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libakgl/tests/draw.c
Andrew Kesterson 42b60f725d
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Close the test gaps mutation testing found in audio and draw
A mutation smoke run scored src/audio.c at 50% and src/draw.c at 70% and named
three real holes:

- Nothing asserted that an unconfigured voice is audible, which is the entire
  reason the voice table defaults to a square wave at full level instead of a
  zeroed struct. Deleting the defaults survived.
- No envelope test used a non-zero attack and decay together, so the decay
  measuring from the start of the note rather than from the end of the attack
  survived.
- The circle was only checked at its four axis points, which a mis-signed
  octant reflection survives. It now checks that every plotted pixel has a
  mirror in the other three quadrants.

Also adds a backend that exists but was never given an SDL_Renderer, which is
the state a host is in between allocating one and initializing it; every draw
entry point has to report it rather than dereference it.

audio 50% -> 75%, draw 70% -> 90%. The survivors are recorded in TODO.md and
are honestly untestable from here.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 07:30:18 -04:00

601 lines
21 KiB
C

/**
* @file draw.c
* @brief Unit tests for the immediate-mode drawing primitives.
*
* Everything here draws into a small software renderer under the dummy video
* driver and then reads the target back with SDL_RenderReadPixels, so the
* assertions are about pixels that actually changed rather than about SDL
* having been called. No window is shown and no display is required.
*
* The target is deliberately tiny: at 64x64 a full readback is 16 KB, which
* makes it cheap to read the whole thing back after every operation.
*/
#include <SDL3/SDL.h>
#include <string.h>
#include <akerror.h>
#include <akgl/error.h>
#include <akgl/game.h>
#include <akgl/draw.h>
#include <akgl/renderer.h>
#include "testutil.h"
/** @brief Width and height of the offscreen target every test draws into. */
#define TEST_TARGET_SIZE 64
/** @brief Opaque black, what each test clears the target to. */
static const SDL_Color testblack = { 0x00, 0x00, 0x00, 0xff };
/** @brief The color most tests draw with. */
static const SDL_Color testred = { 0xff, 0x00, 0x00, 0xff };
/** @brief A second color, for tests that need to tell two marks apart. */
static const SDL_Color testgreen = { 0x00, 0xff, 0x00, 0xff };
/** @brief Clear the whole target to opaque black. */
static akerr_ErrorContext *clear_target(void)
{
PREPARE_ERROR(errctx);
FAIL_ZERO_RETURN(
errctx,
SDL_SetRenderDrawColor(renderer->sdl_renderer, 0x00, 0x00, 0x00, 0xff),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
FAIL_ZERO_RETURN(
errctx,
SDL_RenderClear(renderer->sdl_renderer),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
SUCCEED_RETURN(errctx);
}
/**
* @brief Report whether one pixel of @p shot carries @p color.
*
* Alpha is not compared: the render target's own alpha depends on the format
* SDL picked for it, and none of these tests draw translucently.
*/
static bool pixel_is(SDL_Surface *shot, int x, int y, SDL_Color color)
{
uint8_t r = 0;
uint8_t g = 0;
uint8_t b = 0;
uint8_t a = 0;
if ( shot == NULL ) {
return false;
}
if ( !SDL_ReadSurfacePixel(shot, x, y, &r, &g, &b, &a) ) {
return false;
}
return ((r == color.r) && (g == color.g) && (b == color.b));
}
akerr_ErrorContext *test_draw_point(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
ATTEMPT {
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_point(renderer, 10.0f, 20.0f, testred),
"plotting one pixel");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 10, 20, testred),
"the plotted pixel at 10,20 is not the color it was drawn with");
TEST_ASSERT(errctx, pixel_is(shot, 11, 20, testblack),
"plotting one pixel also changed its neighbour at 11,20");
TEST_ASSERT(errctx, pixel_is(shot, 10, 21, testblack),
"plotting one pixel also changed the pixel below it");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_point(NULL, 0.0f, 0.0f, testred),
"plotting through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_line(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
bool onthe_line = true;
int i = 0;
ATTEMPT {
CATCH(errctx, clear_target());
// A vertical line, so every pixel of it is known without reasoning
// about how SDL rasterises a diagonal.
TEST_EXPECT_OK(errctx, akgl_draw_line(renderer, 5.0f, 4.0f, 5.0f, 12.0f, testred),
"drawing a vertical line");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
for ( i = 4; i <= 12; i++ ) {
TEST_ASSERT_FLAG(onthe_line, pixel_is(shot, 5, i, testred));
}
TEST_ASSERT(errctx, onthe_line == true,
"the vertical line from 5,4 to 5,12 has a gap in it");
TEST_ASSERT(errctx, pixel_is(shot, 5, 3, testblack),
"the line ran past its first endpoint");
TEST_ASSERT(errctx, pixel_is(shot, 5, 13, testblack),
"the line ran past its second endpoint");
TEST_ASSERT(errctx, pixel_is(shot, 6, 8, testblack),
"the line is wider than one pixel");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_line(NULL, 0.0f, 0.0f, 1.0f, 1.0f, testred),
"drawing a line through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_rects(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_FRect box;
ATTEMPT {
box.x = 8.0f;
box.y = 8.0f;
box.w = 16.0f;
box.h = 16.0f;
// The outline touches the border and leaves the middle alone.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_rect(renderer, &box, testred), "outlining a rectangle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 8, 8, testred), "the outline is missing its top left corner");
TEST_ASSERT(errctx, pixel_is(shot, 23, 23, testred),
"the outline is missing its bottom right corner");
TEST_ASSERT(errctx, pixel_is(shot, 16, 8, testred), "the outline is missing its top edge");
TEST_ASSERT(errctx, pixel_is(shot, 16, 16, testblack), "the outline filled its interior");
SDL_DestroySurface(shot);
shot = NULL;
// The filled form covers the interior as well.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_filled_rect(renderer, &box, testred), "filling a rectangle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 16, 16, testred), "the fill left its interior empty");
TEST_ASSERT(errctx, pixel_is(shot, 8, 8, testred), "the fill missed its top left corner");
TEST_ASSERT(errctx, pixel_is(shot, 24, 24, testblack),
"the fill ran one pixel past its bottom right corner");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_rect(NULL, &box, testred),
"outlining through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_rect(renderer, NULL, testred),
"outlining a NULL rectangle");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_filled_rect(NULL, &box, testred),
"filling through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_draw_filled_rect(renderer, NULL, testred),
"filling a NULL rectangle");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_circle(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
bool symmetric = true;
int x = 0;
int y = 0;
ATTEMPT {
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_circle(renderer, 32.0f, 32.0f, 10.0f, testred),
"drawing a circle");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
// The four axis points are exact for any correct midpoint circle.
TEST_ASSERT(errctx, pixel_is(shot, 42, 32, testred), "the circle is missing its rightmost pixel");
TEST_ASSERT(errctx, pixel_is(shot, 22, 32, testred), "the circle is missing its leftmost pixel");
TEST_ASSERT(errctx, pixel_is(shot, 32, 42, testred), "the circle is missing its bottom pixel");
TEST_ASSERT(errctx, pixel_is(shot, 32, 22, testred), "the circle is missing its top pixel");
// It is an outline, not a disc.
TEST_ASSERT(errctx, pixel_is(shot, 32, 32, testblack), "the circle filled its center");
// ...and nothing lands outside the radius.
TEST_ASSERT(errctx, pixel_is(shot, 43, 32, testred) == false,
"the circle drew a pixel one past its radius");
// Every plotted pixel has a mirror in the other three quadrants. The
// circle is drawn one octant at a time and reflected seven ways, so a
// sign error in any single reflection breaks this and nothing else --
// the four axis points above stay put either way.
for ( y = 22; y <= 42; y++ ) {
for ( x = 22; x <= 42; x++ ) {
if ( !pixel_is(shot, x, y, testred) ) {
continue;
}
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, 64 - x, y, testred));
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, x, 64 - y, testred));
TEST_ASSERT_FLAG(symmetric, pixel_is(shot, 64 - x, 64 - y, testred));
}
}
TEST_ASSERT(errctx, symmetric == true,
"the circle is not symmetric about its center; an octant is reflected wrong");
SDL_DestroySurface(shot);
shot = NULL;
// A zero radius is the degenerate case, not an error: one pixel.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_circle(renderer, 5.0f, 5.0f, 0.0f, testred),
"drawing a circle of radius zero");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 5, 5, testred),
"a circle of radius zero did not plot its center");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_circle(renderer, 5.0f, 5.0f, -1.0f, testred),
"drawing a circle of negative radius");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_circle(NULL, 5.0f, 5.0f, 4.0f, testred),
"drawing a circle through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_flood_fill(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_FRect box;
ATTEMPT {
// A red box outline on black. Filling inside it must stay inside it,
// which is the whole contract of PAINT.
box.x = 10.0f;
box.y = 10.0f;
box.w = 20.0f;
box.h = 20.0f;
CATCH(errctx, clear_target());
CATCH(errctx, akgl_draw_rect(renderer, &box, testred));
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 20, 20, testgreen),
"flooding the inside of a box");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 20, 20, testgreen), "the seed pixel was not filled");
TEST_ASSERT(errctx, pixel_is(shot, 11, 11, testgreen),
"the fill did not reach the top left of the interior");
TEST_ASSERT(errctx, pixel_is(shot, 28, 28, testgreen),
"the fill did not reach the bottom right of the interior");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred), "the fill overwrote the boundary");
TEST_ASSERT(errctx, pixel_is(shot, 20, 10, testred), "the fill overwrote the top edge");
TEST_ASSERT(errctx, pixel_is(shot, 20, 5, testblack), "the fill leaked outside the box");
TEST_ASSERT(errctx, pixel_is(shot, 40, 40, testblack),
"the fill leaked into the rest of the target");
SDL_DestroySurface(shot);
shot = NULL;
// Filling a region that is already the requested color changes nothing
// and is not an error.
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 20, 20, testgreen),
"flooding a region that is already that color");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 20, 20, testgreen),
"refilling a region disturbed it");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred),
"refilling a region disturbed its boundary");
SDL_DestroySurface(shot);
shot = NULL;
// Flooding the outside reaches every pixel that is not the box.
TEST_EXPECT_OK(errctx, akgl_draw_flood_fill(renderer, 0, 0, testgreen),
"flooding the area around a box");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 0, 0, testgreen), "the seed pixel was not filled");
TEST_ASSERT(errctx, pixel_is(shot, TEST_TARGET_SIZE - 1, TEST_TARGET_SIZE - 1, testgreen),
"the fill did not reach the far corner of the target");
TEST_ASSERT(errctx, pixel_is(shot, 10, 10, testred),
"the fill from outside overwrote the boundary");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_flood_fill(renderer, -1, 0, testred),
"flooding from a seed left of the target");
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_flood_fill(renderer, 0, TEST_TARGET_SIZE, testred),
"flooding from a seed below the target");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_flood_fill(NULL, 0, 0, testred),
"flooding through a NULL backend");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_copy_and_paste_region(void)
{
PREPARE_ERROR(errctx);
SDL_Surface *shot = NULL;
SDL_Surface *saved = NULL;
SDL_Surface *reused = NULL;
SDL_Rect region;
SDL_FRect box;
ATTEMPT {
// Put something recognisable in the top left corner and save it.
box.x = 0.0f;
box.y = 0.0f;
box.w = 8.0f;
box.h = 8.0f;
CATCH(errctx, clear_target());
CATCH(errctx, akgl_draw_filled_rect(renderer, &box, testred));
region.x = 0;
region.y = 0;
region.w = 8;
region.h = 8;
TEST_EXPECT_OK(errctx, akgl_draw_copy_region(renderer, &region, &saved),
"saving a region of the target");
TEST_ASSERT(errctx, saved != NULL, "akgl_draw_copy_region did not allocate a surface");
TEST_ASSERT(errctx, saved->w == 8 && saved->h == 8,
"the saved surface is %dx%d, expected 8x8", saved->w, saved->h);
// Wipe the screen and put it back somewhere else.
CATCH(errctx, clear_target());
TEST_EXPECT_OK(errctx, akgl_draw_paste_region(renderer, saved, 32.0f, 32.0f),
"pasting a saved region");
shot = SDL_RenderReadPixels(renderer->sdl_renderer, NULL);
FAIL_ZERO_BREAK(errctx, shot, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_ASSERT(errctx, pixel_is(shot, 32, 32, testred),
"the pasted region did not land at its destination");
TEST_ASSERT(errctx, pixel_is(shot, 39, 39, testred),
"the pasted region is smaller than what was saved");
TEST_ASSERT(errctx, pixel_is(shot, 40, 40, testblack),
"the pasted region is larger than what was saved");
TEST_ASSERT(errctx, pixel_is(shot, 0, 0, testblack),
"pasting also redrew the region at its original position");
SDL_DestroySurface(shot);
shot = NULL;
// A surface the caller already owns is reused rather than replaced, so
// saving the same region repeatedly does not churn allocations.
reused = SDL_CreateSurface(8, 8, SDL_PIXELFORMAT_RGBA32);
FAIL_ZERO_BREAK(errctx, reused, AKGL_ERR_SDL, "%s", SDL_GetError());
region.x = 32;
region.y = 32;
TEST_EXPECT_OK(errctx, akgl_draw_copy_region(renderer, &region, &reused),
"saving into a caller-owned surface");
TEST_ASSERT(errctx, pixel_is(reused, 0, 0, testred),
"the caller-owned surface did not receive the region");
// Wrong-sized destinations and regions off the edge of the target are
// refused rather than silently clipped.
region.w = 4;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving into a destination of the wrong size");
region.x = TEST_TARGET_SIZE - 4;
region.y = 0;
region.w = 8;
region.h = 8;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving a region that runs off the right edge");
region.x = 0;
region.w = 0;
TEST_EXPECT_STATUS(errctx, AKERR_OUTOFBOUNDS,
akgl_draw_copy_region(renderer, &region, &reused),
"saving a region with no area");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(NULL, &region, &reused),
"saving through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(renderer, NULL, &reused),
"saving a NULL region");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(renderer, &region, NULL),
"saving into a NULL destination");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(NULL, saved, 0.0f, 0.0f),
"pasting through a NULL backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(renderer, NULL, 0.0f, 0.0f),
"pasting a NULL surface");
} CLEANUP {
if ( shot != NULL ) {
SDL_DestroySurface(shot);
}
if ( saved != NULL ) {
SDL_DestroySurface(saved);
}
if ( reused != NULL ) {
SDL_DestroySurface(reused);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_preserves_render_draw_color(void)
{
PREPARE_ERROR(errctx);
SDL_FRect box;
uint8_t r = 0;
uint8_t g = 0;
uint8_t b = 0;
uint8_t a = 0;
ATTEMPT {
box.x = 0.0f;
box.y = 0.0f;
box.w = 4.0f;
box.h = 4.0f;
// Drawing must not leave the renderer's color set to whatever it drew
// with, or the host's next SDL_RenderClear() paints the wrong color.
FAIL_ZERO_BREAK(
errctx,
SDL_SetRenderDrawColor(renderer->sdl_renderer, 0x11, 0x22, 0x33, 0x44),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
CATCH(errctx, akgl_draw_point(renderer, 1.0f, 1.0f, testred));
CATCH(errctx, akgl_draw_line(renderer, 0.0f, 0.0f, 3.0f, 3.0f, testred));
CATCH(errctx, akgl_draw_rect(renderer, &box, testred));
CATCH(errctx, akgl_draw_filled_rect(renderer, &box, testred));
CATCH(errctx, akgl_draw_circle(renderer, 20.0f, 20.0f, 4.0f, testred));
FAIL_ZERO_BREAK(
errctx,
SDL_GetRenderDrawColor(renderer->sdl_renderer, &r, &g, &b, &a),
AKGL_ERR_SDL,
"%s",
SDL_GetError());
TEST_ASSERT(errctx, (r == 0x11) && (g == 0x22) && (b == 0x33) && (a == 0x44),
"drawing left the render draw color at %02x%02x%02x%02x, expected 11223344",
r, g, b, a);
} CLEANUP {
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akerr_ErrorContext *test_draw_backend_without_a_renderer(void)
{
PREPARE_ERROR(errctx);
akgl_RenderBackend empty;
SDL_Surface *saved = NULL;
SDL_Surface *scratch = NULL;
SDL_FRect box;
SDL_Rect region;
ATTEMPT {
// A backend that exists but was never given an SDL_Renderer. Every
// entry point has to say so rather than dereference it -- this is the
// state a host is in between allocating a backend and initializing it.
memset(&empty, 0x00, sizeof(akgl_RenderBackend));
box.x = 0.0f;
box.y = 0.0f;
box.w = 4.0f;
box.h = 4.0f;
region.x = 0;
region.y = 0;
region.w = 4;
region.h = 4;
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_point(&empty, 0.0f, 0.0f, testred),
"plotting through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_line(&empty, 0.0f, 0.0f, 1.0f, 1.0f, testred),
"drawing a line through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_rect(&empty, &box, testred),
"outlining through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_filled_rect(&empty, &box, testred),
"filling through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_circle(&empty, 4.0f, 4.0f, 2.0f, testred),
"drawing a circle through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_flood_fill(&empty, 0, 0, testred),
"flooding through an uninitialized backend");
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_copy_region(&empty, &region, &saved),
"saving through an uninitialized backend");
TEST_ASSERT(errctx, saved == NULL,
"a refused save still wrote something to the destination");
scratch = SDL_CreateSurface(4, 4, SDL_PIXELFORMAT_RGBA32);
FAIL_ZERO_BREAK(errctx, scratch, AKGL_ERR_SDL, "%s", SDL_GetError());
TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
akgl_draw_paste_region(&empty, scratch, 0.0f, 0.0f),
"pasting through an uninitialized backend");
} CLEANUP {
if ( saved != NULL ) {
SDL_DestroySurface(saved);
}
if ( scratch != NULL ) {
SDL_DestroySurface(scratch);
}
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
int main(void)
{
PREPARE_ERROR(errctx);
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
ATTEMPT {
CATCH(errctx, akgl_error_init());
renderer = &_akgl_renderer;
FAIL_ZERO_BREAK(
errctx,
SDL_Init(SDL_INIT_VIDEO),
AKGL_ERR_SDL,
"Couldn't initialize SDL: %s",
SDL_GetError());
FAIL_ZERO_BREAK(
errctx,
SDL_CreateWindowAndRenderer(
"net/aklabs/libakgl/test_draw",
TEST_TARGET_SIZE,
TEST_TARGET_SIZE,
0,
&window,
&renderer->sdl_renderer),
AKGL_ERR_SDL,
"Couldn't create window/renderer: %s",
SDL_GetError());
CATCH(errctx, test_draw_point());
CATCH(errctx, test_draw_line());
CATCH(errctx, test_draw_rects());
CATCH(errctx, test_draw_circle());
CATCH(errctx, test_draw_flood_fill());
CATCH(errctx, test_draw_copy_and_paste_region());
CATCH(errctx, test_draw_preserves_render_draw_color());
CATCH(errctx, test_draw_backend_without_a_renderer());
} CLEANUP {
SDL_Quit();
} PROCESS(errctx) {
} FINISH_NORETURN(errctx);
}