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32
SpriteStrip.h
Executable file
32
SpriteStrip.h
Executable file
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#ifndef __SPRITESTRIP_H__
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#define __SPRITESTRIP_H__
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#include <SDL.h>
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#include <vector>
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#include <string>
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#include <map>
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#include "Renderable.h"
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typedef std::vector<SDL_Surface *>::iterator SpriteStripIter;
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class SpriteStrip
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{
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private:
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std::vector<SDL_Surface *> frames;
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public:
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SpriteStrip();
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~SpriteStrip();
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int width();
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int height();
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int loadFromFile(std::string filename, int f_w = 0, int f_h = 0, Vector colorkey = (Vector){-1,-1,-1});
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int loadFromSurface(SDL_Surface *image, int f_w = 0, int f_h = 0, Vector colorkey = (Vector){-1,-1,-1});
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void clearFrames();
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SDL_Surface *getFrame(unsigned int frame);
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int numFrames();
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SpriteStripIter iterator();
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};
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typedef std::map<std::string, SpriteStrip *> SpriteStripMap;
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#endif // #ifndef __SPRITESTRIP_H__
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