
} CLEANUP {
SDL_Quit();
} PROCESS(errctx) {

600
tests/draw.c Normal file
View File

@@ -0,0 +1,600 @@
/**
* @file draw.c
* @brief Unit tests for the immediate-mode drawing primitives.
*
* Everything here draws into a small software renderer under the dummy video
* driver and then reads the target back with SDL_RenderReadPixels, so the
* assertions are about pixels that actually changed rather than about SDL
* having been called. No window is shown and no display is required.
*
* The target is deliberately tiny: at 64x64 a full readback is 16 KB, which
* makes it cheap to read the whole thing back after every operation.
*/
#include <SDL3/SDL.h>
#include <string.h>
#include <akerror.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/draw.h>
#include <akgl/renderer.h>
#include "testutil.h"
/** @brief Width and height of the offscreen target every test draws into. */
#define TEST_TARGET_SIZE 64
/** @brief Opaque black, what each test clears the target to. */
static const SDL_Color testblack = { 0x00, 0x00, 0x00, 0xff };
/** @brief The color most tests draw with. */
static const SDL_Color testred = { 0xff, 0x00, 0x00, 0xff };
/** @brief A second color, for tests that need to tell two marks apart. */
static const SDL_Color testgreen = { 0x00, 0xff, 0x00, 0xff };
/** @brief Clear the whole target to opaque black. */
static akerr_ErrorContext *clear_target(void)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderDrawColor(renderer->sdl_renderer, 0x00, 0x00, 0x00, 0xff),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
FAIL_ZERO_RETURN(
errctx,
SDL_RenderClear(renderer->sdl_renderer),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
/**
* @brief Report whether one pixel of @p shot carries @p color.
*
* Alpha is not compared: the render target's own alpha depends on the format
* SDL picked for it, and none of these tests draw translucently.
*/
static bool pixel_is(SDL_Surface *shot, int x, int y, SDL_Color color)
{
uint8_t r = 0;
uint8_t g = 0;
uint8_t b = 0;
uint8_t a = 0;
if ( shot == NULL ) {
return false;
}
if ( !SDL_ReadSurfacePixel(shot, x, y, &r, &g, &b, &a) ) {
return false;
}
return ((r == color.r) && (g == color.g) && (b == color.b));
}
akerr_ErrorContext *test_draw_point(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
ATTEMPT {
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_point(renderer, 10.0f, 20.0f, testred),
"plotting one pixel");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 10, 20, testred),
"the plotted pixel at 10,20 is not the color it was drawn with");
TEST_ASSERT(errctx, pixel_is(shot, 11, 20, testblack),
"plotting one pixel also changed its neighbour at 11,20");
TEST_ASSERT(errctx, pixel_is(shot, 10, 21, testblack),
"plotting one pixel also changed the pixel below it");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_point(NULL, 0.0f, 0.0f, testred),
"plotting through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_line(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
bool onthe_line = true;
int i = 0;
ATTEMPT {
CATCH(errctx, clear_target());
// A vertical line, so every pixel of it is known without reasoning
// about how SDL rasterises a diagonal.
TEST_EXPECT_OK(errctx, akgl_draw_line(renderer, 5.0f, 4.0f, 5.0f, 12.0f, testred),
"drawing a vertical line");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
for ( i = 4; i <= 12; i++ ) {
TEST_ASSERT_FLAG(onthe_line, pixel_is(shot, 5, i, testred));
}
TEST_ASSERT(errctx, onthe_line == true,
"the vertical line from 5,4 to 5,12 has a gap in it");
TEST_ASSERT(errctx, pixel_is(shot, 5, 3, testblack),
"the line ran past its first endpoint");
TEST_ASSERT(errctx, pixel_is(shot, 5, 13, testblack),
"the line ran past its second endpoint");
TEST_ASSERT(errctx, pixel_is(shot, 6, 8, testblack),
"the line is wider than one pixel");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_line(NULL, 0.0f, 0.0f, 1.0f, 1.0f, testred),
"drawing a line through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_rects(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_FRect box;
ATTEMPT {
box.x = 8.0f;
box.y = 8.0f;
box.w = 16.0f;
box.h = 16.0f;
// The outline touches the border and leaves the middle alone.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_rect(renderer, &box, testred), "outlining a rectangle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 8, 8, testred), "the outline is missing its top left corner");
TEST_ASSERT(errctx, pixel_is(shot, 23, 23, testred),
"the outline is missing its bottom right corner");
TEST_ASSERT(errctx, pixel_is(shot, 16, 8, testred), "the outline is missing its top edge");
TEST_ASSERT(errctx, pixel_is(shot, 16, 16, testblack), "the outline filled its interior");
SDL_DestroySurface(shot);
shot = NULL;
// The filled form covers the interior as well.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_filled_rect(renderer, &box, testred), "filling a rectangle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 16, 16, testred), "the fill left its interior empty");
TEST_ASSERT(errctx, pixel_is(shot, 8, 8, testred), "the fill missed its top left corner");
TEST_ASSERT(errctx, pixel_is(shot, 24, 24, testblack),
"the fill ran one pixel past its bottom right corner");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_rect(NULL, &box, testred),
"outlining through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_rect(renderer, NULL, testred),
"outlining a NULL rectangle");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_filled_rect(NULL, &box, testred),
"filling through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_filled_rect(renderer, NULL, testred),
"filling a NULL rectangle");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_circle(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
bool symmetric = true;
int x = 0;
int y = 0;
ATTEMPT {
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_circle(renderer, 32.0f, 32.0f, 10.0f, testred),
"drawing a circle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
// The four axis points are exact for any correct midpoint circle.
TEST_ASSERT(errctx, pixel_is(shot, 42, 32, testred), "the circle is missing its rightmost pixel");
TEST_ASSERT(errctx, pixel_is(shot, 22, 32, testred), "the circle is missing its leftmost pixel");
TEST_ASSERT(errctx, pixel_is(shot, 32, 42, testred), "the circle is missing its bottom pixel");
TEST_ASSERT(errctx, pixel_is(shot, 32, 22, testred), "the circle is missing its top pixel");
// It is an outline, not a disc.
TEST_ASSERT(errctx, pixel_is(shot, 32, 32, testblack), "the circle filled its center");
// ...and nothing lands outside the radius.
TEST_ASSERT(errctx, pixel_is(shot, 43, 32, testred) == false,
"the circle drew a pixel one past its radius");
// Every plotted pixel has a mirror in the other three quadrants. The
// circle is drawn one octant at a time and reflected seven ways, so a
// sign error in any single reflection breaks this and nothing else --
// the four axis points above stay put either way.
for ( y = 22; y <= 42; y++ ) {
for ( x = 22; x <= 42; x++ ) {
if ( !pixel_is(shot, x, y, testred) ) {
continue;
}
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, 64 - x, y, testred));
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, x, 64 - y, testred));
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, 64 - x, 64 - y, testred));
}
}
TEST_ASSERT(errctx, symmetric == true,
"the circle is not symmetric about its center; an octant is reflected wrong");
SDL_DestroySurface(shot);
shot = NULL;
// A zero radius is the degenerate case, not an error: one pixel.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_circle(renderer, 5.0f, 5.0f, 0.0f, testred),
"drawing a circle of radius zero");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 5, 5, testred),
"a circle of radius zero did not plot its center");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_circle(renderer, 5.0f, 5.0f, -1.0f, testred),
"drawing a circle of negative radius");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_circle(NULL, 5.0f, 5.0f, 4.0f, testred),
"drawing a circle through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_flood_fill(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_FRect box;
ATTEMPT {
// A red box outline on black. Filling inside it must stay inside it,
// which is the whole contract of PAINT.
box.x = 10.0f;
box.y = 10.0f;
box.w = 20.0f;
box.h = 20.0f;
CATCH(errctx, clear_target());
CATCH(errctx, akgl_draw_rect(renderer, &box, testred));
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 20, 20, testgreen),
"flooding the inside of a box");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 20, 20, testgreen), "the seed pixel was not filled");
TEST_ASSERT(errctx, pixel_is(shot, 11, 11, testgreen),
"the fill did not reach the top left of the interior");
TEST_ASSERT(errctx, pixel_is(shot, 28, 28, testgreen),
"the fill did not reach the bottom right of the interior");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred), "the fill overwrote the boundary");
TEST_ASSERT(errctx, pixel_is(shot, 20, 10, testred), "the fill overwrote the top edge");
TEST_ASSERT(errctx, pixel_is(shot, 20, 5, testblack), "the fill leaked outside the box");
TEST_ASSERT(errctx, pixel_is(shot, 40, 40, testblack),
"the fill leaked into the rest of the target");
SDL_DestroySurface(shot);
shot = NULL;
// Filling a region that is already the requested color changes nothing
// and is not an error.
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 20, 20, testgreen),
"flooding a region that is already that color");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 20, 20, testgreen),
"refilling a region disturbed it");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred),
"refilling a region disturbed its boundary");
SDL_DestroySurface(shot);
shot = NULL;
// Flooding the outside reaches every pixel that is not the box.
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 0, 0, testgreen),
"flooding the area around a box");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 0, 0, testgreen), "the seed pixel was not filled");
TEST_ASSERT(errctx, pixel_is(shot, TEST_TARGET_SIZE - 1, TEST_TARGET_SIZE - 1, testgreen),
"the fill did not reach the far corner of the target");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred),
"the fill from outside overwrote the boundary");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_flood_fill(renderer, -1, 0, testred),
"flooding from a seed left of the target");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_flood_fill(renderer, 0, TEST_TARGET_SIZE, testred),
"flooding from a seed below the target");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_flood_fill(NULL, 0, 0, testred),
"flooding through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_copy_and_paste_region(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_Surface *saved = NULL;
SDL_Surface *reused = NULL;
SDL_Rect region;
SDL_FRect box;
ATTEMPT {
// Put something recognisable in the top left corner and save it.
box.x = 0.0f;
box.y = 0.0f;
box.w = 8.0f;
box.h = 8.0f;
CATCH(errctx, clear_target());
CATCH(errctx, akgl_draw_filled_rect(renderer, &box, testred));
region.x = 0;
region.y = 0;
region.w = 8;
region.h = 8;
TEST_EXPECT_OK(errctx, akgl_draw_copy_region(renderer, &region, &saved),
"saving a region of the target");
TEST_ASSERT(errctx, saved != NULL, "akgl_draw_copy_region did not allocate a surface");
TEST_ASSERT(errctx, saved->w == 8 && saved->h == 8,
"the saved surface is %dx%d, expected 8x8", saved->w, saved->h);
// Wipe the screen and put it back somewhere else.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_paste_region(renderer, saved, 32.0f, 32.0f),
"pasting a saved region");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 32, 32, testred),
"the pasted region did not land at its destination");
TEST_ASSERT(errctx, pixel_is(shot, 39, 39, testred),
"the pasted region is smaller than what was saved");
TEST_ASSERT(errctx, pixel_is(shot, 40, 40, testblack),
"the pasted region is larger than what was saved");
TEST_ASSERT(errctx, pixel_is(shot, 0, 0, testblack),
"pasting also redrew the region at its original position");
SDL_DestroySurface(shot);
shot = NULL;
// A surface the caller already owns is reused rather than replaced, so
// saving the same region repeatedly does not churn allocations.
reused = SDL_CreateSurface(8, 8, SDL_PIXELFORMAT_RGBA32);
FAIL_ZERO_BREAK(errctx, reused, AKGL_ERR_SDL, "%s", SDL_GetError());
region.x = 32;
region.y = 32;
TEST_EXPECT_OK(errctx, akgl_draw_copy_region(renderer, &region, &reused),
"saving into a caller-owned surface");
TEST_ASSERT(errctx, pixel_is(reused, 0, 0, testred),
"the caller-owned surface did not receive the region");
// Wrong-sized destinations and regions off the edge of the target are
// refused rather than silently clipped.
region.w = 4;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving into a destination of the wrong size");
region.x = TEST_TARGET_SIZE - 4;
region.y = 0;
region.w = 8;
region.h = 8;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving a region that runs off the right edge");
region.x = 0;
region.w = 0;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving a region with no area");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(NULL, &region, &reused),
"saving through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(renderer, NULL, &reused),
"saving a NULL region");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(renderer, &region, NULL),
"saving into a NULL destination");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(NULL, saved, 0.0f, 0.0f),
"pasting through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(renderer, NULL, 0.0f, 0.0f),
"pasting a NULL surface");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
if ( saved != NULL ) {
SDL_DestroySurface(saved);
}
if ( reused != NULL ) {
SDL_DestroySurface(reused);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_preserves_render_draw_color(void)
{
PREPARE_ERROR(errctx);
SDL_FRect box;
uint8_t r = 0;
uint8_t g = 0;
uint8_t b = 0;
uint8_t a = 0;
ATTEMPT {
box.x = 0.0f;
box.y = 0.0f;
box.w = 4.0f;
box.h = 4.0f;
// Drawing must not leave the renderer's color set to whatever it drew
// with, or the host's next SDL_RenderClear() paints the wrong color.
FAIL_ZERO_BREAK(
errctx,
SDL_SetRenderDrawColor(renderer->sdl_renderer, 0x11, 0x22, 0x33, 0x44),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
CATCH(errctx, akgl_draw_point(renderer, 1.0f, 1.0f, testred));
CATCH(errctx, akgl_draw_line(renderer, 0.0f, 0.0f, 3.0f, 3.0f, testred));
CATCH(errctx, akgl_draw_rect(renderer, &box, testred));
CATCH(errctx, akgl_draw_filled_rect(renderer, &box, testred));
CATCH(errctx, akgl_draw_circle(renderer, 20.0f, 20.0f, 4.0f, testred));
FAIL_ZERO_BREAK(
errctx,
SDL_GetRenderDrawColor(renderer->sdl_renderer, &r, &g, &b, &a),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
TEST_ASSERT(errctx, (r == 0x11) && (g == 0x22) && (b == 0x33) && (a == 0x44),
"drawing left the render draw color at %02x%02x%02x%02x, expected 11223344",
r, g, b, a);
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_backend_without_a_renderer(void)
{
PREPARE_ERROR(errctx);
akgl_RenderBackend empty;
SDL_Surface *saved = NULL;
SDL_Surface *scratch = NULL;
SDL_FRect box;
SDL_Rect region;
ATTEMPT {
// A backend that exists but was never given an SDL_Renderer. Every
// entry point has to say so rather than dereference it -- this is the
// state a host is in between allocating a backend and initializing it.
memset(&empty, 0x00, sizeof(akgl_RenderBackend));
box.x = 0.0f;
box.y = 0.0f;
box.w = 4.0f;
box.h = 4.0f;
region.x = 0;
region.y = 0;
region.w = 4;
region.h = 4;
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_point(&empty, 0.0f, 0.0f, testred),
"plotting through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_line(&empty, 0.0f, 0.0f, 1.0f, 1.0f, testred),
"drawing a line through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_rect(&empty, &box, testred),
"outlining through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_filled_rect(&empty, &box, testred),
"filling through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_circle(&empty, 4.0f, 4.0f, 2.0f, testred),
"drawing a circle through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_flood_fill(&empty, 0, 0, testred),
"flooding through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(&empty, &region, &saved),
"saving through an uninitialized backend");
TEST_ASSERT(errctx, saved == NULL,
"a refused save still wrote something to the destination");
scratch = SDL_CreateSurface(4, 4, SDL_PIXELFORMAT_RGBA32);
FAIL_ZERO_BREAK(errctx, scratch, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(&empty, scratch, 0.0f, 0.0f),
"pasting through an uninitialized backend");
} CLEANUP {
if ( saved != NULL ) {
SDL_DestroySurface(saved);
}
if ( scratch != NULL ) {
SDL_DestroySurface(scratch);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
ATTEMPT {
CATCH(errctx, akgl_error_init());
renderer = &_akgl_renderer;
FAIL_ZERO_BREAK(
errctx,
SDL_Init(SDL_INIT_VIDEO),
AKGL_ERR_SDL,
"Couldn't initialize SDL: %s",
SDL_GetError());
FAIL_ZERO_BREAK(
errctx,
SDL_CreateWindowAndRenderer(
"net/aklabs/libakgl/test_draw",
TEST_TARGET_SIZE,
TEST_TARGET_SIZE,
0,
&window,
&renderer->sdl_renderer),
AKGL_ERR_SDL,
"Couldn't create window/renderer: %s",
SDL_GetError());
CATCH(errctx, test_draw_point());
CATCH(errctx, test_draw_line());
CATCH(errctx, test_draw_rects());
CATCH(errctx, test_draw_circle());
CATCH(errctx, test_draw_flood_fill());
CATCH(errctx, test_draw_copy_and_paste_region());
CATCH(errctx, test_draw_preserves_render_draw_color());
CATCH(errctx, test_draw_backend_without_a_renderer());
} CLEANUP {
SDL_Quit();
} PROCESS(errctx) {
} FINISH_NORETURN(errctx);
}

259
tests/text.c Normal file
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/**
* @file text.c
* @brief Unit tests for font loading and text measurement.
*
* Measurement needs a font but no renderer, so this suite runs without a window
* and without the offscreen harness the drawing half of src/text.c is waiting
* on. akgl_text_rendertextat() is therefore not covered here.
*
* The fixture font is monospaced on purpose: the width of an N-character string
* is exactly N times the width of one character, so every assertion below is a
* relationship between measurements rather than a hardcoded pixel count that
* would break when FreeType changes its rounding.
*/
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <string.h>
#include <akerror.h>
#include <akgl/error.h>
#include <akgl/registry.h>
#include <akgl/text.h>
#include "testutil.h"
/** @brief The monospaced ASCII subset described in assets/akgl_test_mono.LICENSE.txt. */
#define TEST_FONT_PATH "assets/akgl_test_mono.ttf"
/** @brief Point size every test in this file opens the fixture font at. */
#define TEST_FONT_SIZE 16
/** @brief The fixture font, opened once by main() and shared by every test. */
static TTF_Font *testfont = NULL;
akerr_ErrorContext *test_text_loadfont(void)
{
PREPARE_ERROR(errctx);
TTF_Font *registered = NULL;
ATTEMPT {
CATCH(errctx, akgl_registry_init_font());
TEST_EXPECT_OK(
errctx,
akgl_text_loadfont("testfont", TEST_FONT_PATH, TEST_FONT_SIZE),
"loading the fixture font");
registered = SDL_GetPointerProperty(AKGL_REGISTRY_FONT, "testfont", NULL);
TEST_ASSERT(errctx, registered != NULL,
"akgl_text_loadfont did not place the font in AKGL_REGISTRY_FONT");
TEST_ASSERT(errctx, TTF_GetFontHeight(registered) > 0,
"the registered font reports height %d, expected a positive height",
TTF_GetFontHeight(registered));
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_loadfont(NULL, TEST_FONT_PATH, TEST_FONT_SIZE),
"loading a font under a NULL name");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_loadfont("nullpath", NULL, TEST_FONT_SIZE),
"loading a font from a NULL path");
TEST_EXPECT_STATUS(errctx, AKGL_ERR_SDL,
akgl_text_loadfont("missing", "assets/no_such_font.ttf", TEST_FONT_SIZE),
"loading a font that does not exist");
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_text_measure(void)
{
PREPARE_ERROR(errctx);
int w = 0;
int h = 0;
int onecharw = 0;
int onecharh = 0;
int emptyw = 0;
int emptyh = 0;
ATTEMPT {
// One cell. This is the measurement a character grid is built from.
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "A", &onecharw, &onecharh),
"measuring a single character");
TEST_ASSERT(errctx, onecharw > 0,
"one character measured %d wide, expected a positive width", onecharw);
TEST_ASSERT(errctx, onecharh == TTF_GetFontHeight(testfont),
"one character measured %d high, expected the font height %d",
onecharh, TTF_GetFontHeight(testfont));
// The font is monospaced, so four cells are exactly four times one.
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "AAAA", &w, &h),
"measuring four characters");
TEST_ASSERT(errctx, w == (onecharw * 4),
"four characters measured %d wide, expected %d", w, onecharw * 4);
TEST_ASSERT(errctx, h == onecharh,
"four characters on one line measured %d high, expected %d", h, onecharh);
// ...and every character advances by the same amount, which is what
// makes a fixed grid legitimate in the first place.
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "W", &w, &h), "measuring a wide glyph");
TEST_ASSERT(errctx, w == onecharw,
"'W' measured %d wide but 'A' measured %d in a monospaced font", w, onecharw);
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "i", &w, &h), "measuring a narrow glyph");
TEST_ASSERT(errctx, w == onecharw,
"'i' measured %d wide but 'A' measured %d in a monospaced font", w, onecharw);
// The empty string is zero wide and still one line high, so a cursor
// sitting on an empty line has somewhere to be.
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "", &emptyw, &emptyh),
"measuring the empty string");
TEST_ASSERT(errctx, emptyw == 0,
"the empty string measured %d wide, expected 0", emptyw);
TEST_ASSERT(errctx, emptyh == onecharh,
"the empty string measured %d high, expected the font height %d",
emptyh, onecharh);
// Measuring does not disturb the destinations it was not asked about.
w = -1;
h = -1;
TEST_EXPECT_OK(errctx, akgl_text_measure(testfont, "hello", &w, &h),
"measuring a word");
TEST_ASSERT(errctx, w == (onecharw * 5),
"\"hello\" measured %d wide, expected %d", w, onecharw * 5);
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(NULL, "A", &w, &h),
"measuring with a NULL font");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, NULL, &w, &h),
"measuring a NULL string");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, "A", NULL, &h),
"measuring into a NULL width");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_text_measure(testfont, "A", &w, NULL),
"measuring into a NULL height");
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_text_measure_wrapped(void)
{
PREPARE_ERROR(errctx);
int w = 0;
int h = 0;
int onecharw = 0;
int flatw = 0;
int flath = 0;
int lineskip = 0;
ATTEMPT {
CATCH(errctx, akgl_text_measure(testfont, "A", &onecharw, &flath));
lineskip = TTF_GetFontLineSkip(testfont);
TEST_ASSERT(errctx, lineskip > 0, "the font reports a line skip of %d", lineskip);
// A wrap length wide enough for the whole string measures the same as
// the unwrapped call.
CATCH(errctx, akgl_text_measure(testfont, "one two", &flatw, &flath));
TEST_EXPECT_OK(errctx,
akgl_text_measure_wrapped(testfont, "one two", flatw + onecharw, &w, &h),
"measuring a string that fits inside the wrap length");
TEST_ASSERT(errctx, w == flatw,
"an unwrapped measurement gave %d wide, expected %d", w, flatw);
TEST_ASSERT(errctx, h == flath,
"an unwrapped measurement gave %d high, expected %d", h, flath);
// Narrow enough to force a break at the space: two lines, and nothing
// wider than the wrap length.
TEST_EXPECT_OK(errctx,
akgl_text_measure_wrapped(testfont, "one two", onecharw * 4, &w, &h),
"measuring a string that has to wrap");
TEST_ASSERT(errctx, w <= (onecharw * 4),
"a wrapped measurement gave %d wide, past the %d wrap length",
w, onecharw * 4);
TEST_ASSERT(errctx, h >= (lineskip * 2),
"a wrapped measurement gave %d high, expected at least two lines (%d)",
h, lineskip * 2);
// Zero wraps on newlines only, so an embedded newline still costs a line
// and a long unbroken string does not.
TEST_EXPECT_OK(errctx, akgl_text_measure_wrapped(testfont, "one\ntwo", 0, &w, &h),
"measuring a string with an embedded newline");
TEST_ASSERT(errctx, h >= (lineskip * 2),
"an embedded newline measured %d high, expected at least two lines (%d)",
h, lineskip * 2);
TEST_ASSERT(errctx, w == (onecharw * 3),
"the longer of two three-character lines measured %d wide, expected %d",
w, onecharw * 3);
TEST_EXPECT_OK(errctx, akgl_text_measure_wrapped(testfont, "one two", 0, &w, &h),
"measuring a string with no newline at wrap length zero");
TEST_ASSERT(errctx, h == flath,
"a string with no newline measured %d high at wrap length 0, expected %d",
h, flath);
// A negative wrap length is refused rather than silently treated as
// "never wrap", which is what SDL_ttf does with it.
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_text_measure_wrapped(testfont, "one two", -1, &w, &h),
"measuring at a negative wrap length");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_measure_wrapped(NULL, "A", 100, &w, &h),
"measuring wrapped with a NULL font");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_measure_wrapped(testfont, NULL, 100, &w, &h),
"measuring a NULL string wrapped");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_measure_wrapped(testfont, "A", 100, NULL, &h),
"measuring wrapped into a NULL width");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_text_measure_wrapped(testfont, "A", 100, &w, NULL),
"measuring wrapped into a NULL height");
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
ATTEMPT {
CATCH(errctx, akgl_error_init());
FAIL_ZERO_BREAK(
errctx,
SDL_Init(0),
AKGL_ERR_SDL,
"Couldn't initialize SDL: %s",
SDL_GetError());
FAIL_ZERO_BREAK(
errctx,
TTF_Init(),
AKGL_ERR_SDL,
"Couldn't initialize the font engine: %s",
SDL_GetError());
testfont = TTF_OpenFont(TEST_FONT_PATH, TEST_FONT_SIZE);
FAIL_ZERO_BREAK(
errctx,
testfont,
AKGL_ERR_SDL,
"Couldn't open %s: %s",
TEST_FONT_PATH,
SDL_GetError());
CATCH(errctx, test_text_loadfont());
CATCH(errctx, test_text_measure());
CATCH(errctx, test_text_measure_wrapped());
} CLEANUP {
if ( testfont != NULL ) {
TTF_CloseFont(testfont);
}
TTF_Quit();
SDL_Quit();
} PROCESS(errctx) {
} FINISH_NORETURN(errctx);
}