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Code Issues 67 Pull Requests Actions Packages Projects Releases Wiki Activity
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Rendering should move to the SDL GPU renderer, for lighting and particles blast-radius:high design-decision performance status::grooming
#74 opened 2026-08-02 18:38:31 -04:00 by tachikoma 1.0.0
Twenty-seven header comments describe code that has changed blast-radius:high docs status::grooming
#63 opened 2026-08-02 18:34:53 -04:00 by tachikoma 0.9.x 0 / 11
The performance plan: nine changes in blast-radius order blast-radius:high performance status::grooming
#60 opened 2026-08-02 18:34:50 -04:00 by tachikoma 0.9.x 0 / 8
Unverified asset provenance: RPG Maker fixtures ship with no license blast-radius:high docs status::grooming
#52 opened 2026-08-02 18:33:38 -04:00 by tachikoma 0.9.x
A game cannot load and play a sound effect through this library at all api-gap blast-radius:high status::grooming
#50 opened 2026-08-02 18:33:36 -04:00 by tachikoma 0.10.0
akgl_tilemap_compute_tileset_offsets silently requires spacing == 0 and margin == 0 blast-radius:high defect status::grooming
#43 opened 2026-08-02 18:33:27 -04:00 by tachikoma 0.9.x
Every actor spawned from a map is invisible on frame one blast-radius:high defect status::grooming
#39 opened 2026-08-02 18:33:23 -04:00 by tachikoma 0.9.x
Parent/child offset is double-counted at draw time blast-radius:high defect status::grooming
#37 opened 2026-08-02 18:33:21 -04:00 by tachikoma 0.9.x
akgl_game_update calls simulate through a NULL pointer -- segfault on frame one blast-radius:high defect status::grooming
#36 opened 2026-08-02 18:33:20 -04:00 by tachikoma 0.9.x
P9: the tilemap footprint refactor -- targets 14 and 15, 28 MB of BSS abi-break blast-radius:high performance status::grooming
#28 opened 2026-08-02 18:33:09 -04:00 by tachikoma 1.0.0
P5: the per-tile tileset scan, and the four bugs hiding in it blast-radius:high defect performance status::grooming
#25 opened 2026-08-02 18:33:06 -04:00 by tachikoma 0.9.x
P2: text texture ring cache -- targets 8 and 9, one cache blast-radius:high performance status::grooming
#22 opened 2026-08-02 18:33:02 -04:00 by tachikoma 0.9.x
P1: string-pool free-list index -- targets 6 and 7, one change blast-radius:high performance status::grooming
#21 opened 2026-08-02 18:33:01 -04:00 by tachikoma 0.9.x
No akglConfig.cmake is generated or installed, so find_package(akgl) cannot work blast-radius:high packaging status::grooming
#18 opened 2026-08-02 18:32:58 -04:00 by tachikoma 0.10.0
akgl.pc names no dependencies, and akerror.h is part of the public interface blast-radius:high packaging status::grooming
#17 opened 2026-08-02 18:32:57 -04:00 by tachikoma 0.10.0
Background music never loops -- bgmprops is 0, which is SDL's "no property set" sentinel blast-radius:high defect status::grooming
#16 opened 2026-08-02 18:32:56 -04:00 by tachikoma 0.9.x
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