#ifndef _STAGE_H_ #define _STAGE_H_ // Stages are collections of lights and cameras in a 2D or 3D space wherein actors // and backgrounds are placed and directed for action. typedef struct akgl_Stage { aksl_TreeNode bsp; akerr_ErrorContext AKERR_NOIGNORE *(*partition)(struct akgl_Stage *self); } akgl_Stage; // A function to divide the stage into a binary space partition tree with lists of actors in each partition akerr_ErrorContext AKERR_NOIGNORE akgl_stage_2d_bsp(akgl_Stage *self); #endif _STAGE_H_