Restructured things a bit, got the makefiles working together more intelligently, added uninstall target, removed build-demos.sh
This commit is contained in:
55
Makefile
55
Makefile
@@ -9,51 +9,62 @@ ifndef $(OS)
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OS=linux
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endif
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LIBNAME=game
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LIBNAME=sdlgame
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PROJECTHOME=$(shell pwd)
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SDL_CFLAGS=$(shell sdl-config --cflags)
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SDL_LDFLAGS=$(shell sdl-config --static-libs)
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LIBDIR=/usr/lib
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HEADERDIR=/usr/include
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ADDL_CFLAGS=
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OBJDIR=libsdlgame
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EXESUFFIX=
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LIBSUFFIX=
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ifeq "$(OS)" "mingw32"
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ADDL_CFLAGS=-mwindows
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EXESUFFIX=".exe"
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LIBSUFFIX=".a"
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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LIBTARGET=lib$(LIBNAME)-dbg
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LIBTARGET=lib$(LIBNAME)-dbg$(LIBSUFFIX)
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LINKLIB=game-dbg
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CXXFLAGS=-pg -I./source -g -ggdb -gstabs -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Release"
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OUTDIR=Release
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LIBTARGET=lib$(LIBNAME)
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LIBTARGET=lib$(LIBNAME)$(LIBSUFFIX)
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LINKLIB=game
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CXXFLAGS=-I./source -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(OUTDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer
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LIBOBJ=$(OUTDIR)/Common.o \
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$(OUTDIR)/FontRenderer.o \
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$(OUTDIR)/Renderable.o \
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$(OUTDIR)/SpriteStrip.o \
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$(OUTDIR)/Animation.o \
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$(OUTDIR)/Actor.o \
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$(OUTDIR)/Display.o \
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$(OUTDIR)/Display2D.o \
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$(OUTDIR)/MenuDisplay.o \
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$(OUTDIR)/Game.o
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LIBOBJ=$(OBJDIR)/Common.o \
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$(OBJDIR)/FontRenderer.o \
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$(OBJDIR)/Renderable.o \
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$(OBJDIR)/SpriteStrip.o \
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$(OBJDIR)/Animation.o \
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$(OBJDIR)/Actor.o \
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$(OBJDIR)/Display.o \
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$(OBJDIR)/Display2D.o \
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$(OBJDIR)/MenuDisplay.o \
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$(OBJDIR)/Game.o
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DEMOS=bouncingball \
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exploder \
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explodingball \
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frictionball \
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gravity
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CC = gcc
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CXX = g++
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LD = $(CXX)
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INSTALL = $(shell which install)
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$(OUTDIR)/%.o : %.cpp
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$(OUTDIR)/%.o : $(OBJDIR)/%.cpp
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$(CXX) $(CXXFLAGS) -o $@ $<
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ifeq "$(OS)" "macosx"
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all: sharedlib
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@@ -74,12 +85,13 @@ docs:
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.PHONY: clean
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clean:
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rm -f $(OUTDIR)/*.o
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rm -f $(OBJDIR)/*.o
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rm -f $(OUTDIR)/$(LIBTARGET).*
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rm -rf docs/*
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cd demo && for dir in $(DEMOS); do cd $$dir && make CFG=$(CFG) OS=$(OS) clean; if [ $$? -ne 0 ]; then exit 1 ; fi; cd .. ; done
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.PHONY: demos
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demos:
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cd demo && ./build-demos.sh $(CFG)
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cd demo && for dir in $(DEMOS); do cd $$dir && make CFG=$(CFG) OS=$(OS); if [ $$? -ne 0 ]; then exit 1 ; fi; cd .. ; done
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.PHONY: rebuild
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rebuild:
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@@ -90,8 +102,13 @@ rebuild:
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.PHONY: install
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install:
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$(INSTALL) $(OUTDIR)/$(LIBTARGET)* $(LIBDIR)/
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mkdir -p $(HEADERDIR)/libgame
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$(INSTALL) *h $(HEADERDIR)/libgame/
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mkdir -p $(HEADERDIR)/libsdlgame
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$(INSTALL) $(OBJDIR)/*h $(HEADERDIR)/libsdlgame/
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.PHONY: uninstall
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uninstall:
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rm $(LIBDIR)/$(LIBTARGET)*
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rm -rf $(HEADERDIR)/libsdlgame
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.PHONY: deps
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deps:
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@@ -35,8 +35,8 @@ ifeq "$(CFG)" "Release"
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else
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BINTARGET=$(TARGET)
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endif
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LINKLIB=game
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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@@ -45,8 +45,8 @@ ifeq "$(CFG)" "Debug"
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else
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BINTARGET=$(TARGET)-dbg
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endif
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LINKLIB=game-dbg
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame-dbg
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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@@ -1,25 +0,0 @@
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#!/bin/bash
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BUILTOK=""
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BUILTFAIL=""
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for dir in $(find . -maxdepth 1 -type d | grep -v "\.$" );
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do
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echo "Making in $dir "
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cd $dir
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make CFG=$1 $2
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if [ $? -eq 0 ]; then
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BUILTOK="$(echo $BUILTOK $dir)"
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else
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BUILTFAIL="$(echo $BUILTFAIL $dir)"
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fi
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cd ..
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done
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echo
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echo
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echo "OK : $BUILTOK"
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echo
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echo "FAIL : $BUILTFAIL"
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@@ -35,8 +35,8 @@ ifeq "$(CFG)" "Release"
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else
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BINTARGET=$(TARGET)
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endif
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LINKLIB=game
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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@@ -45,8 +45,8 @@ ifeq "$(CFG)" "Debug"
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else
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BINTARGET=$(TARGET)-dbg
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endif
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LINKLIB=game-dbg
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame-dbg
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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@@ -35,8 +35,8 @@ ifeq "$(CFG)" "Release"
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else
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BINTARGET=$(TARGET)
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endif
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LINKLIB=game
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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@@ -45,8 +45,8 @@ ifeq "$(CFG)" "Debug"
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else
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BINTARGET=$(TARGET)-dbg
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endif
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LINKLIB=game-dbg
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame-dbg
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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@@ -35,8 +35,8 @@ ifeq "$(CFG)" "Release"
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else
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BINTARGET=$(TARGET)
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endif
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LINKLIB=game
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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@@ -45,8 +45,8 @@ ifeq "$(CFG)" "Debug"
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else
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BINTARGET=$(TARGET)-dbg
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endif
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LINKLIB=game-dbg
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame-dbg
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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@@ -35,8 +35,8 @@ ifeq "$(CFG)" "Release"
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else
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BINTARGET=$(TARGET)
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endif
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LINKLIB=game
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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ifeq "$(CFG)" "Debug"
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OUTDIR=Debug
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@@ -45,8 +45,8 @@ ifeq "$(CFG)" "Debug"
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else
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BINTARGET=$(TARGET)-dbg
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endif
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LINKLIB=game-dbg
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CXXFLAGS=-I../../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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LINKLIB=sdlgame-dbg
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CXXFLAGS=-I../../ -I$(HEADERDIR) -I./cpp -pg -g -ggdb -gstabs -Wall -c $(SDL_CFLAGS) $(ADDL_CFLAGS)
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endif
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LINKLIBS=-L../../$(CFG) -L$(LIBDIR) -l$(LINKLIB) $(SDL_LDFLAGS) -lSDL_image -lSDL_mixer -lSDL_gfx -lSDL_ttf
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@@ -1,4 +1,4 @@
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#include "libgame.h"
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#include "libsdlgame.h"
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#include <iostream>
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#include <SDL_ttf.h>
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#include <SDL_gfxPrimitives.h>
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@@ -29,7 +29,7 @@ protected:
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* @class AnimatedRenderable
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* @brief A subclass of Renderable for objects that are renderable and animated
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*
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* This subclass defines the interface for libgame objects that are both
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* This subclass defines the interface for libsdlgame objects that are both
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* Renderable, but that also perform some kind of internal logic to return
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* different surfaces each call.
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*/
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