Add positional sounds from the tilemap

This commit is contained in:
2014-06-14 00:10:22 -07:00
parent 456c47998b
commit 170b1124e3
2 changed files with 1 additions and 3 deletions

View File

@@ -215,7 +215,7 @@
{ {
"gid":17, "gid":17,
"height":0, "height":0,
"name":"", "name":"backgroundmusic",
"properties": "properties":
{ {
"sound_key":"background_music", "sound_key":"background_music",

View File

@@ -100,11 +100,9 @@ SoundSprite.prototype.update_new_values = function() {
this.sound_volume, this.sound_volume,
this.sound_loop, this.sound_loop,
this.sound_forcerestart); this.sound_forcerestart);
console.log("Sound should be playing");
} }
SoundSprite.prototype.adjust_relative_to = function(spr) { SoundSprite.prototype.adjust_relative_to = function(spr) {
console.log(spr);
if ( this.sound_nofade == true ) { if ( this.sound_nofade == true ) {
this.sound.volume = 1.0; this.sound.volume = 1.0;
return; return;