Add the akgl_ui subsystem: clay-backed menus, HUDs and dialogs #3
12
.gitmodules
vendored
12
.gitmodules
vendored
@@ -1,18 +1,18 @@
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[submodule "deps/semver"]
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path = deps/semver
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url = git@github.com:h2non/semver.c.git
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url = https://github.com/h2non/semver.c.git
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[submodule "deps/SDL"]
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path = deps/SDL
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url = git@github.com:libsdl-org/SDL.git
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url = https://github.com/libsdl-org/SDL.git
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[submodule "deps/SDL_image"]
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path = deps/SDL_image
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url = git@github.com:libsdl-org/SDL_image.git
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url = https://github.com/libsdl-org/SDL_image.git
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[submodule "deps/SDL_mixer"]
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path = deps/SDL_mixer
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url = git@github.com:libsdl-org/SDL_mixer.git
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url = https://github.com/libsdl-org/SDL_mixer.git
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[submodule "deps/SDL_ttf"]
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path = deps/SDL_ttf
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url = git@github.com:libsdl-org/SDL_ttf.git
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url = https://github.com/libsdl-org/SDL_ttf.git
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[submodule "deps/libsdlerror"]
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path = deps/libakerror
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url = https://source.starfort.tech/andrew/libakerror.git
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@@ -21,7 +21,7 @@
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url = https://source.starfort.tech/andrew/libakstdlib.git
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[submodule "deps/jansson"]
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path = deps/jansson
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url = git@github.com:akheron/jansson.git
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url = https://github.com/akheron/jansson.git
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[submodule "deps/libccd"]
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path = deps/libccd
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url = https://github.com/danfis/libccd.git
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@@ -284,6 +284,10 @@ akerr_ErrorContext *test_character_sprite_rebind_releases_displaced(void)
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int main(void)
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{
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PREPARE_ERROR(errctx);
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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akgl_renderer = &akgl_default_renderer;
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@@ -240,6 +240,10 @@ int main(void)
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{
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PREPARE_ERROR(errctx);
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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akgl_renderer = &akgl_default_renderer;
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@@ -740,6 +740,10 @@ int main(void)
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{
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PREPARE_ERROR(errctx);
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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akgl_gamemap = &akgl_default_gamemap;
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