CMake chains command overrides one level deep: a second override rebinds
_add_test to the first and the builtin becomes unreachable to everyone. So two
projects in one tree cannot both shadow add_test, and akbasic has to shadow it
first for libakerror and libakstdlib -- which left its own registrations
recursing to CMake's depth limit.
The unconditional shadow arrived with the vendored-dependency fix in 18399f2.
That half stays; only the guard comes back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
479 lines
20 KiB
CMake
479 lines
20 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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# The single source of truth for the library version. It drives the generated
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# include/akgl/version.h, the shared library's VERSION and SOVERSION, and the
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# Version field in akgl.pc. Bump it here and nowhere else.
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project(akgl VERSION 0.4.0 LANGUAGES C)
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# Memory checking reuses the suites that already exist -- `ctest -T memcheck`
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# runs every registered test under valgrind -- rather than adding programs of its
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# own. The perf suites carry most of the weight there: they are the only things
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# in the tree that load assets, draw a scene, and run a frame loop in one
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# process, and tests/benchutil.h drops their iteration counts by three orders of
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# magnitude when it finds itself under valgrind, which turns a benchmark into
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# exactly the broad, once-through path coverage a leak check wants.
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#
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# These have to be set before include(CTest): that is what writes them into
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# DartConfiguration.tcl, and a memcheck run reads them from there.
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find_program(MEMORYCHECK_COMMAND valgrind)
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# Set with FORCE, but only when empty. include(CTest) declares both of these as
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# empty cache entries, so a build tree configured before this block existed has
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# them already and a plain set(... CACHE ...) would be ignored -- the values
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# would silently never reach DartConfiguration.tcl. Guarding on emptiness still
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# leaves a deliberate -DMEMORYCHECK_SUPPRESSIONS_FILE=... alone.
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if(NOT MEMORYCHECK_SUPPRESSIONS_FILE)
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set(MEMORYCHECK_SUPPRESSIONS_FILE
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"${CMAKE_CURRENT_SOURCE_DIR}/scripts/valgrind.supp"
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CACHE FILEPATH "Suppressions for third-party findings the memcheck run cannot fix" FORCE)
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endif()
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# Definite losses only. "Still reachable" is every global SDL and FreeType keeps
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# for the process lifetime and says nothing about libakgl; "possibly lost" is
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# dominated by interior pointers into pools and thread stacks. Neither is worth
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# the false positives.
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if(NOT MEMORYCHECK_COMMAND_OPTIONS)
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set(MEMORYCHECK_COMMAND_OPTIONS
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"--leak-check=full --show-leak-kinds=definite --errors-for-leak-kinds=definite --track-origins=yes --num-callers=25"
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CACHE STRING "Options passed to the memory checker" FORCE)
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endif()
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include(CTest)
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option(AKGL_COVERAGE "Instrument libakgl and generate coverage reports with CTest" OFF)
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if(AKGL_COVERAGE)
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if(NOT CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
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message(FATAL_ERROR "AKGL_COVERAGE requires GCC or Clang")
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endif()
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find_program(GCOVR_EXECUTABLE gcovr REQUIRED)
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endif()
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# Vendored projects own their test suites. Suppress their CTest registration so
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# the suite that runs contains only the targets built here. The override is
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# lifted again below, before this project registers its own tests.
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#
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# **Only when this project is top-level, and that guard is load-bearing.** CMake
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# exposes an overridden command as `_name` and chains exactly one level deep: a
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# second override rebinds `_add_test` to the *first* override and the builtin
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# becomes unreachable to everybody, forever. So two projects in one tree cannot
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# both shadow add_test() -- whoever goes second breaks, and an embedding
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# consumer that shadows it first sees its own registrations recurse until CMake
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# stops at depth 1000.
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#
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# An embedded libakgl therefore leaves the override alone and lets its consumer
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# suppress what it does not want; the consumer has to have that machinery
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# anyway, for libakerror and libakstdlib. libakstdlib guards its own shadow the
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# same way and for the same reason.
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if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(AKGL_SUPPRESS_DEPENDENCY_TESTS TRUE)
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function(add_test)
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if(NOT AKGL_SUPPRESS_DEPENDENCY_TESTS)
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_add_test(${ARGV})
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endif()
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endfunction()
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function(set_tests_properties)
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if(NOT AKGL_SUPPRESS_DEPENDENCY_TESTS)
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_set_tests_properties(${ARGV})
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endif()
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endfunction()
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endif()
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set(JANSSON_WITHOUT_TESTS ON CACHE BOOL "Do not build vendored Jansson tests" FORCE)
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set(JANSSON_EXAMPLES OFF CACHE BOOL "Do not build vendored Jansson examples" FORCE)
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set(JANSSON_BUILD_DOCS OFF CACHE BOOL "Do not build vendored Jansson docs" FORCE)
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# Add one vendored dependency, if nobody has already declared it and the
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# submodule is actually checked out.
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#
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# A macro rather than a function on purpose: add_subdirectory() inside a
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# function runs with that function's variable scope, so every cache-ish variable
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# these projects set for their own subdirectories would be discarded on return.
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macro(akgl_add_vendored_dependency target dir)
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if(NOT TARGET ${target})
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/${dir}/CMakeLists.txt")
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add_subdirectory(${dir} EXCLUDE_FROM_ALL)
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set(AKGL_VENDORED_DEPENDENCIES TRUE)
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endif()
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endif()
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endmacro()
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# Added on both paths, not just when this is the top-level project. Embedded
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# with add_subdirectory(), the submodules under deps/ are sitting right there --
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# the recursive clone the consumer just did put them there -- and refusing to
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# configure until SDL3 is installed system-wide is a failure with its own answer
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# three directories away. if(NOT TARGET ...) means a consumer that has already
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# declared one of these wins; the EXISTS check means a checkout without
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# submodules falls through to find_package below.
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akgl_add_vendored_dependency(jansson::jansson deps/jansson)
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akgl_add_vendored_dependency(akerror::akerror deps/libakerror)
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akgl_add_vendored_dependency(akstdlib::akstdlib deps/libakstdlib)
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akgl_add_vendored_dependency(SDL3::SDL3 deps/SDL)
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akgl_add_vendored_dependency(SDL3_image::SDL3_image deps/SDL_image)
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akgl_add_vendored_dependency(SDL3_mixer::SDL3_mixer deps/SDL_mixer)
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akgl_add_vendored_dependency(SDL3_ttf::SDL3_ttf deps/SDL_ttf)
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# libakerror 1.0.0 sizes its own status-name registry; consumers no longer do.
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# libakgl claims its status codes at runtime in akgl_heap_init() instead.
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set(AKGL_SUPPRESS_DEPENDENCY_TESTS FALSE)
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# Anything the vendored block did not supply has to come from the system.
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if(NOT (TARGET SDL3::SDL3 AND TARGET SDL3_image::SDL3_image AND
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TARGET SDL3_mixer::SDL3_mixer AND TARGET SDL3_ttf::SDL3_ttf AND
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TARGET akerror::akerror AND TARGET akstdlib::akstdlib AND
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TARGET jansson::jansson))
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# Only needed to locate installed copies; a fully vendored build does not
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# require pkg-config to be present at all.
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find_package(PkgConfig REQUIRED)
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endif()
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if(NOT TARGET SDL3::SDL3)
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find_package(SDL3 REQUIRED)
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endif()
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if(NOT TARGET SDL3_image::SDL3_image)
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find_package(SDL3_image REQUIRED)
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endif()
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if(NOT TARGET SDL3_mixer::SDL3_mixer)
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find_package(SDL3_mixer REQUIRED)
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endif()
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if(NOT TARGET SDL3_ttf::SDL3_ttf)
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find_package(SDL3_ttf REQUIRED)
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endif()
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# No version here: libakerror ships no akerrorConfigVersion.cmake, so asking
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# for one makes find_package reject every install. The floor is enforced by
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# the #error in include/akgl/error.h instead, which feature-tests
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# AKERR_FIRST_CONSUMER_STATUS.
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if(NOT TARGET akerror::akerror)
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find_package(akerror REQUIRED)
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endif()
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# 0.2 rather than bare: libakstdlib 0.2.0 ships an akstdlibConfigVersion.cmake
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# with SameMinorVersion compatibility, mirroring its soname, so this accepts
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# any 0.2.x and refuses 0.3 and 1.0. Unversioned, this path would silently
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# accept an ABI-incompatible libakstdlib.
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if(NOT TARGET akstdlib::akstdlib)
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find_package(akstdlib 0.2 REQUIRED)
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endif()
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if(NOT TARGET jansson::jansson)
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find_package(jansson)
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endif()
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set(GAMECONTROLLERDB_H "include/akgl/SDL_GameControllerDB.h")
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set(prefix ${CMAKE_INSTALL_PREFIX})
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set(exec_prefix "\${prefix}")
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set(libdir "\${exec_prefix}/lib")
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set(includedir "\${prefix}/include")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/akgl.pc.in ${CMAKE_CURRENT_BINARY_DIR}/akgl.pc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/include/akgl/version.h.in
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${CMAKE_CURRENT_BINARY_DIR}/include/akgl/version.h @ONLY)
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# Tests use both relative paths and SDL_GetBasePath(), so stage fixtures beside
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# test executables in every out-of-tree build.
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests/assets"
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DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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add_custom_command(
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OUTPUT ${GAMECONTROLLERDB_H}
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COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/mkcontrollermappings.sh ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Generating controller mappings ..."
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)
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# Add include directories
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include_directories(${SDL3_INCLUDE_DIRS})
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add_library(akgl SHARED
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deps/semver/semver.c
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src/actor.c
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src/actor_state_string_names.c
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src/audio.c
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src/text.c
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src/assets.c
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src/character.c
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src/draw.c
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src/error.c
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src/game.c
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src/controller.c
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src/heap.c
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src/json_helpers.c
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src/registry.c
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src/renderer.c
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src/physics.c
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src/sprite.c
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src/staticstring.c
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src/tilemap.c
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src/util.c
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src/version.c
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${GAMECONTROLLERDB_H}
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)
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# While the major version is 0 the ABI is not stable across minor releases, so
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# the soname carries major.minor -- libakgl.so.0.1. A plain SOVERSION 0 would
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# claim 0.1.0 and 0.2.0 are interchangeable, which is exactly the silent
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# mispairing the soname is here to prevent. At 1.0.0 this becomes the major
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# alone, matching libakerror.
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if(PROJECT_VERSION_MAJOR EQUAL 0)
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set(AKGL_SOVERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
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else()
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set(AKGL_SOVERSION "${PROJECT_VERSION_MAJOR}")
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endif()
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set_target_properties(akgl PROPERTIES
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VERSION ${PROJECT_VERSION}
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SOVERSION ${AKGL_SOVERSION}
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)
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add_library(akgl::akgl ALIAS akgl)
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add_executable(charviewer util/charviewer.c)
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add_executable(akgl_test_semver_unit deps/semver/semver_unit.c)
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# Every suite here is a standalone C program named tests/<name>.c, built as
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# akgl_test_<name> and registered with CTest under <name>.
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set(AKGL_TEST_SUITES
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actor
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audio
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bitmasks
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character
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controller
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draw
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error
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game
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headers
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heap
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json_helpers
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physics
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registry
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renderer
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sprite
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staticstring
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text
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tilemap
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util
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version
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)
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# The performance suites are built and registered exactly like the unit suites,
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# but they are benchmarks: they drive hot paths for millions of iterations, print
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# a table of nanoseconds per operation, and fail only when a measurement exceeds
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# a budget set at roughly ten times the recorded baseline. They carry the `perf`
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# label, so `ctest -L perf` runs only them and `ctest -LE perf` leaves them out
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# of an ordinary run, and they get a much longer timeout for obvious reasons.
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#
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# Set AKGL_BENCH_SCALE in the environment to change how long they run --
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# `AKGL_BENCH_SCALE=0.1 ctest -L perf` for a tenth of the iterations. Below 1.0
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# the budgets are measured and reported but not enforced, because a short run is
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# a noisy one.
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set(AKGL_PERF_SUITES
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perf
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perf_render
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)
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# The executables carry an akgl_ prefix but the CTest names do not: a vendored
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# dependency is free to ship its own tests/version.c, and libakstdlib now does.
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# Its target is created by add_subdirectory even though EXCLUDE_FROM_ALL keeps
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# it from being built, so an unprefixed test_version here is a configure error.
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foreach(suite IN LISTS AKGL_TEST_SUITES AKGL_PERF_SUITES)
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add_executable(akgl_test_${suite} tests/${suite}.c)
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add_test(NAME ${suite} COMMAND akgl_test_${suite})
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endforeach()
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add_test(NAME semver_unit COMMAND akgl_test_semver_unit)
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# TIMEOUT is generous because CTest applies the same property to `ctest -T
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# memcheck`, where every suite runs under valgrind at something like twenty
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# times its normal cost. The unit suites finish in well under a second each
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# without it; the ceiling is there for the checked run, not the ordinary one.
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set_tests_properties(
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${AKGL_TEST_SUITES} semver_unit
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PROPERTIES WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tests" TIMEOUT 300
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)
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set_tests_properties(
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${AKGL_PERF_SUITES}
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PROPERTIES
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tests"
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TIMEOUT 900
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LABELS perf
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)
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# Specify include directories for the library's headers (if applicable)
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target_include_directories(akgl PUBLIC
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include/
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deps/semver/
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# akgl/version.h is generated by configure_file, so it lives in the build tree
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# rather than beside the headers it is included from.
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${CMAKE_CURRENT_BINARY_DIR}/include/
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)
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if(AKGL_COVERAGE)
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target_compile_options(akgl PRIVATE --coverage -O0 -g)
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target_link_options(akgl PRIVATE --coverage)
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set(AKGL_COVERAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/coverage")
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file(MAKE_DIRECTORY "${AKGL_COVERAGE_DIR}")
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add_test(
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NAME coverage_reset
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COMMAND ${GCOVR_EXECUTABLE}
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--root "${CMAKE_CURRENT_SOURCE_DIR}"
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--object-directory "${CMAKE_CURRENT_BINARY_DIR}"
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--delete
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)
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set_tests_properties(coverage_reset PROPERTIES FIXTURES_SETUP akgl_coverage)
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# Any suite missing from this list runs outside the fixture and has its
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# counters discarded by coverage_reset. The perf suites are deliberately
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# outside it: an instrumented -O0 build measures gcov, not libakgl, and the
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# lines they cover are covered by the unit suites anyway.
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set_tests_properties(
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${AKGL_TEST_SUITES} semver_unit
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PROPERTIES FIXTURES_REQUIRED akgl_coverage
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)
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add_test(
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NAME coverage_report
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COMMAND ${GCOVR_EXECUTABLE}
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--root "${CMAKE_CURRENT_SOURCE_DIR}"
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--object-directory "${CMAKE_CURRENT_BINARY_DIR}"
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--filter "${CMAKE_CURRENT_SOURCE_DIR}/src/"
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--xml-pretty
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--xml "${AKGL_COVERAGE_DIR}/coverage.xml"
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--html-details "${AKGL_COVERAGE_DIR}/index.html"
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)
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set_tests_properties(
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coverage_report
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PROPERTIES
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FIXTURES_CLEANUP akgl_coverage
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WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
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)
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endif()
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target_link_libraries(akgl
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PUBLIC
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SDL3::SDL3
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SDL3_image::SDL3_image
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SDL3_mixer::SDL3_mixer
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SDL3_ttf::SDL3_ttf
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akstdlib::akstdlib
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akerror::akerror
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jansson::jansson
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)
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foreach(suite IN LISTS AKGL_TEST_SUITES AKGL_PERF_SUITES)
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target_link_libraries(akgl_test_${suite} PRIVATE akstdlib::akstdlib akerror::akerror akgl SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer jansson::jansson -lm)
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target_include_directories(akgl_test_${suite} PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/tests")
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endforeach()
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target_link_libraries(charviewer PRIVATE akstdlib::akstdlib akerror::akerror akgl SDL3::SDL3 SDL3_ttf::SDL3_ttf SDL3_image::SDL3_image SDL3_mixer::SDL3_mixer jansson::jansson -lm)
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|
# When the vendored SDL satellite libraries are built in-tree they land in per-
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|
# project subdirectories that are not on the loader's default search path, so a
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|
# freshly built test aborts before main() with "cannot open shared object file".
|
|
# Bake those directories into the build-tree RPATH. Installed builds resolve the
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|
# same libraries through find_package and need no help, so this keys on whether
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|
# anything was actually vendored rather than on being the top-level project.
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|
if(AKGL_VENDORED_DEPENDENCIES)
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set(AKGL_VENDORED_RPATH
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"$<TARGET_FILE_DIR:SDL3::SDL3>"
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"$<TARGET_FILE_DIR:SDL3_image::SDL3_image>"
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|
"$<TARGET_FILE_DIR:SDL3_ttf::SDL3_ttf>"
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|
"$<TARGET_FILE_DIR:SDL3_mixer::SDL3_mixer>"
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|
"$<TARGET_FILE_DIR:akerror::akerror>"
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"$<TARGET_FILE_DIR:akstdlib::akstdlib>"
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)
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foreach(suite IN LISTS AKGL_TEST_SUITES AKGL_PERF_SUITES)
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set_target_properties(akgl_test_${suite} PROPERTIES BUILD_RPATH "${AKGL_VENDORED_RPATH}")
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|
endforeach()
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|
set_target_properties(charviewer akgl PROPERTIES BUILD_RPATH "${AKGL_VENDORED_RPATH}")
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# RPATH alone is not enough: LD_LIBRARY_PATH is searched first, so a developer
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|
# who has previously run rebuild.sh has an installed libakgl.so ahead of the
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|
# one under test. Prepend the build tree for the CTest run so the suite always
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|
# exercises what was just compiled.
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|
set(AKGL_TEST_LIBPATH
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"${CMAKE_CURRENT_BINARY_DIR}"
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"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL"
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|
"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_image"
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"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_ttf"
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"${CMAKE_CURRENT_BINARY_DIR}/deps/SDL_mixer"
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"${CMAKE_CURRENT_BINARY_DIR}/deps/libakerror"
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"${CMAKE_CURRENT_BINARY_DIR}/deps/libakstdlib"
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)
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if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22")
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|
set(AKGL_TEST_ENV_MOD "")
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foreach(dir IN LISTS AKGL_TEST_LIBPATH)
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|
list(APPEND AKGL_TEST_ENV_MOD "LD_LIBRARY_PATH=path_list_prepend:${dir}")
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|
endforeach()
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set_tests_properties(
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${AKGL_TEST_SUITES} ${AKGL_PERF_SUITES}
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|
PROPERTIES ENVIRONMENT_MODIFICATION "${AKGL_TEST_ENV_MOD}"
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)
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|
else()
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|
string(REPLACE ";" ":" AKGL_TEST_LIBPATH_JOINED "${AKGL_TEST_LIBPATH}")
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set_tests_properties(
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${AKGL_TEST_SUITES} ${AKGL_PERF_SUITES}
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|
PROPERTIES ENVIRONMENT "LD_LIBRARY_PATH=${AKGL_TEST_LIBPATH_JOINED}:$ENV{LD_LIBRARY_PATH}"
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
# Mutation testing copies the repository to scratch space, applies one small
|
|
# source change at a time, and verifies that the passing tests detect it. The
|
|
# intentionally failing character test is excluded by the harness.
|
|
find_package(Python3 COMPONENTS Interpreter)
|
|
if(Python3_FOUND)
|
|
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
|
|
set(AKGL_MUTATION_TARGET mutation)
|
|
else()
|
|
set(AKGL_MUTATION_TARGET akgl_mutation)
|
|
endif()
|
|
add_custom_target(${AKGL_MUTATION_TARGET}
|
|
COMMAND ${Python3_EXECUTABLE}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/scripts/mutation_test.py
|
|
--source-root ${CMAKE_CURRENT_SOURCE_DIR}
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
USES_TERMINAL
|
|
COMMENT "Running mutation tests (breaks a scratch copy, expects tests to fail)"
|
|
)
|
|
endif()
|
|
|
|
# Memory checking runs the whole registered suite under valgrind. The wrapper
|
|
# script exists because `ctest -T memcheck` records defects and still exits 0,
|
|
# which cannot gate anything; it also forces the headless drivers, so the vendor
|
|
# GPU stack is never loaded and never has to be suppressed.
|
|
if(MEMORYCHECK_COMMAND)
|
|
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
|
|
set(AKGL_MEMCHECK_TARGET memcheck)
|
|
else()
|
|
set(AKGL_MEMCHECK_TARGET akgl_memcheck)
|
|
endif()
|
|
add_custom_target(${AKGL_MEMCHECK_TARGET}
|
|
COMMAND ${CMAKE_COMMAND} -E env
|
|
AKGL_BUILD_DIR=${CMAKE_CURRENT_BINARY_DIR}
|
|
${CMAKE_CURRENT_SOURCE_DIR}/scripts/memcheck.sh
|
|
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
|
USES_TERMINAL
|
|
COMMENT "Running every test suite under valgrind (slow; the perf suites scale themselves down)"
|
|
)
|
|
endif()
|
|
|
|
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/akgl.pc DESTINATION "lib/pkgconfig/")
|
|
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/include/akgl/version.h DESTINATION "include/akgl/")
|
|
install(TARGETS akgl DESTINATION "lib/")
|
|
install(FILES "deps/semver/semver.h" DESTINATION "include/")
|
|
install(FILES "include/akgl/actor.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/types.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/text.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/assets.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/audio.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/character.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/error.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/draw.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/game.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/controller.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/heap.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/iterator.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/json_helpers.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/renderer.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/physics.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/registry.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/sprite.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/staticstring.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/tilemap.h" DESTINATION "include/akgl/")
|
|
install(FILES "include/akgl/util.h" DESTINATION "include/akgl/")
|
|
install(FILES ${GAMECONTROLLERDB_H} DESTINATION "include/akgl/")
|