#include "Renderable.h" #include #include Renderable::Renderable() { this->position = (Vector){0,0,0}; this->velocity = (Vector){0,0,0}; } Vector Renderable::getPosition() { return this->position; } Vector Renderable::getVelocity() { return this->velocity; } void Renderable::setPosition(Vector pos) { this->position.x = pos.x; this->position.y = pos.y; this->position.z = pos.z; } void Renderable::setVelocity(Vector vel) { this->velocity.x = vel.x; this->velocity.y = vel.y; this->velocity.z = vel.z; } /** * @fn Renderable::nextFrame * @brief Return the next surface that this class is ready to render * @return SDL_Surface * */ SDL_Surface *Renderable::nextFrame() { return NULL; } AnimatedRenderable::AnimatedRenderable() { this->frameCounter.curFrame = 0; this->frameCounter.lastFrame = NULL; this->frameCounter.lastTime = 0; } FrameCounter AnimatedRenderable::getFrameCounter() { return this->frameCounter; } /** * @fn AnimatedRenderable::setFrameCounter * @brief Force the frame counter to a given FrameCounter value * @return 0 */ int AnimatedRenderable::setFrameCounter(FrameCounter fc) { ////std::cerr << "Updating frame counter\n"; this->frameCounter = fc; return 0; }