Testing simultaneous lights on screen
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@@ -231,11 +231,15 @@ GameState.prototype.create = function()
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// Create the lights
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// Create the lights
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this.lights = game.add.group();
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this.lights = game.add.group();
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for (i = 0; i < 20 ; i++ ) {
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for (i = 0; i < 20 ; i++ ) {
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this.lights.add(Torch(game, game.rnd.integerInRange(0, game.width), game.rnd.integerInRange(1,game.height)));
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this.lights.add(
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Torch(game,
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game.rnd.integerInRange(0, game.width),
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game.rnd.integerInRange(0, game.heighh)
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)
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);
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}
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}
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this.movingLight = new Torch(game, game.width/2, game.height/2);
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this.movingLight = new Torch(game, game.width/2, game.height/2);
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this.lights.add(this.movingLight);
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this.lights.add(this.movingLight);
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}
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}
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GameState.prototype.updateShadowTexture = function() {
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GameState.prototype.updateShadowTexture = function() {
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