Mechanical whitespace-only change across src/, include/, tests/, and util/, applied with scripts/reindent.sh. No behavioral change. Most files already conformed. The genuine outliers indented at 2 columns (json_helpers.c, util.c from akgl_rectangle_points onward, assets.c, staticstring.c, akgl_actor_add_child, util.h, staticstring.h) or used spaces where the canonical form is a tab (draw.c). cc-mode also re-aligns line-continuation backslashes in multi-line macros to its default c-backslash-column, which is required for the tree to be a fixed point of the indenter. Verified whitespace-only: `git diff -w` over this change is empty apart from three trailing blank lines removed at EOF in src/heap.c, src/registry.c, and tests/tilemap.c. The build produces no new errors and ctest is unchanged at 13/14, with `character` still the one intentional failure. The tree is now a fixed point of `scripts/reindent.sh --check`. include/akgl/SDL_GameControllerDB.h is generated and excluded. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
36 lines
1.0 KiB
C
36 lines
1.0 KiB
C
/**
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* @file staticstring.c
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* @brief Implements the staticstring subsystem.
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*/
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#include <akerror.h>
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#include <akgl/staticstring.h>
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#include <errno.h>
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akerr_ErrorContext *akgl_string_initialize(akgl_String *obj, char *init)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, obj, AKERR_NULLPOINTER, "Attempted to initialize NULL string reference");
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if ( init != NULL ) {
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strncpy((char *)&obj->data, init, AKGL_MAX_STRING_LENGTH);
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} else {
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memset(&obj->data, 0x00, sizeof(akgl_String));
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}
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obj->refcount = 1;
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *akgl_string_copy(akgl_String *src, akgl_String *dst, int count)
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{
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PREPARE_ERROR(e);
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FAIL_ZERO_RETURN(e, src, AKERR_NULLPOINTER, "NULL argument");
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FAIL_ZERO_RETURN(e, dst, AKERR_NULLPOINTER, "NULL argument");
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if ( count == 0 ) {
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count = AKGL_MAX_STRING_LENGTH;
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}
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if ( (char *)dst->data != strncpy((char *)&dst->data, (char *)&src->data, count) ) {
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FAIL_RETURN(e, errno, "strncpy");
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}
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SUCCEED_RETURN(e);
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}
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