Files
libakgl/docs/images
Andrew Kesterson 0972472cfa Take the tutorial figures out of the games themselves
Both examples gain --screenshot PATH and --screenshot-frame N. The capture sits
between the world being drawn and the frame being presented, because
SDL_RenderPresent is where the target stops being readable, and it works under
the dummy video driver and the software renderer like the rest of the headless
path does.

`cmake --build build --target docs_game_figures` regenerates
docs/images/sidescroller.png and docs/images/jrpg.png by running each game to a
chosen frame. Same contract as docs_screenshots: deliberate, never part of a
build, because the PNGs are tracked. There is no --check counterpart, and the
target says why -- the sidescroller drives its physics from the wall clock, so a
byte comparison would fail for reasons that have nothing to do with the
documentation.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KzBDV2fqgnUAcqCKqKvc71
2026-08-02 08:38:18 -04:00
..

The figures in this directory are generated, and are tracked deliberately

Every .png beside this file is output, not art. Each one is rendered by tools/docs_screenshots.sh from a ```c screenshot=NAME block in a chapter — the same code the reader is looking at, compiled against tools/docs_screenshot.c, run headless, and read back off the render target.

They are committed to the repository on purpose: a reader looking at the manual on the forge has no build tree, and a chapter whose figures only exist after cmake --build renders as a page of broken images. This is the same tracked-generated-artifact contract AGENTS.md spells out for include/akgl/SDL_GameControllerDB.h. Do not delete them, do not add them to .gitignore, and do not "clean up" the fact that generated files are tracked.

Working rules:

  • Never hand-edit one, and never replace one with a hand-taken screenshot. The whole point of the arrangement is that the picture follows the code. A figure that was retouched is a figure that has stopped being of the listing beside it, silently — which is exactly the failure this replaced.
  • An ordinary build does not touch them. Regeneration is cmake --build build --target docs_screenshots, and nothing else runs the script. A build that quietly rewrote eight binaries would put that diff in front of whoever happened to run make.
  • Regenerate as a deliberate change, in the same commit as whatever moved the picture, so the binary diff is attributable.
  • ctest -R docs_screenshots re-renders every figure and compares it byte for byte, into a scratch directory. It never repairs what it finds: a test that fixes what it is measuring passes the second time for the wrong reason.
  • ctest -R docs_examples fails a tagged block with no image here, so a new figure cannot be added to a chapter and then forgotten.

A byte comparison of a rendered PNG is a deliberate bet: that the dummy video driver and the software renderer are reproducible run to run and build to build. They are. What that does not cover is an SDL upgrade shifting one pixel of a diagonal — and the answer to that is to regenerate the figures in the same commit as the bump, not to weaken the check to a size comparison that would pass for every wrong picture of the right dimensions.

See docs/MAINTENANCE.md for the fence tags and the rest of the harness.