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0f01126bad68fd8c66852bc9a2f56703f53b0bcb
libakgl/tests
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Andrew Kesterson cc0916cd1f Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
2026-05-09 14:45:37 -04:00
..
assets
Unify the library on an akgl_ namespace
2026-05-07 22:01:27 -04:00
actor.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
bitmasks.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
character.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
charviewer.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
registry.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
sprite.c
Added a (registry object name -> registry object pointer) map to the save method so that registry reference by name can have their actor, sprite, spritesheet, and character references reset
2026-05-09 14:45:37 -04:00
staticstring.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
tilemap.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
util.c
Rename library to AKGL (AKLabs Game Library)
2026-05-07 22:20:10 -04:00
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