diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 327c119..f1379ff 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -757,9 +757,9 @@ var AISprite = function(game, x, y, key, frame, spritetype) { 'townsfolk-guard-2' ]; Phaser.Sprite.call(this, game, x, y, null); - game.physics.arcade.enable(this); this.body.collideWorldBounds = true; + if ( (typeof spritetype) !== undefined ) { this.sprite_name = spritenames_by_type[spritetype]; var ARGH = spritenames_by_type[spritetype];