#include #include #include #include #include #include #include #include "testutil.h" /** * @brief How many entries of AKERR_ARRAY_ERROR are currently held by somebody. * * The error contexts are a fixed pool exactly like the object pools: a context * is in use while its reference count is non-zero, and a function that finishes * without releasing one has leaked a slot out of AKERR_MAX_ARRAY_ERROR. */ static int live_error_contexts(void) { int live = 0; int i = 0; for ( i = 0; i < AKERR_MAX_ARRAY_ERROR; i++ ) { if ( AKERR_ARRAY_ERROR[i].refcount != 0 ) { live += 1; } } return live; } akerr_ErrorContext *test_akgl_rectangle_points_nullpointers(void) { akgl_RectanglePoints points; // Zeroed for the same reason as the fixtures in // test_akgl_collide_point_rectangle_nullpointers: the last case here is a // real call, and feeding it stack garbage is noise under `memcheck`. SDL_FRect testrect = {.x = 0, .y = 0, .w = 0, .h = 0}; PREPARE_ERROR(errctx); memset((void *)&points, 0x00, sizeof(akgl_RectanglePoints)); ATTEMPT { CATCH(errctx, akgl_rectangle_points(NULL, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with all NULL pointers"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_rectangle_points(NULL, &testrect)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL SDL_FRect pointer"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_rectangle_points(&points, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL akgl_RectanglePoints pointer"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_rectangle_points(&points, &testrect)); } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } akerr_ErrorContext *test_akgl_rectangle_points_math(void) { akgl_RectanglePoints points; SDL_FRect testrect = {.x = 0, .y = 0, .w = 32, .h = 32}; memset((void *)&points, 0x00, sizeof(akgl_RectanglePoints)); PREPARE_ERROR(errctx); ATTEMPT { CATCH(errctx, akgl_rectangle_points(&points, &testrect)); if ( points.topleft.x != 0 || points.topleft.y != 0 || points.topright.x != 32 || points.topright.y != 0 || points.bottomleft.x != 0 || points.bottomleft.y != 32 || points.bottomright.x != 32 || points.bottomright.y != 32 ) { FAIL_BREAK( errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points incorrectly calculated points for {x=0, y=0, w=32, h=32} to {topleft={%d, %d}, topright={%d, %d}, bottomleft={%d, %d}, bottomright={%d, %d}}", points.topleft.x, points.topleft.y, points.topright.x, points.topright.y, points.bottomleft.x, points.bottomleft.y, points.bottomright.x, points.bottomright.y ); } } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } akerr_ErrorContext *test_akgl_collide_point_rectangle_nullpointers(void) { // Zeroed rather than left as whatever the stack held. The last case in this // function is a real call with real arguments, and reading uninitialised // floats out of it is sixteen findings under `memcheck` for a test that is // not about coordinates at all. akgl_Point testpoint = { .x = 0, .y = 0 }; akgl_RectanglePoints testrectpoints; bool testcollide = false; PREPARE_ERROR(errctx); memset(&testrectpoints, 0x00, sizeof(akgl_RectanglePoints)); ATTEMPT { CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, *, NULL) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_point_rectangle(&testpoint, NULL, &testcollide)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, NULL, *) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_point_rectangle(NULL, &testrectpoints, &testcollide)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, *, *) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_point_rectangle(NULL, NULL, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, NULL, NULL) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide)); } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } akerr_ErrorContext *test_akgl_collide_point_rectangle_logic(void) { akgl_Point testpoint = {.x = 16, .y = 16}; SDL_FRect testrect = { .x = 0, .y = 0, .w = 32, .h = 32}; akgl_RectanglePoints testrectpoints; bool testcollide = false; PREPARE_ERROR(errctx); ATTEMPT { CATCH(errctx, akgl_rectangle_points(&testrectpoints, &testrect)); CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } testpoint.x = 48; testpoint.y = 48; CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide)); if ( testcollide == true ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported"); } } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } akerr_ErrorContext *test_akgl_collide_rectangles_nullpointers(void) { SDL_FRect testrect1 = {.x = 0, .y = 0, .w = 0, .h = 0}; SDL_FRect testrect2 = {.x = 0, .y = 0, .w = 0, .h = 0}; bool testcollide = false; PREPARE_ERROR(errctx); ATTEMPT { CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, *, NULL) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_rectangles(&testrect1, NULL, &testcollide)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, NULL, *) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_rectangles(NULL, &testrect2, &testcollide)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, *, *) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_rectangles(NULL, NULL, NULL)); FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, NULL, NULL) failed"); } CLEANUP { } PROCESS(errctx) { } HANDLE(errctx, AKERR_NULLPOINTER) { // noop } FINISH(errctx, true); ATTEMPT { CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } akerr_ErrorContext *test_akgl_collide_rectangles_logic(void) { SDL_FRect testrect1 = { .x = 0, .y = 0, .w = 32, .h = 32}; SDL_FRect testrect2 = { .x = 30, .y = 30, .w = 40, .h = 40}; bool testcollide = false; PREPARE_ERROR(errctx); ATTEMPT { // Collision overlapping on the top left CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping on the top right testrect1.x = 64; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping on the bottom left testrect1.x = 0; testrect1.y = 32; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping on the bottom right testrect1.x = 32; testrect1.y = 32; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping the top edge testrect1.x = 0; testrect1.y = 0; testrect1.w = 60; testrect1.h = 32; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping the left edge testrect1.x = 0; testrect1.y = 0; testrect1.w = 35; testrect1.h = 80; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping the right edge testrect1.x = 65; testrect1.y = 0; testrect1.w = 60; testrect1.h = 80; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Collision overlapping the bottom edge testrect1.x = 0; testrect1.y = 65; testrect1.w = 80; testrect1.h = 32; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == false ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed"); } // Not colliding testrect1.x = 0; testrect1.y = 0; testrect1.w = 16; testrect1.h = 16; CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide)); if ( testcollide == true ) { FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported"); } } CLEANUP { } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } /** * @brief Resolving a path through the root fallback must give its context back. * * akgl_path_relative tries the working directory first and falls back to * resolving against @p root when that reports ENOENT. That fallback used to be * taken by returning from inside the HANDLE block, which skips the * RELEASE_ERROR that FINISH ends with -- so every call down that branch leaked * one entry of AKERR_ARRAY_ERROR, and the 129th call aborted the whole process * with "Unable to pull an error context from the array!". A single map load * resolves several paths this way. * * The loop runs well past AKERR_MAX_ARRAY_ERROR on purpose: at the old * behaviour this test does not fail, it terminates the suite. */ akerr_ErrorContext *test_akgl_path_relative_releases_contexts(void) { PREPARE_ERROR(errctx); akgl_String *dst = NULL; int before = 0; int after = 0; int i = 0; PASS(errctx, akgl_heap_init()); PASS(errctx, akgl_heap_next_string(&dst)); before = live_error_contexts(); for ( i = 0; i < (AKERR_MAX_ARRAY_ERROR * 2); i++ ) { PASS(errctx, akgl_path_relative("assets", "testcharacter.json", dst)); } after = live_error_contexts(); ATTEMPT { if ( after != before ) { FAIL_BREAK( errctx, AKGL_ERR_BEHAVIOR, "akgl_path_relative leaked %d error context(s) over %d root-fallback resolutions", (after - before), (AKERR_MAX_ARRAY_ERROR * 2)); } } CLEANUP { IGNORE(akgl_heap_release_string(dst)); } PROCESS(errctx) { } FINISH(errctx, true); SUCCEED_RETURN(errctx); } int main(void) { PREPARE_ERROR(errctx); ATTEMPT { CATCH(errctx, akgl_error_init()); TEST_TRAP_UNHANDLED_ERRORS(); CATCH(errctx, test_akgl_rectangle_points_nullpointers()); CATCH(errctx, test_akgl_rectangle_points_math()); CATCH(errctx, test_akgl_collide_point_rectangle_nullpointers()); CATCH(errctx, test_akgl_collide_rectangles_nullpointers()); CATCH(errctx, test_akgl_collide_rectangles_logic()); CATCH(errctx, test_akgl_path_relative_releases_contexts()); } CLEANUP { } PROCESS(errctx) { } FINISH_NORETURN(errctx); }