Light meter
This commit is contained in:
@@ -965,6 +965,8 @@ GameState.prototype.updateShadowTexture = function() {
|
|||||||
}, this);
|
}, this);
|
||||||
|
|
||||||
this.shadowTexture.dirty = true;
|
this.shadowTexture.dirty = true;
|
||||||
|
this.shadowTexture.update();
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
function delState(spr, state)
|
function delState(spr, state)
|
||||||
@@ -1099,7 +1101,6 @@ GameState.prototype.check_input = function()
|
|||||||
GameState.prototype.update = function()
|
GameState.prototype.update = function()
|
||||||
{
|
{
|
||||||
this.check_input();
|
this.check_input();
|
||||||
|
|
||||||
lightcheck = [
|
lightcheck = [
|
||||||
this.shadowTexture.getPixelRGB(player.x, player.y),
|
this.shadowTexture.getPixelRGB(player.x, player.y),
|
||||||
this.shadowTexture.getPixelRGB(player.x + 32, player.y),
|
this.shadowTexture.getPixelRGB(player.x + 32, player.y),
|
||||||
|
|||||||
Reference in New Issue
Block a user