char *ACTOR_STATE_STRING_NAMES[32] = { "ACTOR_STATE_FACE_DOWN", "ACTOR_STATE_FACE_LEFT", "ACTOR_STATE_FACE_RIGHT", "ACTOR_STATE_FACE_UP", "ACTOR_STATE_ALIVE", "ACTOR_STATE_DYING", "ACTOR_STATE_DEAD", "ACTOR_STATE_MOVING_LEFT", "ACTOR_STATE_MOVING_RIGHT", "ACTOR_STATE_MOVING_UP", "ACTOR_STATE_MOVING_DOWN", "ACTOR_STATE_UNDEFINED_11", "ACTOR_STATE_UNDEFINED_12", "ACTOR_STATE_UNDEFINED_13", "ACTOR_STATE_UNDEFINED_14", "ACTOR_STATE_UNDEFINED_15", "ACTOR_STATE_UNDEFINED_16", "ACTOR_STATE_UNDEFINED_17", "ACTOR_STATE_UNDEFINED_18", "ACTOR_STATE_UNDEFINED_19", "ACTOR_STATE_UNDEFINED_20", "ACTOR_STATE_UNDEFINED_21", "ACTOR_STATE_UNDEFINED_22", "ACTOR_STATE_UNDEFINED_23", "ACTOR_STATE_UNDEFINED_24", "ACTOR_STATE_UNDEFINED_25", "ACTOR_STATE_UNDEFINED_26", "ACTOR_STATE_UNDEFINED_27", "ACTOR_STATE_UNDEFINED_28", "ACTOR_STATE_UNDEFINED_29", "ACTOR_STATE_UNDEFINED_30", "ACTOR_STATE_UNDEFINED_31", };