akgl_path_relative took its ENOENT branch by returning from inside the HANDLE block, which skips the RELEASE_ERROR that FINISH ends with. The handled context was never given back, so one entry of AKERR_ARRAY_ERROR was lost per call and the 129th call hit "Unable to pull an error context from the array!" and exited the process. That branch is not an edge case: every asset path inside a tilemap is resolved relative to the map's own directory, so it is taken several times per map load. A game that loaded fifty levels died in the loader. It was found by a benchmark that loaded the fixture map in a loop, which is the first thing in this tree to call it more than a hundred times. The fallback now runs after FINISH, so the context is released on the way past. tests/util.c resolves AKERR_MAX_ARRAY_ERROR * 2 paths through the branch and asserts the pool is where it started -- against the old code that test does not fail, it terminates the suite. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
393 lines
12 KiB
C
393 lines
12 KiB
C
#include <SDL3/SDL.h>
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#include <akerror.h>
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#include <akgl/error.h>
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#include <akgl/heap.h>
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#include <akgl/staticstring.h>
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#include <akgl/util.h>
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/**
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* @brief How many entries of AKERR_ARRAY_ERROR are currently held by somebody.
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*
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* The error contexts are a fixed pool exactly like the object pools: a context
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* is in use while its reference count is non-zero, and a function that finishes
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* without releasing one has leaked a slot out of AKERR_MAX_ARRAY_ERROR.
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*/
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static int live_error_contexts(void)
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{
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int live = 0;
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int i = 0;
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for ( i = 0; i < AKERR_MAX_ARRAY_ERROR; i++ ) {
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if ( AKERR_ARRAY_ERROR[i].refcount != 0 ) {
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live += 1;
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}
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}
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return live;
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}
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akerr_ErrorContext *test_akgl_rectangle_points_nullpointers(void)
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{
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RectanglePoints points;
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SDL_FRect testrect;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with all NULL pointers");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(NULL, &testrect));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL SDL_FRect pointer");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_rectangle_points fails to FAIL with NULL RectanglePoints pointer");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, &testrect));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_rectangle_points_math(void)
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{
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RectanglePoints points;
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SDL_FRect testrect = {.x = 0, .y = 0, .w = 32, .h = 32};
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memset((void *)&points, 0x00, sizeof(RectanglePoints));
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&points, &testrect));
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if ( points.topleft.x != 0 ||
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points.topleft.y != 0 ||
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points.topright.x != 32 ||
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points.topright.y != 0 ||
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points.bottomleft.x != 0 ||
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points.bottomleft.y != 32 ||
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points.bottomright.x != 32 ||
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points.bottomright.y != 32 ) {
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FAIL_BREAK(
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errctx,
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AKGL_ERR_BEHAVIOR,
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"akgl_rectangle_points incorrectly calculated points for {x=0, y=0, w=32, h=32} to {topleft={%d, %d}, topright={%d, %d}, bottomleft={%d, %d}, bottomright={%d, %d}}",
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points.topleft.x, points.topleft.y,
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points.topright.x, points.topright.y,
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points.bottomleft.x, points.bottomleft.y,
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points.bottomright.x, points.bottomright.y
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);
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_point_rectangle_nullpointers(void)
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{
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point testpoint;
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RectanglePoints testrectpoints;
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bool testcollide;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, *, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, NULL, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(*, NULL, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(NULL, &testrectpoints, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, *, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(NULL, NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_point_rectangle(NULL, NULL, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_point_rectangle_logic(void)
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{
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point testpoint = {.x = 16, .y = 16};
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SDL_FRect testrect = { .x = 0, .y = 0, .w = 32, .h = 32};
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RectanglePoints testrectpoints;
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_rectangle_points(&testrectpoints, &testrect));
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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testpoint.x = 48;
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testpoint.y = 48;
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CATCH(errctx, akgl_collide_point_rectangle(&testpoint, &testrectpoints, &testcollide));
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if ( testcollide == true ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported");
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_rectangles_nullpointers(void)
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{
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SDL_FRect testrect1;
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SDL_FRect testrect2;
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bool testcollide;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, *, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, NULL, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(*, NULL, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(NULL, &testrect2, &testcollide));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, *, *) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(NULL, NULL, NULL));
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "akgl_collide_rectangles(NULL, NULL, NULL) failed");
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} CLEANUP {
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} PROCESS(errctx) {
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} HANDLE(errctx, AKERR_NULLPOINTER) {
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// noop
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} FINISH(errctx, true);
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ATTEMPT {
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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akerr_ErrorContext *test_akgl_collide_rectangles_logic(void)
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{
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SDL_FRect testrect1 = { .x = 0, .y = 0, .w = 32, .h = 32};
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SDL_FRect testrect2 = { .x = 30, .y = 30, .w = 40, .h = 40};
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bool testcollide = false;
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PREPARE_ERROR(errctx);
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ATTEMPT {
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// Collision overlapping on the top left
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the top right
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testrect1.x = 64;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the bottom left
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testrect1.x = 0;
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testrect1.y = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping on the bottom right
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testrect1.x = 32;
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testrect1.y = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the top edge
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 60;
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testrect1.h = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the left edge
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 35;
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testrect1.h = 80;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the right edge
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testrect1.x = 65;
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testrect1.y = 0;
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testrect1.w = 60;
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testrect1.h = 80;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Collision overlapping the bottom edge
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testrect1.x = 0;
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testrect1.y = 65;
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testrect1.w = 80;
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testrect1.h = 32;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == false ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Valid collision missed");
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}
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// Not colliding
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testrect1.x = 0;
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testrect1.y = 0;
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testrect1.w = 16;
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testrect1.h = 16;
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CATCH(errctx, akgl_collide_rectangles(&testrect1, &testrect2, &testcollide));
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if ( testcollide == true ) {
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FAIL_BREAK(errctx, AKGL_ERR_BEHAVIOR, "Invalid collision reported");
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}
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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/**
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* @brief Resolving a path through the root fallback must give its context back.
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*
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* akgl_path_relative tries the working directory first and falls back to
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* resolving against @p root when that reports ENOENT. That fallback used to be
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* taken by returning from inside the HANDLE block, which skips the
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* RELEASE_ERROR that FINISH ends with -- so every call down that branch leaked
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* one entry of AKERR_ARRAY_ERROR, and the 129th call aborted the whole process
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* with "Unable to pull an error context from the array!". A single map load
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* resolves several paths this way.
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*
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* The loop runs well past AKERR_MAX_ARRAY_ERROR on purpose: at the old
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* behaviour this test does not fail, it terminates the suite.
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*/
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akerr_ErrorContext *test_akgl_path_relative_releases_contexts(void)
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{
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PREPARE_ERROR(errctx);
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akgl_String *dst = NULL;
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int before = 0;
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int after = 0;
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int i = 0;
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PASS(errctx, akgl_heap_init());
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PASS(errctx, akgl_heap_next_string(&dst));
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before = live_error_contexts();
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for ( i = 0; i < (AKERR_MAX_ARRAY_ERROR * 2); i++ ) {
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PASS(errctx, akgl_path_relative("assets", "testcharacter.json", dst));
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}
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after = live_error_contexts();
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ATTEMPT {
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if ( after != before ) {
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FAIL_BREAK(
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errctx,
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AKGL_ERR_BEHAVIOR,
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"akgl_path_relative leaked %d error context(s) over %d root-fallback resolutions",
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(after - before),
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(AKERR_MAX_ARRAY_ERROR * 2));
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}
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} CLEANUP {
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IGNORE(akgl_heap_release_string(dst));
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} PROCESS(errctx) {
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} FINISH(errctx, true);
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SUCCEED_RETURN(errctx);
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}
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int main(void)
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{
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PREPARE_ERROR(errctx);
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ATTEMPT {
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CATCH(errctx, akgl_error_init());
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CATCH(errctx, test_akgl_rectangle_points_nullpointers());
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CATCH(errctx, test_akgl_rectangle_points_math());
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CATCH(errctx, test_akgl_collide_point_rectangle_nullpointers());
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CATCH(errctx, test_akgl_collide_rectangles_nullpointers());
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CATCH(errctx, test_akgl_collide_rectangles_logic());
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CATCH(errctx, test_akgl_path_relative_releases_contexts());
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} CLEANUP {
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} PROCESS(errctx) {
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} FINISH_NORETURN(errctx);
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}
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