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85
util/animate/cpp/demo.cpp
Executable file
85
util/animate/cpp/demo.cpp
Executable file
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#include <libgame/libgame.h>
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#include <string>
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#include <SDL_gfxPrimitives.h>
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#include <cstdlib>
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#include <sstream>
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int main(int argc, char *argv[])
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{
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FontRenderer &font = FontRenderer::NewSingleton();
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char gimmeitoa[32];
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Display2D display = Display2D();
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Game &myGame = Game::NewSingleton();
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Animation *anim = NULL;
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Actor animator;
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Vector velocity;
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Vector position;
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SpriteStrip *strip = NULL;
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if ( argc < 9 ) {
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std::cerr << "animate SCRX SCRY SCRDEPTH IMAGEFILE FRAMEWIDTH FRAMEHEIGHT FPS LOOP [XVEL] [YVEL]\n";
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exit(1);
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}
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myGame.initSDL();
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myGame.initVideo(atoi(argv[1]), atoi(argv[2]), atoi(argv[3]), SDL_HWSURFACE|SDL_DOUBLEBUF);
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//display.initVideo((Vector){0,0,0}, atoi(argv[1]), atoi(argv[2]), atoi(argv[3]), SDL_HWSURFACE);
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display.shareCanvas(&myGame);
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display.setActive(1);
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myGame.windows.push_back(&display);
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strip = myGame.newSpriteStrip("anim");
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if ( strip->loadFromFile(argv[4], atoi(argv[5]), atoi(argv[6]), (Vector){0,0,0}) ) {
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std::cerr << "Failed to load sprite from file " << argv[4] << " (framesize " << argv[5] << "x" << argv[6] << "\n";
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exit(1);
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}
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anim = myGame.newAnimation("anim");
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anim->setStrip(strip, atoi(argv[7]), atoi(argv[8]), (Vector){0,0,0});
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animator.addAnimation(anim, STATE_DEFAULT);
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animator.setState(STATE_NONE);
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if ( argc >= 10) {
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animator.addState(STATE_MOVEXAXIS);
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velocity.x = atof(argv[9]);
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}
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if ( argc >= 11 ) {
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animator.addState(STATE_MOVEYAXIS);
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velocity.y = atof(argv[10]);
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}
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animator.setVelocity(velocity);
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animator.setPosition((Vector){
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(myGame.getCanvas()->w/2)-((animator.nextFrame()->w)/2),
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(myGame.getCanvas()->h/2)-((animator.nextFrame()->h)/2),
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0} );
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display.addActor(&animator, LAYER_SPRITE1);
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font.setColor((SDL_Color){255, 255, 255, 255}, (SDL_Color){0, 0, 0, 255}, 255);
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myGame.lockFPS(30);
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std::string msg;
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while ( 1 ) {
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msg = argv[4];
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msg += " ";
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sprintf((char *)&gimmeitoa, "(%dx%d) %s/%d FPS",
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animator.nextFrame()->w,
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animator.nextFrame()->h,
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argv[7],
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myGame.realfps);
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msg += (char *)&gimmeitoa;
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//std::cerr << msg << "\n";
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myGame.update();
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font.renderString(msg, myGame.getCanvas(), "", (Vector){-1, 20, 0}, 0);
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if ( myGame.keyHeldDown(SDLK_ESCAPE) ) {
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break;
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}
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position = animator.getPosition();
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if ( position.x < 0 || position.x > 640 ) {
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position.x = (myGame.getCanvas()->w/2)-((animator.nextFrame()->w)/2);
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}
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if ( position.y < 0 || position.y > 480 ) {
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position.y = (myGame.getCanvas()->h/2)-((animator.nextFrame()->h)/2);
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}
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animator.setPosition(position);
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myGame.finishFrame();
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}
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}
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