Reorganize index page, turn off drawing view and path rectangles
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@@ -23,15 +23,15 @@
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<img src="gfx/ui/uiGameDisplayBorder.png">
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<img src="gfx/ui/uiGameDisplayBorder.png">
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<div id="uiGameDisplay">
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<div id="uiGameDisplay">
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</div>
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</div>
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<div>
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<div align="center">
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<table>
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<table>
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<tr>
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<tr>
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<td><strong>Audio Volume</strong></td>
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<td><input type="range" id="uiMusicVolume" min="1" max="100" value="75"/></td>
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<td><input type="range" id="uiMusicVolume" min="1" max="100" value="75"/></td>
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<td><input type="range" id="uiGamma" min="1" max="60" value="0"/></td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td><strong>Audio Volume</strong></td>
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<td><strong>Brightness</strong></td>
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<td><strong>Brightness</strong></td>
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<td><input type="range" id="uiGamma" min="1" max="60" value="0"/></td>
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</tr>
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</tr>
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</table>
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</table>
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</div>
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</div>
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@@ -23,7 +23,7 @@ GameState.prototype.create = function()
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);
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);
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if ( lp['inject_sprites'] == true ) {
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if ( lp['inject_sprites'] == true ) {
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this.aiSprites = game.add.group();
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this.aiSprites = game.add.group();
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this.aiSprites.debug = true;
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this.aiSprites.debug = false;
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this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
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this.map.createFromObjects('AI', 3544, 'player', 0, true, false, this.aiSprites, AISprite);
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this.aiSprites.forEach(function(spr) {
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this.aiSprites.forEach(function(spr) {
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spr.update_new_values();
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spr.update_new_values();
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