A host that owns its own window -- an embedded interpreter, which must not create one -- wants the six 2D function pointers without the window, the camera and the property registry that came with them. Until now the only options were to let libakgl own the window or to assign the vtable by hand. akgl_render_bind2d() installs the methods and nothing else, deliberately leaving self->sdl_renderer alone so a caller's own renderer survives it and a caller without one gets a backend that reports AKERR_NULLPOINTER rather than crashing. akgl_render_init2d() calls it once its window exists. tests/renderer.c is new and needs no display: the binding, frame start and end, both draw_texture paths and the draw_mesh stub against a software renderer under the dummy video driver. src/renderer.c goes from 10% line coverage to 56%. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
223 lines
7.7 KiB
C
223 lines
7.7 KiB
C
/**
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* @file renderer.c
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* @brief Unit tests for the 2D render backend's vtable and its entry points.
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*
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* None of this needs a display. akgl_render_bind2d() installs the backend's
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* methods and nothing else, so it can be checked against a backend that has no
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* SDL_Renderer at all; the entry points that do draw are checked against a
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* software renderer under the dummy video driver, the same way tests/draw.c
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* does it.
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*
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* akgl_render_init2d() is not covered here: it creates a window from the
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* property registry and writes the `camera` global, which is what the offscreen
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* harness described in TODO.md exists to make testable.
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*/
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#include <SDL3/SDL.h>
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#include <string.h>
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#include <akerror.h>
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#include <akgl/error.h>
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#include <akgl/game.h>
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#include <akgl/renderer.h>
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#include "testutil.h"
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/** @brief Width and height of the offscreen target the drawing tests use. */
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#define TEST_TARGET_SIZE 32
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/** @brief A backend bound to a live software renderer, built by main(). */
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static akgl_RenderBackend bound;
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akerr_ErrorContext *test_render_bind2d(void)
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{
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PREPARE_ERROR(errctx);
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akgl_RenderBackend backend;
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ATTEMPT {
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// The state a host is in when it owns its own window: a zeroed backend
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// with somebody else's SDL_Renderer in it. Binding must fill in the six
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// methods and leave that renderer alone -- creating a second window is
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// precisely what an embedded interpreter must not do.
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memset(&backend, 0x00, sizeof(akgl_RenderBackend));
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backend.sdl_renderer = (SDL_Renderer *)&bound;
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TEST_EXPECT_OK(errctx, akgl_render_bind2d(&backend), "binding the 2D backend");
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TEST_ASSERT(errctx, backend.sdl_renderer == (SDL_Renderer *)&bound,
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"binding replaced the caller's SDL_Renderer");
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TEST_ASSERT(errctx, backend.shutdown == &akgl_render_2d_shutdown,
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"binding did not install shutdown");
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TEST_ASSERT(errctx, backend.frame_start == &akgl_render_2d_frame_start,
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"binding did not install frame_start");
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TEST_ASSERT(errctx, backend.frame_end == &akgl_render_2d_frame_end,
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"binding did not install frame_end");
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TEST_ASSERT(errctx, backend.draw_texture == &akgl_render_2d_draw_texture,
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"binding did not install draw_texture");
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TEST_ASSERT(errctx, backend.draw_mesh == &akgl_render_2d_draw_mesh,
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"binding did not install draw_mesh");
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TEST_ASSERT(errctx, backend.draw_world == &akgl_render_2d_draw_world,
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"binding did not install draw_world");
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// Binding a backend that has no renderer yet is legal -- the two halves
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// are separable in both directions -- and leaves it NULL rather than
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// inventing one.
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memset(&backend, 0x00, sizeof(akgl_RenderBackend));
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TEST_EXPECT_OK(errctx, akgl_render_bind2d(&backend),
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"binding a backend with no SDL renderer");
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TEST_ASSERT(errctx, backend.sdl_renderer == NULL,
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"binding invented an SDL_Renderer");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_render_bind2d(NULL),
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"binding a NULL backend");
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_render_backend_without_a_renderer(void)
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{
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PREPARE_ERROR(errctx);
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akgl_RenderBackend empty;
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ATTEMPT {
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// Bound but never given an SDL_Renderer. Every entry point that draws
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// has to report that rather than dereference it.
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memset(&empty, 0x00, sizeof(akgl_RenderBackend));
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CATCH(errctx, akgl_render_bind2d(&empty));
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, empty.frame_start(&empty),
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"starting a frame on a backend with no renderer");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, empty.frame_end(&empty),
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"ending a frame on a backend with no renderer");
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// Shutdown is the one that has nothing to release yet, so it succeeds.
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TEST_EXPECT_OK(errctx, empty.shutdown(&empty), "shutting down an unused backend");
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_render_frames_and_textures(void)
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{
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PREPARE_ERROR(errctx);
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SDL_Surface *surface = NULL;
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SDL_Texture *texture = NULL;
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SDL_FRect dest;
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SDL_FPoint center;
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ATTEMPT {
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dest.x = 0.0f;
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dest.y = 0.0f;
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dest.w = 8.0f;
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dest.h = 8.0f;
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center.x = 4.0f;
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center.y = 4.0f;
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surface = SDL_CreateSurface(8, 8, SDL_PIXELFORMAT_RGBA32);
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FAIL_ZERO_BREAK(errctx, surface, AKGL_ERR_SDL, "%s", SDL_GetError());
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texture = SDL_CreateTextureFromSurface(bound.sdl_renderer, surface);
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FAIL_ZERO_BREAK(errctx, texture, AKGL_ERR_SDL, "%s", SDL_GetError());
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TEST_EXPECT_OK(errctx, bound.frame_start(&bound), "starting a frame");
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TEST_EXPECT_OK(errctx,
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bound.draw_texture(&bound, texture, NULL, &dest, 0, NULL, SDL_FLIP_NONE),
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"blitting a texture unrotated");
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// A non-zero angle takes the rotated path, which is the one that
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// consults the pivot and the flip mode.
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TEST_EXPECT_OK(errctx,
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bound.draw_texture(&bound, texture, NULL, &dest, 90.0, ¢er, SDL_FLIP_HORIZONTAL),
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"blitting a texture rotated");
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TEST_EXPECT_OK(errctx, bound.frame_end(&bound), "ending a frame");
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// A rotation with no pivot is refused: SDL's "NULL means the centre of
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// dest" convention is not offered here, so a NULL is a caller mistake
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// rather than a default.
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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bound.draw_texture(&bound, texture, NULL, &dest, 90.0, NULL, SDL_FLIP_NONE),
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"blitting rotated with no pivot");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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akgl_render_2d_draw_texture(NULL, texture, NULL, &dest, 0, NULL, SDL_FLIP_NONE),
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"blitting through a NULL backend");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER,
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bound.draw_texture(&bound, NULL, NULL, &dest, 0, NULL, SDL_FLIP_NONE),
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"blitting a NULL texture");
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} CLEANUP {
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if ( texture != NULL ) {
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SDL_DestroyTexture(texture);
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}
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if ( surface != NULL ) {
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SDL_DestroySurface(surface);
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}
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_render_unimplemented_and_guards(void)
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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// The 3D hook is not a stub that quietly does nothing. It refuses, so a
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// caller that reaches it finds out on the first frame.
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TEST_EXPECT_STATUS(errctx, AKERR_API, bound.draw_mesh(&bound),
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"drawing a mesh through the 2D backend");
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TEST_EXPECT_STATUS(errctx, AKERR_NULLPOINTER, akgl_render_2d_draw_world(NULL, NULL),
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"drawing the world through a NULL backend");
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// Shutting the 2D backend down releases nothing today, and says so.
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TEST_EXPECT_OK(errctx, bound.shutdown(&bound), "shutting the backend down");
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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int main(void)
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{
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PREPARE_ERROR(errctx);
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SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_AUDIO_DRIVER, "dummy");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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memset(&bound, 0x00, sizeof(akgl_RenderBackend));
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FAIL_ZERO_BREAK(
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errctx,
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SDL_Init(SDL_INIT_VIDEO),
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AKGL_ERR_SDL,
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"Couldn't initialize SDL: %s",
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SDL_GetError());
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FAIL_ZERO_BREAK(
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errctx,
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SDL_CreateWindowAndRenderer(
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"net/aklabs/libakgl/test_renderer",
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TEST_TARGET_SIZE,
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TEST_TARGET_SIZE,
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0,
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&window,
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&bound.sdl_renderer),
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AKGL_ERR_SDL,
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"Couldn't create window/renderer: %s",
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SDL_GetError());
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// The host owns the window; libakgl only ever binds to it. This is the
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// arrangement akgl_render_bind2d exists for.
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CATCH(errctx, akgl_render_bind2d(&bound));
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CATCH(errctx, test_render_bind2d());
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CATCH(errctx, test_render_backend_without_a_renderer());
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CATCH(errctx, test_render_frames_and_textures());
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CATCH(errctx, test_render_unimplemented_and_guards());
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} CLEANUP {
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SDL_Quit();
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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