Restructured things a bit, got the makefiles working together more intelligently, added uninstall target, removed build-demos.sh

This commit is contained in:
2011-05-26 03:46:16 +00:00
parent ccca81e04e
commit 8652136f75
32 changed files with 1046 additions and 1054 deletions

View File

@@ -1,78 +1,78 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=game
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=game-dbg
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=sdlgame
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=sdlgame-dbg
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)

View File

@@ -1,25 +0,0 @@
#!/bin/bash
BUILTOK=""
BUILTFAIL=""
for dir in $(find . -maxdepth 1 -type d | grep -v "\.$" );
do
echo "Making in $dir "
cd $dir
make CFG=$1 $2
if [ $? -eq 0 ]; then
BUILTOK="$(echo $BUILTOK $dir)"
else
BUILTFAIL="$(echo $BUILTFAIL $dir)"
fi
cd ..
done
echo
echo
echo "OK : $BUILTOK"
echo
echo "FAIL : $BUILTFAIL"

View File

@@ -1,78 +1,78 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=game
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=game-dbg
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=sdlgame
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=sdlgame-dbg
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)

View File

@@ -1,78 +1,78 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=game
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=game-dbg
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=sdlgame
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=sdlgame-dbg
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)

View File

@@ -1,78 +1,78 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=game
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=game-dbg
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=sdlgame
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=sdlgame-dbg
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)

View File

@@ -1,78 +1,78 @@
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=game
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=game-dbg
CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)
# This makefile is a bit hackish. I wrote it early in the AM.
# Fohgiveuhness, please!!
ifndef $(CFG)
CFG=Debug
endif
# you can also pass : mingw32 and macosx
ifndef $(OS)
OS=linux
endif
TARGET=demo
BINTARGET=$(TARGET)
PROJECTHOME=$(shell pwd)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LDFLAGS=$(shell sdl-config --libs)
LIBDIR=/usr/lib
HEADERDIR=/usr/include
ADDL_CFLAGS=
ifeq "$(OS)" "mingw32"
ADDL_CFLAGS=-mwindows -DBUILD_MINGW32
endif
ifeq "$(OS)" "linux"
ADDL_CFLAGS=-DBUILD_LINUX
endif
# default for release configs
ifeq "$(CFG)" "Release"
OUTDIR=Release
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET).exe
else
BINTARGET=$(TARGET)
endif
LINKLIB=sdlgame
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
ifeq "$(CFG)" "Debug"
OUTDIR=Debug
ifeq "$(OS)" "mingw32"
BINTARGET=$(TARGET)-dbg.exe
else
BINTARGET=$(TARGET)-dbg
endif
LINKLIB=sdlgame-dbg
CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
endif
LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
BINOBJ=$(OUTDIR)/demo.o
CC = gcc
CXX = g++
LD = $(CXX)
INSTALL = $(which install)
$(OUTDIR)/%.o : cpp/%.cpp
$(CXX) $(CXXFLAGS) -o $@ $<
all: bin
bin: $(BINOBJ)
$(LD) -pg -o $(OUTDIR)/$(BINTARGET) \
-pg $(BINOBJ) $(LINKLIBS)
.PHONY: clean
clean:
rm -f $(OUTDIR)/*.o
rm -f $(OUTDIR)/$(BINTARGET)
.PHONY: rebuild
rebuild:
make clean
make CFG=$(CFG)