120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
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#include "Display.h"
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#include "Actor.h"
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#include <iostream>
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Display::Display()
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{
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this->active = 0;
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return;
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}
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Display::~Display()
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{
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if ( this->canvas != NULL && this->canvas->refcount > 0 ) {
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SDL_FreeSurface(this->canvas);
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}
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}
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int Display::isActive()
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{
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return this->active;
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}
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void Display::setActive(int active)
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{
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this->active = active;
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}
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int Display::initVideo(Vector pos, int w, int h, int depth, int flags)
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{
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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int rmask = 0xff000000;
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int gmask = 0x00ff0000;
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int bmask = 0x0000ff00;
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//int amask = 0x000000ff;
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#else
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int rmask = 0x000000ff;
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int gmask = 0x0000ff00;
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int bmask = 0x00ff0000;
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//int amask = 0xff000000;
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#endif
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this->setPosition(pos);
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this->canvas = SDL_CreateRGBSurface(flags, w, h, depth, rmask, gmask, bmask, 0);
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if ( this->canvas == NULL ) {
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//std::cerr << "Failed to create new SDL surface. Error was: " << SDL_GetError() << "\n";
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return 1;
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}
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////std::cerr << "Created new SDL surface at " << this->canvas << "\n";
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return 0;
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}
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int Display::addActor(Actor *actor)
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{
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if ( actor == NULL ) {
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//std::cerr << "NULL actor!";
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return 1;
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}
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//std::cerr << "Adding actor " << actor << " to Display " << this << "\n";
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ActorListIterator iter = this->actors.begin();
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while ( iter != this->actors.end() ) {
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if ( *iter == actor ) {
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return 1;
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}
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iter++;
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}
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this->actors.push_back(actor);
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return 0;
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}
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Actor *Display::getActor(unsigned int index)
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{
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if ( index < this->actors.size() ) {
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return this->actors.at(index);
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}
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return NULL;
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}
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int Display::removeActor(Actor *actor)
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{
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ActorListIterator iter = this->actors.begin();
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//std::cerr << "Trying to delete actor " << actor << " from master list\n";
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while ( iter != this->actors.end() ) {
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if ( (*iter) == actor ) {
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//std::cerr << "Found it!\n";
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this->actors.erase(iter);
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return 0;
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}
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iter++;
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}
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return 1;
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}
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SDL_Surface *Display::nextFrame()
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{
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//std::cerr << "[" << this << "]::nextFrame active = " << this->active << "\n";
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if ( this->active == 1 ) {
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return this->canvas;
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} else {
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return NULL;
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}
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}
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SDL_PixelFormat *Display::pixelFormat()
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{
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return this->canvas->format;
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}
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int Display::objectsOfType(unsigned int userType)
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{
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int ocount = 0;
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ActorListIterator iter = this->actors.begin();
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while ( iter != this->actors.end() ) {
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if ( (*iter)->getUserType() == userType ) {
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ocount += 1;
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}
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iter++;
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}
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return ocount;
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}
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