From 1423b923d4d7a73ec1985b1a2e6c4f92ef3e1263 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 15 Jun 2014 15:24:02 -0700 Subject: [PATCH] Increase view size when alerted, go concerned instead of alerted when player is below the light threshold but within view --- moonlight/js/moonlight-skulk.js | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 9fc33b9..4ca572d 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -703,12 +703,11 @@ var AISprite = function(game, x, y, key, frame) { this.setAwarenessEffect = function(state) { var animkey = ""; - if ( (state == STATE_LOSTHIM) && (hasState(this, STATE_ALERTED) == false)) { + if ( hasState(this, state) == true ) { return; - } else if ( (state == STATE_ALERTED) && (hasState(this, STATE_ALERTED) == true) ) { + } else if ( (state == STATE_LOSTHIM) && (hasState(this, STATE_ALERTED) == false)) { return; - } - + } setAwarenessState(this, state); if ( this.awareness_effect !== null ) {