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libsdlgame/Makefile

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# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
LIBNAME=sdlgame
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --static-libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
OBJDIR=libsdlgame
EXESUFFIX=
LIBSUFFIX=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows
EXESUFFIX=".exe"
LIBSUFFIX=".a"
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
LIBTARGET=lib$(LIBNAME)-dbg$(LIBSUFFIX)
LINKLIB=game-dbg
CXXFLAGS=-pg -I./source -g -ggdb -gstabs -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Release"
OUTDIR=Release
LIBTARGET=lib$(LIBNAME)$(LIBSUFFIX)
LINKLIB=game
CXXFLAGS=-I./source -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(OUTDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer
LIBOBJ=$(OBJDIR)/Common.o \
$(OBJDIR)/FontRenderer.o \
$(OBJDIR)/Renderable.o \
$(OBJDIR)/SpriteStrip.o \
$(OBJDIR)/Animation.o \
$(OBJDIR)/Actor.o \
$(OBJDIR)/Display.o \
$(OBJDIR)/Display2D.o \
$(OBJDIR)/MenuDisplay.o \
$(OBJDIR)/Game.o
DEMOS=bouncingball \
exploder \
explodingball \
frictionball \
gravity
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(shell which install)
$(OUTDIR)/%.o : $(OBJDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
ifeq "$(OS)" "macosx"
all: sharedlib
else
all: staticlib
endif
# this was a pain in my ass cross-platform, so I killed it
sharedlib: $(LIBOBJ)
$(CXX) -dynamiclib -Wl,-headerpad_max_install_names,-undefined,dynamic_lookup,-compatibility_version,1.0,-current_version,1.0,-install_name,/usr/lib/$(LIBTARGET).dylib -o $(CFG)/$(LIBTARGET).dylib $(LIBOBJ)
staticlib: $(LIBOBJ)
$(AR) rcs $(OUTDIR)/$(LIBTARGET) $(LIBOBJ)
.PHONY: docs
docs:
cd libsdlgame && doxygen doxygen.conf
.PHONY: clean
clean:
rm -f $(OBJDIR)/*.o
rm -f $(OUTDIR)/$(LIBTARGET).*
rm -rf docs/*
cd demo && for dir in $(DEMOS); do cd $$dir && make CFG=$(CFG) OS=$(OS) clean; if [ $$? -ne 0 ]; then exit 1 ; fi; cd .. ; done
.PHONY: demos
demos:
cd demo && for dir in $(DEMOS); do cd $$dir && make CFG=$(CFG) OS=$(OS); if [ $$? -ne 0 ]; then exit 1 ; fi; cd .. ; done
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG) OS=$(OS)
.PHONY: install
install:
$(INSTALL) $(OUTDIR)/$(LIBTARGET)* $(LIBDIR)/
mkdir -p $(HEADERDIR)/libsdlgame
$(INSTALL) $(OBJDIR)/*h $(HEADERDIR)/libsdlgame/
.PHONY: uninstall
uninstall:
rm $(LIBDIR)/$(LIBTARGET)*
rm -rf $(HEADERDIR)/libsdlgame
.PHONY: deps
deps:
cd deps && make