/** * @file actor_state_string_names.c * @brief Implements the actor state string names subsystem. */ char *AKGL_ACTOR_STATE_STRING_NAMES[32] = { "AKGL_ACTOR_STATE_FACE_DOWN", "AKGL_ACTOR_STATE_FACE_LEFT", "AKGL_ACTOR_STATE_FACE_RIGHT", "AKGL_ACTOR_STATE_FACE_UP", "AKGL_ACTOR_STATE_ALIVE", "AKGL_ACTOR_STATE_DYING", "AKGL_ACTOR_STATE_DEAD", "AKGL_ACTOR_STATE_MOVING_LEFT", "AKGL_ACTOR_STATE_MOVING_RIGHT", "AKGL_ACTOR_STATE_MOVING_UP", "AKGL_ACTOR_STATE_MOVING_DOWN", "AKGL_ACTOR_STATE_UNDEFINED_11", "AKGL_ACTOR_STATE_UNDEFINED_12", "AKGL_ACTOR_STATE_UNDEFINED_13", "AKGL_ACTOR_STATE_UNDEFINED_14", "AKGL_ACTOR_STATE_UNDEFINED_15", "AKGL_ACTOR_STATE_UNDEFINED_16", "AKGL_ACTOR_STATE_UNDEFINED_17", "AKGL_ACTOR_STATE_UNDEFINED_18", "AKGL_ACTOR_STATE_UNDEFINED_19", "AKGL_ACTOR_STATE_UNDEFINED_20", "AKGL_ACTOR_STATE_UNDEFINED_21", "AKGL_ACTOR_STATE_UNDEFINED_22", "AKGL_ACTOR_STATE_UNDEFINED_23", "AKGL_ACTOR_STATE_UNDEFINED_24", "AKGL_ACTOR_STATE_UNDEFINED_25", "AKGL_ACTOR_STATE_UNDEFINED_26", "AKGL_ACTOR_STATE_UNDEFINED_27", "AKGL_ACTOR_STATE_UNDEFINED_28", "AKGL_ACTOR_STATE_UNDEFINED_29", "AKGL_ACTOR_STATE_UNDEFINED_30", "AKGL_ACTOR_STATE_UNDEFINED_31", };