From 05ccf17022f948d1cdfe8fa6eae3932e7289f42f Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Thu, 12 Jun 2014 23:43:46 -0700 Subject: [PATCH] Reworking the junkmap --- moonlight/js/moonlight-skulk.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 4f53b3d..1113b68 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -29,10 +29,10 @@ var game = new Phaser.Game(640, 480, Phaser.AUTO, ''); // Light constructor var Light = function(game, x, y, key, frame, radius, fade, color, flicker) { console.log("Making a light : " + [x, y, key, frame, radius, fade, color, flicker]); - color = ( typeof color == undefined ? [255, 255, 255] : color ); - fade = ( typeof fade == undefined ? 0.25 : fade ); - radius = ( typeof radius == undefined ? 64 : radius ); - flicker = ( typeof flicker == undefined ? false : flicker ); + color = ( typeof color == undefined ? color: [255, 255, 255]); + fade = ( typeof fade == undefined ? fade : 0.25); + radius = ( typeof radius == undefined ? radius : 64); + flicker = ( typeof flicker == undefined ? flicker : false); console.log("Making a light : " + [x, y, key, frame, radius, fade, color, flicker]); Phaser.Sprite.call(this, game, x, y, null);