Light meter
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@@ -705,9 +705,6 @@ var AISprite = function(game, x, y, key, frame) {
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var running = false;
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var running = false;
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var newstate = STATE_NONE;
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var newstate = STATE_NONE;
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if ( hasState(this, STATE_AWARE) ) {
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if ( this.bubble_text !== null ) {
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if ( this.bubble_text !== null ) {
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if ( this.clear_bubble == true ) {
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if ( this.clear_bubble == true ) {
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this.bubble_text.destroy();
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this.bubble_text.destroy();
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