Add wandering sprites back to map via map objects
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@@ -644,7 +644,7 @@ var moonlightDialog = {
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}
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}
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};
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};
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var AISprite = function(game, x, y, key, frame, spritetype) {
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var AISprite = function(game, x, y, key, frame) {
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this.enableWordBubble = function() {
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this.enableWordBubble = function() {
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this.enable_word_bubble = true;
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this.enable_word_bubble = true;
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}
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}
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@@ -760,15 +760,8 @@ var AISprite = function(game, x, y, key, frame, spritetype) {
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game.physics.arcade.enable(this);
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game.physics.arcade.enable(this);
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this.body.collideWorldBounds = true;
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this.body.collideWorldBounds = true;
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if ( (typeof spritetype) !== undefined ) {
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this.sprite_name = "townsfolk-male-1";
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this.sprite_name = spritenames_by_type[spritetype];
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this.sprite_group = "townsfolk-male";
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var ARGH = spritenames_by_type[spritetype];
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ARGH = ARGH.split("-");
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this.sprite_group = ARGH[0] + "-" + ARGH[1];
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} else {
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this.sprite_name = "townsfolk-male-1";
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this.sprite_group = "townsfolk-male";
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}
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addAnimation(this, 'bipedwalkleft');
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addAnimation(this, 'bipedwalkleft');
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addAnimation(this, 'bipedwalkright');
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addAnimation(this, 'bipedwalkright');
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