#ifndef _AKGL_HEAP_H_ #define _AKGL_HEAP_H_ #include "sprite.h" #include "actor.h" #include "character.h" #include "staticstring.h" #include #ifndef AKGL_MAX_HEAP_ACTOR #define AKGL_MAX_HEAP_ACTOR 64 #endif #ifndef AKGL_MAX_HEAP_SPRITE #define AKGL_MAX_HEAP_SPRITE (AKGL_MAX_HEAP_ACTOR * 16) #endif #ifndef AKGL_MAX_HEAP_SPRITESHEET #define AKGL_MAX_HEAP_SPRITESHEET AKGL_MAX_HEAP_SPRITE #endif #ifndef AKGL_MAX_HEAP_CHARACTER #define AKGL_MAX_HEAP_CHARACTER 256 #endif #ifndef AKGL_MAX_HEAP_STRING #define AKGL_MAX_HEAP_STRING 256 #endif extern akgl_Actor HEAP_ACTOR[AKGL_MAX_HEAP_ACTOR]; extern akgl_Sprite HEAP_SPRITE[AKGL_MAX_HEAP_SPRITE]; extern akgl_SpriteSheet HEAP_SPRITESHEET[AKGL_MAX_HEAP_SPRITESHEET]; extern akgl_Character HEAP_CHARACTER[AKGL_MAX_HEAP_CHARACTER]; extern akgl_String HEAP_STRING[AKGL_MAX_HEAP_STRING]; akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_init(); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_next_actor(akgl_Actor **dest); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_next_sprite(akgl_Sprite **dest); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_next_spritesheet(akgl_SpriteSheet **dest); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_next_character(akgl_Character **dest); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_next_string(akgl_String **dest); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_release_actor(akgl_Actor *ptr); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_release_sprite(akgl_Sprite *ptr); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_release_spritesheet(akgl_SpriteSheet *ptr); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_release_character(akgl_Character *ptr); akerr_ErrorContext AKERR_NOIGNORE *akgl_heap_release_string(akgl_String *ptr); #endif //_AKGL_HEAP_H_