Word bubbles no longer show on top of the UI, and the camera deadzone has been reduced to account for the reduced UI space
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@@ -127,6 +127,8 @@ GameState.prototype.create = function()
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this);
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this.clockTimer.start();
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game.camera.deadzone.height -= 68;
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var hudoffset = game.camera.height - 68;
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this.hud = this.game.add.image(0, hudoffset, 'hud', 0, this.uigroup);
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this.hud_hourhand = this.game.add.sprite(39,
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