docs/ is a narrative manual, not a second reference. Every header already carries a substantial @file/@brief block and Doxyfile sets WARN_IF_UNDOCUMENTED with WARN_AS_ERROR, so an undocumented symbol already fails CI. The gap was navigation and worked examples. Chapters teach a task and link to the Doxygen output; where a declaration or a constant table has to be in front of the reader it arrives as a `c excerpt=` block, so the text *is* the header and cannot diverge from it. That also preserves the hand-aligned bit-flag tables scripts/reindent.el goes out of its way not to destroy. The manual does not re-document its dependencies. libakerror owns the ATTEMPT/CLEANUP/PROCESS/HANDLE/FINISH protocol, SDL3 owns renderers and events, Tiled owns the map format, jansson owns json_t. A chapter that restated any of them would be wrong the day upstream changed and nothing here would notice -- the same drift this work exists to fix, arriving from a different direction. So each chapter says what libakgl adds or constrains and links out for the rest. Chapter 4 is the exception and the reason for it: libakerror documents the mechanism, but only libakgl can say which statuses its own functions raise and what they mean here, and that was written down nowhere. It carries three tables -- libakgl's five status codes, the libakerror statuses libakgl actually raises with their meaning in this library, and the exit-status trap where `exit(AKGL_ERR_SDL)` is a wait status of 0 because the band starts at 256. Every chapter was written against src/ rather than against the header comments, which is how 27 false claims in those comments came to light. Where a chapter documents a known defect rather than a design decision it says so and points at TODO.md. README.md keeps the development process and hands the reader to docs/. Its task-oriented FAQ is deleted rather than moved, because one source of truth per topic is the whole point and that FAQ's examples did not compile. Census: 39 compiled snippets, 89 verbatim header excerpts, 4 JSON documents run through the real loaders, one linked-and-executed program with its output compared byte for byte, one generated figure. 11 norun blocks, each justified. Co-Authored-By: Claude Code <noreply@anthropic.com> Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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18. Utilities
util.h, json_helpers.h and staticstring.h hold the pieces that belong to no subsystem:
rectangle overlap, asset path resolution, typed JSON accessors, and the pooled string type
everything else passes around. The JSON accessors are the valuable part of this chapter —
their status semantics are what every asset loader in the library is written against, and
they are documented nowhere else.
Collision helpers
Three functions, all axis-aligned, all in util.h:
| Function | Question it answers |
|---|---|
akgl_rectangle_points(dest, rect) |
What are the four corners of this SDL_FRect? |
akgl_collide_point_rectangle(p, r, collide) |
Is this point inside those corners? |
akgl_collide_rectangles(r1, r2, collide) |
Do these two rectangles overlap? |
#include <akerror.h>
#include <SDL3/SDL.h>
#include <akgl/util.h>
/* Do two actor boxes touch? Edges count as touching. */
akerr_ErrorContext *boxes_touch(SDL_FRect *a, SDL_FRect *b, bool *hit)
{
PREPARE_ERROR(errctx);
PASS(errctx, akgl_collide_rectangles(a, b, hit));
SUCCEED_RETURN(errctx);
}
/* Is the mouse over a button? Corners first, then the point test. */
akerr_ErrorContext *point_in_box(int x, int y, SDL_FRect *box, bool *hit)
{
akgl_RectanglePoints corners;
akgl_Point p;
PREPARE_ERROR(errctx);
p.x = x;
p.y = y;
p.z = 0;
PASS(errctx, akgl_rectangle_points(&corners, box));
PASS(errctx, akgl_collide_point_rectangle(&p, &corners, hit));
SUCCEED_RETURN(errctx);
}
Four properties, all deliberate:
Axis-aligned only. There is no rotation support and no separating-axis test. An actor
drawn with a non-zero angle still collides as its unrotated box.
Edges count as touching. A point exactly on a boundary is inside; two rectangles sharing
an edge and no area overlap. Both comparisons are >= and <=.
Coordinates are truncated from float to int on the way in. A rectangle at
x = 10.9 has its corners at 10. That is right for tile-grid work and wrong for sub-pixel
work; if you need the latter, do not round-trip through akgl_rectangle_points.
z is carried and never used. akgl_Point has one, akgl_rectangle_points never
writes it, and neither collision test reads it. These are 2D tests.
The arrangement it misses
akgl_collide_rectangles works corner by corner: it tests each rectangle's four corners
against the other, eight tests, stopping at the first hit. Testing both directions is what
catches one rectangle wholly inside the other, which has no corner in its neighbour.
It still misses the cross. A tall thin rectangle crossing a short wide one overlaps without either enclosing a corner of the other, and both are reported as not colliding:
+---+ +---+
| | | |
+---|---|---+ +---+---+---+ <- overlaps, but
| | | | is | | | | no corner of
+---|---|---+ reported +---+---+---+ either is inside
| | as | | the other
+---+ "no hit" +---+
The fix is an edge-span comparison instead of a corner-containment one — r1.x < r2.x + r2.w && r2.x < r1.x + r1.w on both axes — and it is not made here. If your game can produce that
shape, and a long thin platform crossing a tall thin character is exactly that shape, test
for it yourself. Recorded as an @note on the function.
This is separate from the fact that nothing in the library calls these during a frame.
akgl_physics_simulate never calls collide, and akgl_physics_arcade_collide raises
AKERR_API — see Chapter 14. Collision detection is yours to run, and these
are the helpers for running it.
Path resolution
Asset files name their neighbours relatively: a sprite definition names its spritesheet, a
tilemap names its tilesets. "Relative" has to mean relative to the file doing the naming,
not to wherever the game was launched from — and akgl_path_relative is what makes that
true.
#include <akerror.h>
#include <akgl/heap.h>
#include <akgl/staticstring.h>
#include <akgl/util.h>
/* Resolve one asset's reference to a neighbour. dest must already be a
claimed pool string -- this writes into it, it does not claim one. */
akerr_ErrorContext *resolve_neighbour(char *mapdir, char *reference)
{
akgl_String *resolved = NULL;
PREPARE_ERROR(errctx);
PASS(errctx, akgl_heap_next_string(&resolved));
ATTEMPT {
CATCH(errctx, akgl_path_relative(mapdir, reference, resolved));
SDL_Log("%s -> %s", reference, resolved->data);
} CLEANUP {
IGNORE(akgl_heap_release_string(resolved));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
The order it tries things in:
akgl_path_relative(root, path, dest)
|
1. realpath(path) <- relative to the process CWD
| |
| +-- succeeds -> absolute result into dest, done
| |
| +-- ENOENT ---+
| |
2. +-> realpath(root + "/" + path)
|
+-- succeeds -> absolute result, done
|
+-- fails -> the errno propagates
Either way the result is absolute, with symlinks and .. folded out, because both
branches end in realpath(3).
Three things to know:
destmust already be a claimed pool string. This writes into it; it does not claim one for you.rootis required even on the path where it goes unused.- The fallback pastes
rootin front ofpathunconditionally, so an absolutepaththat does not exist getsrootprepended and fails on a nonsense spelling. Do not send absolute paths you expect to fall through. AKERR_OUTOFBOUNDSifroot + "/" + pathwould not fitAKGL_MAX_STRING_LENGTH(PATH_MAX);ENOENT, or whatever elserealpath(3)reports —EACCES,ELOOP,ENOTDIR— if neither spelling names an existing file;AKGL_ERR_HEAPif the string pool cannot supply the scratch buffers.
Stale defect note.
util.h:124-128warns that the fallback path "returns straight out of the ENOENT handler and so never releases the error context it was handling", costing one of libakerror's 128 context slots per call for the life of the process, andTODO.mditem 15 records the same thing as open. Both are out of date.src/util.c:115-129sets a flag in theHANDLE(errctx, ENOENT)block and callspath_relative_rootafterFINISH, which is exactly the fix that entry proposes, and the code carries a comment explaining why. The leak is gone; the two notes describing it are not.
The JSON accessors
Every asset format in this library is JSON, parsed by
jansson, and jansson's own accessors answer "missing
key", "wrong type" and "index past the end" all with the same NULL. json_helpers.h
splits them apart so a malformed asset file produces a message naming the key and what was
wrong with it, instead of a NULL dereference three frames later.
jansson owns json_t, json_decref, the parser and the reference-counting rules. What
this section documents is which status means what, and who owns the results.
Five conventions that run through the whole set
Absence is an error. A missing key is AKERR_KEY — not a quiet NULL, not a zero. That
is the opposite of the search functions in libakstdlib, and it is deliberate: an optional key
is expressed by handing the resulting error to akgl_get_json_with_default, not by the
accessor staying quiet. So AKERR_KEY in a loader is frequently a HANDLE block rather than
a failure.
Results come back through dest, because the return value is the error context. Every
argument is NULL-checked — the document or array, the key where there is one, and dest —
and each raises AKERR_NULLPOINTER with a message saying which. dest is not written on any
failure path.
json_t * results are borrowed, not owned. akgl_get_json_object_value,
akgl_get_json_array_value and akgl_get_json_array_index_object hand back pointers into
the document. They are valid until the document is freed and must never be
json_decref'd. Doing so drops a reference the accessor never took and takes the sub-object
out from under the document that owns it.
Strings are the exception: they are copied. akgl_get_json_string_value and
akgl_get_json_array_index_string write into a pooled akgl_String you release yourself.
*dest doubles as an input — NULL means "claim one for me", non-NULL means "write into
this one" — and it must be initialized either way, because an indeterminate *dest is
dereferenced. A value longer than AKGL_MAX_STRING_LENGTH is truncated silently.
The document is never modified. No accessor writes to it, adds to it, or reorders it.
The status table
These are the four statuses this family raises. Chapter 4 carries the full tables for the library; this one says what each means here.
| Status | Means | Raised by |
|---|---|---|
AKERR_NULLPOINTER |
Any argument was NULL — the document, the key, or dest |
All |
AKERR_KEY |
The key is absent. The idiomatic "optional thing was not there" | The object accessors |
AKERR_TYPE |
The key is present but is the wrong JSON type | All |
AKERR_OUTOFBOUNDS |
The index is outside the array. A negative index reports the same way as one past the end | The akgl_get_json_array_index_* family |
AKGL_ERR_HEAP |
*dest was NULL and the string pool is exhausted |
The two string accessors |
AKERR_INDEX is not in that list, and libakgl never raises it anywhere. It appears in
this subsystem only as a HANDLE_GROUP arm inside akgl_get_json_with_default, defending
against a status no accessor produces. Harmless, and worth knowing before you write a
HANDLE block for it.
Stale header prose. The conventions block at the top of
json_helpers.hsays "@p dest is notNULL-checked except where noted, so aNULLthere is a crash rather than an error context", andakgl_get_json_string_value's@param keysays it is "checked here, unlike the other accessors in this file". Neither is true. All eleven accessors checkdest, and all seven that take akeycheck that too —src/json_helpers.craisesAKERR_NULLPOINTERwith "NULL destination pointer" or "NULL key string" at every one. The per-function claim that aNULLkey "is reported as a missing key rather than as aNULLpointer" is wrong the same way.
Integer is strict; number is not
This is the distinction that catches people:
| Accessor | "w": 3 |
"w": 3.0 |
"w": "3" |
|---|---|---|---|
akgl_get_json_integer_value |
3 | AKERR_TYPE |
AKERR_TYPE |
akgl_get_json_number_value |
3.0f | 3.0f | AKERR_TYPE |
akgl_get_json_double_value |
3.0 | 3.0 | AKERR_TYPE |
3.0 is a real in JSON, and akgl_get_json_integer_value refuses it rather than
truncating it. Use one of the number accessors where either spelling should be accepted;
_double_value exists because the physics constants are double.
akgl_get_json_boolean_value is strict in the same direction: 0 and 1 are numbers in
JSON and are refused. It wants true or false.
Reading a document
#include <akerror.h>
#include <jansson.h>
#include <akgl/json_helpers.h>
#include <akgl/heap.h>
#include <akgl/staticstring.h>
/* A required key, an optional one with a default, and a borrowed sub-object. */
akerr_ErrorContext *read_sprite_header(json_t *doc)
{
json_t *frames = NULL; /* BORROWED. Never json_decref this. */
akgl_String *name = NULL; /* Copied, and pooled. Release it. */
int width = 0;
int width_default = 32;
float32_t scale = 0.0f;
PREPARE_ERROR(errctx);
ATTEMPT {
/* Required: an absent "name" is AKERR_KEY and propagates. */
CATCH(errctx, akgl_get_json_string_value(doc, "name", &name));
/* Optional: AKERR_KEY becomes width_default and a NULL return. */
CATCH(errctx, akgl_get_json_with_default(
akgl_get_json_integer_value(doc, "width", &width),
&width_default,
&width,
sizeof(int)));
/* Strict: "scale": 2 and "scale": 2.0 are both accepted here.
akgl_get_json_integer_value would refuse the second. */
CATCH(errctx, akgl_get_json_number_value(doc, "scale", &scale));
/* Borrowed: valid until the document is freed. */
CATCH(errctx, akgl_get_json_array_value(doc, "frames", &frames));
SDL_Log("%s: %d wide, %.1f scale, %d frames",
name->data, width, scale, (int)json_array_size(frames));
} CLEANUP {
IGNORE(akgl_heap_release_string(name));
} PROCESS(errctx) {
} FINISH(errctx, true);
SUCCEED_RETURN(errctx);
}
akgl_get_json_with_default — how optional is spelled
Run the accessor, hand its error context here along with the fallback. A status it handles
becomes dest holding the default and a NULL return; anything else propagates untouched.
When the error is consumed it is also released, so you must not release it again. A NULL
e — the accessor succeeded — returns at once without touching dest.
It defaults on three statuses, and this is the current behaviour, checked against
src/json_helpers.c:207-211:
| Status | Defaulted? | Why |
|---|---|---|
AKERR_KEY |
Yes | The key is absent. That is what "optional" means for an object member |
AKERR_OUTOFBOUNDS |
Yes | The index is past the end. That is what "optional" means for an array element |
AKERR_INDEX |
Yes | Defensive only — nothing in libakgl raises it |
AKERR_TYPE |
No | Propagates, and that is the correct line to draw |
The AKERR_TYPE exclusion is the interesting one. "The key is missing" and "the key is
present but holds a string where a number belongs" are not the same situation. The first is
an omitted setting and a default is exactly right for it. The second is a malformed document,
and quietly substituting a default there would hide the defect and hand the game a value the
author never wrote. So it propagates.
AKERR_OUTOFBOUNDS is the one that changed, because it is what the
akgl_get_json_array_index_* family actually raises for a short array. An array element
does get a default now, and "this element is optional" works for an array index as well as
for an object member.
Stale header prose.
include/akgl/json_helpers.h:230-234still says the opposite — that it defaults onAKERR_KEYandAKERR_INDEX"but not onAKERR_OUTOFBOUNDS… so this pairs with the object accessors and does not currently give an array index a default". That was true before 0.5.0.src/json_helpers.cnow carries a thirdHANDLE_GROUP(e, AKERR_OUTOFBOUNDS)arm, placed above the arm holding thememcpybecauseHANDLE_GROUPemits nobreakand every arm falls into that body, andtests/json_helpers.ccovers it through both the integer and object index accessors.TODO.mditem 18 records it as fixed. The header comment wants correcting in its own commit.
defsize is trusted, not derived: it is a memcpy through void * with no type
information, and it must match the type both sides actually are.
defsize is not the trap, though. Ownership is.
#include <akerror.h>
#include <jansson.h>
#include <akgl/error.h>
#include <akgl/json_helpers.h>
/* akgl_get_json_with_default hands BACK the context it was given when it
does not handle the status. Take the result into a local, drop your own
pointer, and release it yourself -- a CLEANUP block that also releases it
double-releases, and a double-released context corrupts the failure
instead of reporting it. */
akerr_ErrorContext *optional_int(json_t *doc, char *key, int *dest, int fallback)
{
akerr_ErrorContext *keyerr = NULL;
akerr_ErrorContext *defaulted = NULL;
PREPARE_ERROR(errctx);
keyerr = akgl_get_json_integer_value(doc, key, dest);
defaulted = akgl_get_json_with_default(keyerr, &fallback, dest, sizeof(int));
keyerr = NULL; /* ownership passed either way */
if ( defaulted != NULL ) {
defaulted->handled = true;
defaulted = akerr_release_error(defaulted);
FAIL_RETURN(errctx, AKGL_ERR_BEHAVIOR, "%s was present but not an integer", key);
}
SUCCEED_RETURN(errctx);
}
The inline form in the previous example — passing the accessor's return straight into
akgl_get_json_with_default inside a CATCH — is safe, because you never hold a second
pointer to the context. It is when you keep one that this matters, and a test written the
naive way passes against broken code: the first draft of the AKERR_OUTOFBOUNDS test in
tests/json_helpers.c did exactly that. See Chapter 4 and AGENTS.md under
"Testing Guidelines".
The Tiled property helpers are elsewhere
akgl_get_json_properties_integer, _number, _float, _double, _string and
akgl_get_json_tilemap_property are declared in tilemap.h, not here. They read Tiled's
custom-property array — a list of {"name": …, "type": …, "value": …} objects — rather than
a plain JSON object, which is a different shape and belongs to a different chapter. See
Chapter 13.
akgl_String
The library allocates nothing at runtime, so a string here is a fixed-capacity buffer claimed from the pool:
#define AKGL_MAX_STRING_LENGTH PATH_MAX
/** @brief Provides a fixed-capacity, heap-managed string buffer. */
typedef struct
{
int refcount; /**< Pool bookkeeping; 0 means the slot is free. Owned by the heap layer. */
char data[AKGL_MAX_STRING_LENGTH]; /**< The characters. Not guaranteed NUL-terminated when filled to capacity. */
} akgl_String;
data is a plain char[], so str->data goes anywhere a char * does. refcount belongs
to the heap layer — Chapter 5 — and akgl_heap_next_string is the one
acquire function that takes the reference for you, unlike the other four pools.
Two functions operate on the contents:
| Function | What it does |
|---|---|
akgl_string_initialize(obj, init) |
Copies init in, or zero-fills when init is NULL, and sets refcount to 1. Always NUL-terminates; truncates silently |
akgl_string_copy(src, dest, count) |
Bounded copy between two already-claimed slots. count of 0 selects the whole buffer. Always NUL-terminates. Leaves refcount alone |
Capacity is PATH_MAX, which is what makes the string pool by far the largest of the
five — 256 slots is about a megabyte — and why claiming the last free slot from it costs
250 ns against 4 ns from the actor pool. Same algorithm, different cache behaviour; the scan
touches one reference count every 4 KiB. PERFORMANCE.md has the measurement.
akgl_string_copy refuses a negative count or one above AKGL_MAX_STRING_LENGTH with
AKERR_OUTOFBOUNDS, because both buffers are exactly that long and a larger count walked off
the end of two pool slots at once.
The two test-only helpers
akgl_compare_sdl_surfaces and akgl_render_and_compare are in util.h and are labelled in
the header as "REALLY slow routines that are only useful in testing harnesses". They are not
frame-path functions and this manual does not otherwise cover them:
akgl_compare_sdl_surfaces(s1, s2)— dimensions, pitch and format first, then amemcmpover the raw pixels. A mismatch is reported asAKERR_VALUE, an error rather than an out-parameter.akgl_render_and_compare(t1, t2, x, y, w, h, writeout)— draws each texture into the same rectangle, reads the framebuffer back after each, and compares. Answers "do these render the same", which is not the same question as "are these identical", because the renderer's scaling and blending sit in between.writeoutnames a PNG of the first render, underSDL_GetBasePath(), which is how you see what was actually drawn when an assertion fails.
Both have a scar worth repeating. Until 0.5.0 akgl_render_and_compare drew t1 on both
passes, so it always reported a match and every image assertion built on it asserted nothing.