#include #include int main(void) { int mask = 0; AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_ALIVE); if ( mask != AKGL_ACTOR_STATE_ALIVE ) return 1; AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_LEFT); if ( mask != (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_LEFT) ) return 1; AKGL_BITMASK_DEL(mask, AKGL_ACTOR_STATE_ALIVE); if ( mask != (AKGL_ACTOR_STATE_FACE_LEFT) ) return 1; AKGL_BITMASK_CLEAR(mask); if ( mask != 0 ) return 1; AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_LEFT); if ( !(AKGL_BITMASK_HAS(mask, AKGL_ACTOR_STATE_FACE_LEFT)) ) return 1; mask = AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_FACE_UP; AKGL_BITMASK_DEL(mask, AKGL_ACTOR_STATE_FACE_ALL); if ( mask != AKGL_ACTOR_STATE_ALIVE ) return 1; AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_MOVING_DOWN); AKGL_BITMASK_ADD(mask, AKGL_ACTOR_STATE_FACE_DOWN); if ( mask != (AKGL_ACTOR_STATE_ALIVE | AKGL_ACTOR_STATE_MOVING_DOWN | AKGL_ACTOR_STATE_FACE_DOWN) ) return 1; return 0; }