Files
libakgl/docs/tutorials
Andrew Kesterson 88aaa184e4 Add two tutorial games that build, run in CI, and cannot drift
examples/sidescroller and examples/jrpg are complete programs, built with the
library and exercised headless by ctest. The chapters quote them with
`c excerpt=examples/...` blocks rather than restating the code, so a chapter
cannot drift from a program that compiles -- the excerpt check fails the moment
the source moves. 34 excerpts in one chapter, 21 in the other.

The two are complementary. The sidescroller is the physics tutorial: gravity, a
jump, coins, hazards. The JRPG is the content-pipeline tutorial: a town map,
NPCs spawned from map objects, four-way per-facing animation, a text box, a
follower.

Both smoke tests drive real SDL_Events through akgl_controller_handle_event and
step the physics clock at a fixed 1/60s rather than sleeping, so a scripted run
is deterministic and finishes in under five seconds.

Writing them is what turned up most of the defects recorded in the next commit,
because a game exercises paths a unit test does not. Each workaround says in the
chapter which library gap forced it:

- collision is written in a custom movementlogicfunc, because
  akgl_physics_arcade_collide raises AKERR_API and akgl_physics_simulate never
  calls collide at all;
- the sidescroller cancels the step's own gravity when it blocks downward,
  because otherwise a quarter-pixel of penetration makes the *horizontal* sweep
  report blocked and the character walks backwards a tile at a time;
- both clear movement_controls_face on every map-spawned actor, because the
  default facefunc leaves a stopped actor with no facing bit, no sprite, and no
  draw;
- the JRPG's follower gets a renderfunc that nulls obj->parent for the duration
  of the draw, because a child's offset is counted twice.

Assets are CC0 from three Kenney packs, vendored with per-pack licence text,
per-file provenance, and the geometry contract in
docs/tutorials/assets/README.md. CC0 specifically rather than merely free: a
reader who copies a tutorial into their own game inherits no obligation.
scripts/fetch_tutorial_assets.sh refreshes them in the shape
mkcontrollermappings.sh was fixed into for 0.5.0 -- it checks curl's status,
refuses a pack page that does not say CC0, verifies the archive and the staged
dimensions, and leaves the tracked bytes untouched on any failure. Both failure
paths were tested, and a no-op refresh is byte-identical.

Co-Authored-By: Claude Code <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 20:59:00 -04:00
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