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@@ -856,9 +856,9 @@ var AISprite = function(game, x, y, key, frame) {
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if ( game.rnd.integerInRange(0, 100) < 95 )
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if ( game.rnd.integerInRange(0, 100) < 95 )
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return;
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return;
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if ( game.rnd.integerInRange(0, 100) > 90 ) {
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//if ( game.rnd.integerInRange(0, 100) > 90 ) {
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running = true;
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// running = true;
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}
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//}
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switch ( game.rnd.integerInRange(0, 4) ) {
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switch ( game.rnd.integerInRange(0, 4) ) {
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case 0: {
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case 0: {
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