From 1a271ed3001f161b82863cecbe926de9dc8d0355 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Thu, 12 Jun 2014 23:41:40 -0700 Subject: [PATCH] Reworking the junkmap --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 796c8e4..a3c9e81 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -28,7 +28,7 @@ var game = new Phaser.Game(640, 480, Phaser.AUTO, ''); // Create torch objects // Light constructor var Light = function(game, x, y, key, frame, radius, fade, color, flicker) { - console.log("Making a light at " + x + "," + y); + console.log("Making a light : " + [x, y, key, frame, radius, face, color, flicker]); color = ( typeof color == undefined ? [255, 255, 255] : color ); fade = ( typeof fade == undefined ? 0.25 : fade ); radius = ( typeof radius == undefined ? 64 : radius );