#ifndef __DISPLAY2D_H__ #define __DISPLAY2D_H__ #include "Display.h" #include "Common.h" #define LAYER_BACKGROUND 0 #define LAYER_SPRITE1 1 #define LAYER_SPRITE2 2 #define LAYER_SPRITE3 3 #define LAYER_EFFECTS 4 #define LAYER_HUDOVERLAY 5 #define LAYER_MENUOVERLAY 6 #define MAX_LAYERS 6 class Display2D : public Display { protected: int blitSprite(SDL_Surface *srcframe, int x, int y); std::vector layers[MAX_LAYERS]; public: Display2D(); int addActor(Actor *actor, int layer = LAYER_BACKGROUND); void update(int logicOnly = 0); void setTransparentBG(); }; #endif // __Display2D_H__