#ifndef __SPRITESTRIP_H__ #define __SPRITESTRIP_H__ #include #include #include #include #include "Renderable.h" typedef std::vector::iterator SpriteStripIter; class SpriteStrip { private: std::vector frames; public: SpriteStrip(); ~SpriteStrip(); int width(); int height(); int loadFromFile(std::string filename, int f_w = 0, int f_h = 0, Vector colorkey = (Vector){-1,-1,-1}); int loadFromSurface(SDL_Surface *image, int f_w = 0, int f_h = 0, Vector colorkey = (Vector){-1,-1,-1}); void clearFrames(); SDL_Surface *getFrame(unsigned int frame); int numFrames(); SpriteStripIter iterator(); }; typedef std::map SpriteStripMap; #endif // #ifndef __SPRITESTRIP_H__