Closes internal-consistency items 1 through 6, 12 and 13. Every include guard is _AKGL_<FILE>_H_, every in-project header include is angled, and every exported function, type and global carries the akgl_ prefix. This is an ABI break; the soname goes to libakgl.so.0.5. TODO.md carries the full rename table. The renames were driven by renaming each declaration and letting the compiler find the uses, not by pattern substitution: renderer, physics and camera are also parameter and struct-member names, and a sed would have rewritten map->physics and every akgl_RenderBackend *renderer parameter without a word. Item 4 turned out not to be cosmetic. The library exported a global called renderer and tests/character.c defined an SDL_Renderer *renderer of its own; the executable's definition preempted the library's, akgl_sprite_load_json read a SDL_Renderer * through an akgl_RenderBackend *, and every texture load in that suite failed. The suite reported success anyway, because libakerror's unhandled-error handler ends in exit(errctx->status), exit keeps only the low byte, and AKGL_ERR_SDL is exactly 256. So character had been green while running one of its four tests, and every suite in the tree was unable to fail on the most common status in a library built on SDL. Both are fixed. tests/testutil.h gains TEST_TRAP_UNHANDLED_ERRORS(), which collapses any status a byte cannot carry onto 1, and every suite installs it. character binds a real backend with akgl_render_2d_bind. Its fourth test then runs for the first time and fails on a defect it has asserted all along, so akgl_heap_release_character now walks state_sprites with AKGL_ITERATOR_OP_RELEASE and destroys the property set before zeroing the slot -- TODO.md Defects item 21 and half of Carried over item 1. AKGL_TIME_ONESEC_MS said "one second in milliseconds" and held 1000000, so akgl_game_state_lock waited roughly sixteen minutes rather than one second. It is AKGL_TIME_ONEMS_NS now, the budget is its own named constant, and tests/game.c holds the mutex from a second thread to assert the wait -- the contended path had no coverage at all. Headers are self-contained and it is enforced: AKGL_PUBLIC_HEADERS drives both install() and a generated translation unit per header, so a header that ships is a header that is checked. Writing that found registry.h, which used SDL_PropertiesID in eight declarations and included no SDL header. 23/23 suites pass, memcheck is clean, reindent --check is clean. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
141 lines
5.2 KiB
C
141 lines
5.2 KiB
C
/**
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* @file text.c
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* @brief Implements the text subsystem.
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*/
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#include <akerror.h>
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#include <SDL3/SDL.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include <akgl/text.h>
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#include <akgl/registry.h>
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#include <akgl/game.h>
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_loadfont(char *name, char *filepath, int size)
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{
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TTF_Font *font = NULL;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
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FAIL_ZERO_RETURN(errctx, filepath, AKERR_NULLPOINTER, "Null filepath");
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font = TTF_OpenFont(filepath, size);
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FAIL_ZERO_RETURN(errctx, font, AKGL_ERR_SDL, "%s", SDL_GetError());
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// Loading over an existing name used to abandon the font it displaced --
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// there was nothing in the library that could close one. The old font goes
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// back first now, and only once the new one has opened, so a failed load
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// leaves the caller with the font they already had.
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if ( SDL_GetPointerProperty(AKGL_REGISTRY_FONT, name, NULL) != NULL ) {
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PASS(errctx, akgl_text_unloadfont(name));
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}
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FAIL_ZERO_RETURN(
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errctx,
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SDL_SetPointerProperty(AKGL_REGISTRY_FONT, name, (void *)font),
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AKERR_KEY,
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"Unable to add font %p to registry as %s : %s",
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(void *)font,
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name,
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SDL_GetError());
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_unloadfont(char *name)
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{
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TTF_Font *font = NULL;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, name, AKERR_NULLPOINTER, "Null font name");
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font = (TTF_Font *)SDL_GetPointerProperty(AKGL_REGISTRY_FONT, name, NULL);
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FAIL_ZERO_RETURN(errctx, font, AKERR_KEY, "No font named %s in the registry", name);
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// Cleared before the close, so a font is never reachable through the
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// registry after it has been handed back to SDL_ttf.
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SDL_ClearProperty(AKGL_REGISTRY_FONT, name);
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TTF_CloseFont(font);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_rendertextat(TTF_Font *font, char *text, SDL_Color color, int wraplength, int x, int y)
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{
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SDL_Surface *textsurf = NULL;
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SDL_Texture *texture = NULL;
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SDL_FRect dest;
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
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FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
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// Checked before anything is rasterized, and checked at all because a
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// backend that has an SDL_Renderer but was never run through
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// akgl_render_2d_bind has a NULL draw_texture -- which is exactly the state
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// akgl_render_2d_init used to be the only escape from.
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FAIL_ZERO_RETURN(errctx, akgl_renderer, AKERR_NULLPOINTER, "No renderer backend");
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FAIL_ZERO_RETURN(errctx, akgl_renderer->sdl_renderer, AKERR_NULLPOINTER, "No valid SDL rendering backend");
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FAIL_ZERO_RETURN(errctx, akgl_renderer->draw_texture, AKERR_NULLPOINTER, "Renderer backend has no draw_texture");
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if ( wraplength > 0 ) {
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textsurf = TTF_RenderText_Blended_Wrapped(
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font,
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text,
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0,
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color,
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wraplength);
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} else {
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textsurf = TTF_RenderText_Blended(
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font,
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text,
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0,
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color);
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}
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FAIL_ZERO_RETURN(errctx, textsurf, AKERR_NULLPOINTER, "%s", SDL_GetError());
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texture = SDL_CreateTextureFromSurface(akgl_renderer->sdl_renderer, textsurf);
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FAIL_ZERO_RETURN(errctx, texture, AKERR_NULLPOINTER, "%s", SDL_GetError());
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dest.x = x;
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dest.y = y;
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SDL_GetTextureSize(texture, &dest.w, &dest.h);
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PASS(errctx, akgl_renderer->draw_texture(akgl_renderer, texture, NULL, &dest, 0, NULL, SDL_FLIP_NONE));
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SDL_DestroyTexture(texture);
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SDL_DestroySurface(textsurf);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure(TTF_Font *font, char *text, int *w, int *h)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
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FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
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FAIL_ZERO_RETURN(errctx, w, AKERR_NULLPOINTER, "NULL width destination");
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FAIL_ZERO_RETURN(errctx, h, AKERR_NULLPOINTER, "NULL height destination");
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// A zero length means "the string is null terminated", not "the empty
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// string" -- an empty text measures 0 wide and one line high.
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FAIL_ZERO_RETURN(
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errctx,
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TTF_GetStringSize(font, text, 0, w, h),
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AKGL_ERR_SDL,
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"%s",
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SDL_GetError());
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext AKERR_NOIGNORE *akgl_text_measure_wrapped(TTF_Font *font, char *text, int wraplength, int *w, int *h)
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{
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PREPARE_ERROR(errctx);
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FAIL_ZERO_RETURN(errctx, font, AKERR_NULLPOINTER, "NULL font");
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FAIL_ZERO_RETURN(errctx, text, AKERR_NULLPOINTER, "NULL text string");
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FAIL_ZERO_RETURN(errctx, w, AKERR_NULLPOINTER, "NULL width destination");
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FAIL_ZERO_RETURN(errctx, h, AKERR_NULLPOINTER, "NULL height destination");
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// SDL_ttf takes the wrap width as an int and reads a negative one as a
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// very large unsigned width, which silently disables wrapping instead of
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// reporting anything. Refuse it here rather than return a wrong measurement.
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FAIL_NONZERO_RETURN(
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errctx,
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(wraplength < 0),
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AKERR_OUTOFBOUNDS,
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"Wrap length %d is negative",
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wraplength);
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FAIL_ZERO_RETURN(
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errctx,
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TTF_GetStringSizeWrapped(font, text, 0, wraplength, w, h),
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AKGL_ERR_SDL,
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"%s",
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SDL_GetError());
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SUCCEED_RETURN(errctx);
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}
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