#ifndef __DISPLAY_H__ #define __DISPLAY_H__ #include "Actor.h" #include "Renderable.h" #include "FontRenderer.h" #include class Display : public Renderable, public SharedCanvas2D { protected: ActorList actors; int active; public: Display(); virtual ~Display(); virtual int isActive(); virtual void setActive(int active); virtual int initVideo(Vector pos, int w, int h, int depth, int flags); virtual SDL_Surface *nextFrame(); virtual int addActor(Actor *actor = NULL); virtual Actor *getActor(unsigned int index); virtual int removeActor(Actor *actor); virtual void update(int logicOnly = 0) {}; SDL_PixelFormat *pixelFormat(); virtual int objectsOfType(unsigned int userType); }; #endif // __DISPLAY_H__